A Week in the Life of the TF2 Team

May 14, 2010

It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.

<a href="http://www.teamfortress.com/post.php?id=3692&p=1">Read the full post</a>

A Week in the Life of the TF2 Team

May 14, 2010

It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.

Read the full post

Team Fortress 2 Update Released

May 13, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Linux Dedicated Server
  • Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.

Engine
  • Fixed the startmovie command not using the codec dialog.

Team Fortress 2
  • Fixed dropped weapons and ammo kits not being affected by explosions.
  • Adding missing "+lookup" and "+lookdown" keybind options.
  • Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.

Team Fortress 2 Update Released

May 11, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a missing localization string
  • Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses

Team Fortress 2 Update Released

May 08, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed players seeing cloaked Spies when they should be fully cloaked
  • Updated the Homewrecker
    • It now damages enemy sappers on friendly buildings
  • Fixed items not displaying correctly while playing back a demo
  • Badge hire dates now display the time in GMT

Imagine if I hadn't been drunk

May 06, 2010

We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.

<a href="http://www.teamfortress.com/119"><img src="http://www.teamfortress.com/images/posts/platinum.png" width="420" height="333" border="0"></a>

We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching <a href="http://www.youtube.com/user/QuickActionTF2" class="standardLink">QuickActionTF2's</a> movies, which inspired <a href="http://communityfortress.com/" class="standardLink">Community Fortress's</a> Moments of Glory. If you haven't seen the <a href="http://www.youtube.com/watch?v=NHHsG1fTM-s" class="standardLink">latest one</a>, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.

Imagine if I hadn't been drunk

May 06, 2010

We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.



We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching QuickActionTF2's movies, which inspired Community Fortress's Moments of Glory. If you haven't seen the latest one, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.

Team Fortress 2 Update Released

May 06, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt

Team Fortress 2 Update Released

May 01, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting

119

April 30, 2010

<a href="http://www.teamfortress.com/119"><img src="http://www.teamfortress.com/images/posts/119.jpg" width="420" height="234" border="0"></a>

Today marks the 119th (or so) update to Team Fortress 2.

We think that calls for a <a href="http://www.teamfortress.com/119" class="standardLink">celebration</a>.

To coincide with today's update, we are pleased to announce that our friends at The IP Factory will be releasing a limited edition collector's statue of the Heavy, which is the first in their 12 inch Team Fortress 2 line of collectible statues. The Heavy will come in both BLU and RED team versions and numbers are strictly limited.

The IP Factory will begin accepting Heavy statue pre-orders on Monday 3rd May 9.00am.

To grab a sneak peak of the Heavy statue in all of his glory visit their website at <a href="http://www.gamingheads.com" class="standardLink">www.gamingheads.com</a>.