Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 18, 2010
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Spin-up time increased.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
- Added 20 new hats.
- Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- Fixed some speech lines continuing after the speaker changes class
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability for players to donate money directly to the creators of their favorite community maps.
- Increased backpack size by 100 slots.
Team Fortress 2 Update Released
December 14, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed an issue with the Killing Floor Twisted Christmas items
Team Fortress 2 Update Released
December 14, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed first person spectators seeing particle effects on the wearables of the person they're spectating.
- Added the Pyro's "Foster's Facade" and "Stockbroker's Scarf" items as part of Tripwire's Twisted Christmas event.
- See http://www.killingfloorthegame.com/xmas/ for full details
- See http://www.killingfloorthegame.com/xmas/ for full details
Need a Sentry Here!
December 11, 2010
Go to the <a href="http://www.teamfortress.com/post.php?id=4773&p=1">TF2 blog</a> to see something awesome.
Team Fortress 2 Update Released
December 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Updated some files, for no reason whatsoever
Team Fortress 2 Update Released
December 10, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed the coin particles effect on the Treasure Hat
- Fixed some of the deathnotice icons using the wrong colors
Team Fortress 2 Update Released
December 08, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down
Team Fortress 2 Update Released
December 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed the Pyro's Beanie not being paintable
- Fixed a lighting problem with a couple of the Soldiers hats
- Fixed some DX8 problems for various hats
Prepare for your examination!
December 03, 2010
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: <a href="http://www.youtube.com/watch?v=LmWv6gyRjCs">Click here</a>). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.