Team Fortress 2 Update Released
May 21, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added new community weapons and hats
- Updated CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teamsâ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
- Added new stairwell in Stage 1 and window access to both teamsâ platforms by main choke point to help alleviate stalemates.
- Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
Team Fortress 2 and Counter-Strike: Source Beta Update Released
May 20, 2010
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Counter-Strike: Source Beta
Team Fortress 2
Engine
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities
Counter-Strike: Source Beta
- Fixed not being able to add bots to the game using the Create Server dialog
- Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
- Fixed several rubberbanding/stuttering issues with objects and players
- Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
- Fixed bloom problems
- Fixed a server crash caused by malformed client autobuy string
- Fixed developer console output being on by default
- Fixed "Report Bug" in the main menu not working
- Fixed the missing icon for the desktop shortcut
- Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
- Fixed the clock image in the spectator HUD being clipped
Team Fortress 2
- Fixed a case where the Spy could start taunting and cloak at the same time
- Flamethrower changes
- Increased base damage 10%
- Afterburn duration increased (from 6 to 10)
- Flares that hit a burning player at mid-to-long range will crit
- Reduced Backburner damage bonus from 20% to 15%
- Increased base damage 10%
All I can tell you about this next procedure is that it will be excruciating.
May 19, 2010
<img src="http://www.teamfortress.com/images/posts/pyro-changes.jpg" width="420" height="194" border="0">
We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
While we've been mucking about with game balance, Mister Royzo has unveiled his latest round of creations over on his <a href="http://www.alphastudiossoftware.nl/fancy_vs_nasty/" class="standardLink">Fancy vs Nasty Update</a> page. Go take a look, and try not to melt his web server down.
We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
While we've been mucking about with game balance, Mister Royzo has unveiled his latest round of creations over on his <a href="http://www.alphastudiossoftware.nl/fancy_vs_nasty/" class="standardLink">Fancy vs Nasty Update</a> page. Go take a look, and try not to melt his web server down.
All I can tell you about this next procedure is that it will be excruciating.
May 19, 2010

We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
While we've been mucking about with game balance, Mister Royzo has unveiled his latest round of creations over on his Fancy vs Nasty Update page. Go take a look, and try not to melt his web server down.
Gotta move that gear up!
May 14, 2010
In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.
<ul>
<li>The fantastic folks over at <a href="http://www.tf2maps.net/" class="standardLink">TF2maps.net</a> have unveiled the results of their latest community mapping challenge: <a href="http://compctf.tf2maps.net/" class="standardLink">The Competitive CTF Contest</a>. If you're a fan of CTF, or a competitive team looking for some new maps to try out, it's the best day of your entire life. All down-hill from here, sorry.</li>
<li>The <a href="http://forums.steampowered.com/forums/showthread.php?p=14856077#post14856077" class="standardLink">Third European edition of Pros vs Pubbers</a> event is coming up. Like previous events, their goal is to bring competitive & public players closer together. If that sounds like fun, head over and get involved. They also sent us this neat poster to show us that not only are they better at TF2 than us, they're also better artists.</li>
</ul><center>
<a href="http://www.teamfortress.com/images/posts/thyw_large.jpg"><img src="http://www.teamfortress.com/images/posts/thyw.jpg" width="350" height="501" border="0"></a>
</center>
<ul>
<li>The fantastic folks over at <a href="http://www.tf2maps.net/" class="standardLink">TF2maps.net</a> have unveiled the results of their latest community mapping challenge: <a href="http://compctf.tf2maps.net/" class="standardLink">The Competitive CTF Contest</a>. If you're a fan of CTF, or a competitive team looking for some new maps to try out, it's the best day of your entire life. All down-hill from here, sorry.</li>
<li>The <a href="http://forums.steampowered.com/forums/showthread.php?p=14856077#post14856077" class="standardLink">Third European edition of Pros vs Pubbers</a> event is coming up. Like previous events, their goal is to bring competitive & public players closer together. If that sounds like fun, head over and get involved. They also sent us this neat poster to show us that not only are they better at TF2 than us, they're also better artists.</li>
</ul><center>
<a href="http://www.teamfortress.com/images/posts/thyw_large.jpg"><img src="http://www.teamfortress.com/images/posts/thyw.jpg" width="350" height="501" border="0"></a>
</center>
Gotta move that gear up!
May 14, 2010
In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.
</center>
- The fantastic folks over at TF2maps.net have unveiled the results of their latest community mapping challenge: The Competitive CTF Contest. If you're a fan of CTF, or a competitive team looking for some new maps to try out, it's the best day of your entire life. All down-hill from here, sorry.
- The Third European edition of Pros vs Pubbers event is coming up. Like previous events, their goal is to bring competitive & public players closer together. If that sounds like fun, head over and get involved. They also sent us this neat poster to show us that not only are they better at TF2 than us, they're also better artists.

</center>
A Week in the Life of the TF2 Team
May 14, 2010
It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.
<a href="http://www.teamfortress.com/post.php?id=3692&p=1">Read the full post</a>
<a href="http://www.teamfortress.com/post.php?id=3692&p=1">Read the full post</a>
A Week in the Life of the TF2 Team
May 14, 2010
It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.
Read the full post
Read the full post
Team Fortress 2 Update Released
May 13, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
Engine
Team Fortress 2
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
Team Fortress 2
- Fixed dropped weapons and ammo kits not being affected by explosions.
- Adding missing "+lookup" and "+lookdown" keybind options.
- Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.
Team Fortress 2 Update Released
May 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed a missing localization string
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses