Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

July 09, 2010

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2
  • Added The Frontier Justice.
  • Added The Wrangler.
  • Added The Gunslinger.
  • Added The Southern Hospitality.
  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • Added Engineer main menu music.
  • Added 4 new maps:
    • Thunder Mountain, a 3 stage Payload map.
    • Hightower, a Payload Race map.
    • Upward, a Payload map.
    • ColdFront, a community built Capture Point map.
  • Item tuning:
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    • The Gunboats now reduce self-damage by 60% (was 75%)
    • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  • Added better feedback sound for Pyros on when their flamethrower is doing damage.
  • Fixed blood effect on bleeding player.
  • Added a glow effect to Payload carts.
  • Added Romanian language support.

Engineer Update: Day Three

July 08, 2010

Quick: Name someone whose body of work is a testament to the indomitability of the human spirit; whose strength and moral guidance informs your every decision; and who starred in one of the Police Academy movies.

Okay, and who isn't Steve Gutenberg.

Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!

Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.

<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/hightower.jpg" width="420" height="319" border="0"></a><

Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of them—plus a community-made surprise.

Engineer Update: Day Three

July 08, 2010

Quick: Name someone whose body of work is a testament to the indomitability of the human spirit; whose strength and moral guidance informs your every decision; and who starred in one of the Police Academy movies.

Okay, and who isn't Steve Gutenberg.

Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!

Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.

<

Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of them—plus a community-made surprise.

Counter-Strike: Source and Team Fortress 2 Update Released

July 07, 2010

Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.

Team Fortress 2
  • Fixed a Mac client crash that occurs when joining a server

Engineer Update: Day Two

July 07, 2010

Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?

<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/wrangler.jpg" width="420" height="349" border="0"></a>

Day Two of the Engineer Update brings the engineering faithful <a href="http://www.teamfortress.com/engineerupdate">The Wrangler</a>, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and <a href="http://www.teamfortress.com/engineerupdate/wrenchlog">25 shiny, super-rare wrenches</a> from our quickly-dwindling supply.

Note: To ensure everyone gets the chance to pull the lever, we've increased the <a href="http://www.teamfortress.com/post.php?id=3727&p=1">weekly item drop limit</a> for this week only. So if you thought you'd hit your item cap, think again!

Engineer Update: Day Two

July 07, 2010

Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?



Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.

Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!

Engineer Update: Day One

July 06, 2010

<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/engyupdate.jpg" width="420" height="248" border="0"></a>

Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have <strong>shiny new ultra-rare golden wrenches</strong> that they can keep. For a weekend? No. For a <strong>lifetime</strong>. Eat it, drift-racers. Eat <strong>all</strong> of it.

Luckily for you wrenchless unfortunates, there's still time to get one. A further <strong><a href="http://www.teamfortress.com/engineerupdate/wrenchlog/">75 golden wrenches</a></strong> can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting <a href="http://www.teamfortress.com/engineerupdate/">Frontier Justice,</a>, is currently on display)—with all of this culminating in the long-awaited <strong>Engineer Update</strong> this Thursday!

*<i>Note that we've disabled the Smelt Reclaimed Metal & Smelt Refined Metal recipes. They'll work again once the Engineer Update goes live.</i>

Engineer Update: Day One

July 06, 2010



Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have shiny new ultra-rare golden wrenches that they can keep. For a weekend? No. For a lifetime. Eat it, drift-racers. Eat all of it.

Luckily for you wrenchless unfortunates, there's still time to get one. A further 75 golden wrenches can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting Frontier Justice,, is currently on display)—with all of this culminating in the long-awaited Engineer Update this Thursday!

*Note that we've disabled the Smelt Reclaimed Metal & Smelt Refined Metal recipes. They'll work again once the Engineer Update goes live.

link

July 05, 2010

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