Is that an Equalizer in your pocket?
July 29, 2010
This afternoon Corey Peters suddenly yelped and jumped out of his chair claiming that a Creeper had gotten into the new training map he was working on and that it was blocking his ability to get any work done. This was followed a few minutes later by Jon Lippincott claiming he couldn't finish up his code because he had run out of Iron Ore. Even as I write this I can hear Dave Riller telling a story about how he beat a sheep to death with his bare hands to make a new set of pants and a woolly hat.
Visit the <a href="http://www.teamfortress.com/post.php?id=4130&p=">blog</a> to find out what happened next!
Visit the <a href="http://www.teamfortress.com/post.php?id=4130&p=">blog</a> to find out what happened next!
Is that an Equalizer in your pocket?
July 29, 2010
This afternoon Corey Peters suddenly yelped and jumped out of his chair claiming that a Creeper had gotten into the new training map he was working on and that it was blocking his ability to get any work done. This was followed a few minutes later by Jon Lippincott claiming he couldn't finish up his code because he had run out of Iron Ore. Even as I write this I can hear Dave Riller telling a story about how he beat a sheep to death with his bare hands to make a new set of pants and a woolly hat.
Visit the blog to find out what happened next!
Visit the blog to find out what happened next!
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
July 21, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Server Browser
Team Fortress 2
Server Browser
- Fixed the server browser not saving filter settings properly
Team Fortress 2
- Fixed a speed exploit related to benchmarks
- Fixed Parasite hat not being posed correctly on class loadout panels
- Fixed a level change crash
Team Fortress 2 Updates Released
July 20, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
- Fixed a client crash when opening the backpack while running in a language other than English.
- Fixed not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled sentries.
- Fixed a bug where teleporters could be given more than their normal amount of health.
- Fixed old demos with different data tables thinking the SourceTV player entity was burning.
- TF Bot Changes
- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed Medic bots losing their charge if they touch a resupply cabinet
- Fixed a crash due to having multiple types of bot systems running in-game simultaneously
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
RUN! RUUUUUN! I AM COMING FOR YOU!
July 16, 2010
<a href="http://artpass.tf2maps.net/"><img src="http://www.teamfortress.com/images/posts/map_comic.jpg" width="420" height="210" border="0"></a>
Just a quick, but excited note: <a href="http://www.tf2maps.net/">TF2maps.net</a> has opened their doors on their new <a href="http://artpass.tf2maps.net/">Art Pass Contest</a>.
It's a fantastic opportunity for everyone involved: you get a chance to show us how much better at detailing maps than we are, and our (ex) art team gets a chance to find new jobs at companies that still need their kind!
Just a quick, but excited note: <a href="http://www.tf2maps.net/">TF2maps.net</a> has opened their doors on their new <a href="http://artpass.tf2maps.net/">Art Pass Contest</a>.
It's a fantastic opportunity for everyone involved: you get a chance to show us how much better at detailing maps than we are, and our (ex) art team gets a chance to find new jobs at companies that still need their kind!
RUN! RUUUUUN! I AM COMING FOR YOU!
July 16, 2010

Just a quick, but excited note: TF2maps.net has opened their doors on their new Art Pass Contest.
It's a fantastic opportunity for everyone involved: you get a chance to show us how much better at detailing maps than we are, and our (ex) art team gets a chance to find new jobs at companies that still need their kind!
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
July 16, 2010
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Counter-Strike: Source
Engine
- Tuned thread initialization to improve performance on CPUs with more than four cores
Counter-Strike: Source
- Fixed leftover shadows when ragdoll physics are disabled
- Added stats gathering to track client and server performance
- Added instrumentation to help debug network issues
- Disabled some unsupported threading convars
Aye, that's tha way ya do it!
July 15, 2010
<a href="http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners"><img src="http://www.teamfortress.com/images/posts/polycount_winners.jpg" width="420" height="286" border="0"></a>
After our usual delay, we're proud to announce we've finished the utterly impossible task of selecting the <a href="http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners">winners</a> of the <a href="http://www.polycount.com/team-fortress-2-polycount-pack/">Polycount Contest</a>. These five lucky individuals will soon receive the unbridled adoration of the TF2 community when we release their packs in an update. Unluckily for them, we're also going to attach gameplay attributes (probably of a game destroying nature) to these items, sullying their perfect work with our clumsy attempts at game design. Anyway, enough mucking about, head over and <a href="http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners">see who won!</a>
<a href="http://www.cevo.com/?page=forum&func=viewthread&id=10572&forumID=2"><img src="http://www.teamfortress.com/images/posts/CEVO.jpg" width="420" height="127" border="0"></a>
In other good news, the chaps over at CEVO dropped us a line to say that registration for the <a href="http://www.cevo.com/?page=forum&func=viewthread&id=10572&forumID=2">CEVO TF2 Season 6</a> tournament has just opened up. With three skill divisions, it's a great place to play some competitive TF2 matches, even for relative beginners. They're trying to convince those of us in the Valve TF2 team to play in the Amateur division as well, which would be possible if we ever figured out how to curb our usual desire to <a href="http://www.aboxcafe.com/forums/showthread.php?t=14371">cheat spectacularly</a>.
After our usual delay, we're proud to announce we've finished the utterly impossible task of selecting the <a href="http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners">winners</a> of the <a href="http://www.polycount.com/team-fortress-2-polycount-pack/">Polycount Contest</a>. These five lucky individuals will soon receive the unbridled adoration of the TF2 community when we release their packs in an update. Unluckily for them, we're also going to attach gameplay attributes (probably of a game destroying nature) to these items, sullying their perfect work with our clumsy attempts at game design. Anyway, enough mucking about, head over and <a href="http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners">see who won!</a>
<a href="http://www.cevo.com/?page=forum&func=viewthread&id=10572&forumID=2"><img src="http://www.teamfortress.com/images/posts/CEVO.jpg" width="420" height="127" border="0"></a>
In other good news, the chaps over at CEVO dropped us a line to say that registration for the <a href="http://www.cevo.com/?page=forum&func=viewthread&id=10572&forumID=2">CEVO TF2 Season 6</a> tournament has just opened up. With three skill divisions, it's a great place to play some competitive TF2 matches, even for relative beginners. They're trying to convince those of us in the Valve TF2 team to play in the Amateur division as well, which would be possible if we ever figured out how to curb our usual desire to <a href="http://www.aboxcafe.com/forums/showthread.php?t=14371">cheat spectacularly</a>.
Aye, that's tha way ya do it!
July 15, 2010

After our usual delay, we're proud to announce we've finished the utterly impossible task of selecting the winners of the Polycount Contest. These five lucky individuals will soon receive the unbridled adoration of the TF2 community when we release their packs in an update. Unluckily for them, we're also going to attach gameplay attributes (probably of a game destroying nature) to these items, sullying their perfect work with our clumsy attempts at game design. Anyway, enough mucking about, head over and see who won!

In other good news, the chaps over at CEVO dropped us a line to say that registration for the CEVO TF2 Season 6 tournament has just opened up. With three skill divisions, it's a great place to play some competitive TF2 matches, even for relative beginners. They're trying to convince those of us in the Valve TF2 team to play in the Amateur division as well, which would be possible if we ever figured out how to curb our usual desire to cheat spectacularly.
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
July 14, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Team Fortress 2
Engine
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects
Team Fortress 2
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Added map to the default mapcycle and motd files.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.