Team Fortress 2 Update Released
October 31, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_wildcat_event to fix missing model for Spies disguised as pumpkins
- Updated/Added some tournament medals
Team Fortress 2 Update Released
October 31, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_wildcat_event to fix missing model for Spies disguised as pumpkins
- Updated/Added some tournament medals
Team Fortress 2 Update Released
October 29, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Lowered edicts across the board
Zombie Sniper's Spit now deals critical hits to airborne targets
Fixed Zombie Engineer building status being visible upon initial infection
Fixed Reveal outline persisting on players into the next round
Updated zi_atoll (additional changes) Fixed a visual bug where water would disappear in certain parts of the map
Added more cover in front of the shack
Enabled every BLU spawn point no matter where RED players are located
- Fixed smoke effect regression for Le Sapeur
- Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
- Updated cp_wildcat_event
- Added +1 minute to the round timer
- Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
- Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
- Fixed buildings being able to be built inside the shutter door in the connector between A and B
- Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
- Fixed equipped Powerup Canteens rendering while pumpkin-disguised
Team Fortress 2 Update Released
October 29, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed smoke effect regression for Le Sapeur
- Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
- Updated cp_wildcat_event
- Added +1 minute to the round timer
- Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
- Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
- Fixed buildings being able to be built inside the shutter door in the connector between A and B
- Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
- Fixed equipped Powerup Canteens rendering while pumpkin-disguised
- Added +1 minute to the round timer
- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Lowered edicts across the board
- Zombie Sniper's Spit now deals critical hits to airborne targets
- Fixed Zombie Engineer building status being visible upon initial infection
- Fixed Reveal outline persisting on players into the next round
- Lowered edicts across the board
- Updated zi_atoll (additional changes)
- Fixed a visual bug where water would disappear in certain parts of the map
- Added more cover in front of the shack
- Enabled every BLU spawn point no matter where RED players are located
- Fixed a visual bug where water would disappear in certain parts of the map
Operation: Europa
October 29, 2026

(Image Credit: Entropy Tempus, Arma and LazerSofa)
Legend speaks of a forgotten place that holds untold riches, somewhere across the pond, where we need to establish control... Now it's time to visit this "Old World", again...
Welcome to Europe!
Operation: Europa is a map-focused community project that aims to bring European environments to TF2! There are so many places to go and see! We can't reasonably cover them all on our own, so the Operation: Europa Team calls on you, the community, to make your European maps for the project and help bring an authentic European experience to TF2!
Additionally, they are collaborating with TF2Maps.net to bring you a Major Mapping Contest centered around Europe! If you think you have what it takes, read up on the contest thread below to familiarize yourself with the rules.
It's not just maps, though! While maps are important for navigation, especially in a place like Europe, what's even more important? Style of course! A place as rich as Europe provides many opportunities for unique garments to dress yourself with so you blend right in! The project is also looking for cosmetics, war paints, Unusual effects, and anything else that can be submitted to the Workshop!
Important Links:
Team Fortress 2 Update Released
October 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed player models being invisible in dx8
Fixed tiling HUD icon for Heal ability
Fixed bad number display in the "Auto-spawn" text in the spawn picker
Updated Zombie Engineer's Beacon Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
Fixed thrown toolboxes appearing offcenter
Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
Updated Zombie Pyro Increased Zombie Pyro's melee damage from 45 to 65
Sticky Spew now applies a 20% movement slow
Standing on puddles of sticky spew applies an additional 20% movement slow
Sticky spew puddles are now larger
Spewed Demoman shield movement slow changed from -60% to -70%
Humans covered in sticky spew are now tinted purple instead of black
Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
Fixed Zombie Heavy exploding into rock gibs when not holding a rock
Fixed the Homewrecker not being able to destroy EMP grenades
Updated Zombie Demoman charge kill icon
Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
Fixed Zombie Spy dealing more damage than intended
Fixed queue events with some zombie abilities
Fixed Zombies sometimes moving slowly after casting an ability
- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image
- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization
Team Fortress 2 Update Released
October 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image
- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization
- Fixed BLU side skybox not rendering for users with HDR enabled
- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models being invisible in dx8
- Fixed tiling HUD icon for Heal ability
- Fixed bad number display in the "Auto-spawn" text in the spawn picker
- Updated Zombie Engineer's Beacon
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Fixed thrown toolboxes appearing offcenter
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
- Updated Zombie Pyro
- Increased Zombie Pyro's melee damage from 45 to 65
- Sticky Spew now applies a 20% movement slow
- Standing on puddles of sticky spew applies an additional 20% movement slow
- Sticky spew puddles are now larger
- Spewed Demoman shield movement slow changed from -60% to -70%
- Humans covered in sticky spew are now tinted purple instead of black
- Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
- Increased Zombie Pyro's melee damage from 45 to 65
- Fixed Zombie Heavy exploding into rock gibs when not holding a rock
- Fixed the Homewrecker not being able to destroy EMP grenades
- Updated Zombie Demoman charge kill icon
- Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
- Fixed Zombie Spy dealing more damage than intended
- Fixed queue events with some zombie abilities
- Fixed Zombies sometimes moving slowly after casting an ability
- Fixed player models being invisible in dx8
Team Fortress 2 Update Released
October 12, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_trainsawlaser Improved overall map performance
Slightly lowered respawn times
Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
Added nobuilds under stairs on each side of the map
Updated some particle effects
Marked some less important particles as weather effects, which allows them to be turned off for improved performance
Fixed being able to shoot through balcony railings (thanks Casapillar!)
Fixed stuck-in-floor bug on train that falls just outside of spawn
Fixed floating light outside of map (thanks orizyre!)
Fixed vphysics spam in console
Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed Zombie ability icons sometimes turning into a white line between level changes
Fixed "Heal" ability icon creating a gray line on the screen
Updated zi_murky (additional changes) Removed nobuilds from rooftops
Fixed missing human spawn triggers
Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes) More clipping and trigger fixes
- Added 'No Grenades' style for the General's Greatcoat
- Fixed regression in the Sandwich Diner war paint
- Fixed an exploit where the Dragon's Fury could crash the server
- Updated the in-game item importer to support the Medic's backpack bodygroup
- Updated the style names for The Damage Dealer
- Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
- Updated the Electric Impulse Unusual effect to fix visibility issues
- Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
- Updated koth_sawmill_event
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Fixed RED teleport spawn being unusable by clients
- Fixed random particles not working on cap
- Fixed eyes under point not moving around
- Fixed clipping on roof near RED spawn
- Fixed damage numbers for kill zone in underworld
- Changed some overlays
- Minor Luxel optimization
Team Fortress 2 Update Released
October 12, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Grenades' style for the General's Greatcoat
- Fixed regression in the Sandwich Diner war paint
- Fixed an exploit where the Dragon's Fury could crash the server
- Updated the in-game item importer to support the Medic's backpack bodygroup
- Updated the style names for The Damage Dealer
- Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
- Updated the Electric Impulse Unusual effect to fix visibility issues
- Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
- Updated koth_sawmill_event
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Fixed RED teleport spawn being unusable by clients
- Fixed random particles not working on cap
- Fixed eyes under point not moving around
- Fixed clipping on roof near RED spawn
- Fixed damage numbers for kill zone in underworld
- Changed some overlays
- Minor Luxel optimization
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Updated koth_trainsawlaser
- Improved overall map performance
- Slightly lowered respawn times
- Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
- Added nobuilds under stairs on each side of the map
- Updated some particle effects
- Marked some less important particles as weather effects, which allows them to be turned off for improved performance
- Fixed being able to shoot through balcony railings (thanks Casapillar!)
- Fixed stuck-in-floor bug on train that falls just outside of spawn
- Fixed floating light outside of map (thanks orizyre!)
- Fixed vphysics spam in console
- Improved overall map performance
- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed Zombie ability icons sometimes turning into a white line between level changes
- Fixed "Heal" ability icon creating a gray line on the screen
- Fixed Zombie ability icons sometimes turning into a white line between level changes
- Updated zi_murky (additional changes)
- Removed nobuilds from rooftops
- Fixed missing human spawn triggers
- Removed nobuilds from rooftops
- Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)
- More clipping and trigger fixes
Operation Mooncrash War Paint Contest Results
October 08, 2026

(Image credit: Mac)
The Operation Mooncrash War Paint Contest results are in! After being rated based on the three criteria of Theme Adherence/Concept, Execution, and Personal Preference, the grand winners and runner-ups have been decided!
The winners and other awesome submissions have been put into the main Operation Mooncrash Collection. Every entry for the war paint contest has been placed into the Entries Collection. The project is still accepting submissions, even war paints, if you still want to contribute.
Also, the Map Assets Contest deadline has been extended to the end of November and has received a prize pool boost to 330 keys! You can still participate by making posters, world textures, gameplay assets, environment assets, and detail props.
To participate in the Map Assets Contest, join their Discord Server!