Offshore Community Project
March 24, 2025

Ahoy, Team Fortress 2 Creators!
Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!
The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.
The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!
Whether you’re inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.
Set your course for creativity and visit the project site to dive into all the details.
poLANd.tf 2025
March 11, 2025

(Image credit: deli)
Welcome back to Łódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europe’s finest TF2 teams are ready to emerge from hibernation and return to Poland once more.
This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of €1200.
Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? There’s only one way to find out!
The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Łódź by EssentialsTF on Twitch.
Dziękuję and see you there!
Brasil Fortress Highlander Grand Finals
February 28, 2025

On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!
Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you don’t want to miss!
When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT
Where? On the LegãoTV Twitch channel!
Mark your calendars and don't miss out on the action!
TF2Maps 72-Hour Jam Showcase 2024
February 24, 2025

We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!
For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on BlueSky!
AsiaFortress Liquid.tf Highlander Finals
February 23, 2025

AsiaFortress Liquid.tf is back with its winter Highlander finals!
Catch the action, witness history, and tune in live starting on the 22nd of February @ 9pm SGT / 2pm CET
Want to get involved? Their 6s signups are now open!
Important Links:
Team Fortress 2 Update Released
February 18, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
Fixed not being able to join community servers via Steam invites or game info
Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
Fixed an issue with props and team colors when taunting with Australium weapons
Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
Fixed player voice commands being abruptly ended when the player enters shallow water
Fixed incorrect number on the Geneva Contravention achievement icon
Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
Fixed some classes missing the BLU team material for That '70s Chapeau
Fixed the Spanish-Latin America option being displayed as English in the Settings menu
Fixed the MOTD dialog not working for Spanish-Latin America
Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
Updated koth_overcast_final to improve optimization
Updated ctf_applejack Added block bullets to some stores
Unblocked a window at mid, allowing Snipers to shot across the middle hut
Removed the missing texture in BLU spawn
Gave a chicken a friend, because friendship is magic
Updated cp_fortezza New radio model for spawn rooms
Changed sentry shack ammo pack on last to a medium
Adjusted health pickups throughout the map
Changed kill volume on cap A double doors to be more consistent with visuals
Improved bot support (Thanks Star Bright)
Detail pass
Updated pl_patagonia Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
Fixed the cart not capping the first point on extremely rare occasions
Improved optimization
Fixed a nodraw floor near the first BLU spawn train bridge waterfall
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Improved optimization
Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
Removed the platform above the open choke of the last point
Added an additional path to the window overlooking the open choke of the last point
Fixed RED bots getting stuck on a solid fence outside the RED spawn
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Team Fortress 2 Update Released
February 18, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
- Fixed not being able to join community servers via Steam invites or game info
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
- Fixed player voice commands being abruptly ended when the player enters shallow water
- Fixed incorrect number on the Geneva Contravention achievement icon
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
- Fixed some classes missing the BLU team material for That '70s Chapeau
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
- Fixed the MOTD dialog not working for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Updated koth_overcast_final to improve optimization
- Updated ctf_applejack
- Added block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
- Removed the missing texture in BLU spawn
- Gave a chicken a friend, because friendship is magic
- Added block bullets to some stores
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium
- Adjusted health pickups throughout the map
- Changed kill volume on cap A double doors to be more consistent with visuals
- Improved bot support (Thanks Star Bright)
- Detail pass
- New radio model for spawn rooms
- Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- Fixed the cart not capping the first point on extremely rare occasions
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Improved optimization
- [Stage 3]
- Improved optimization
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the last point
- Added an additional path to the window overlooking the open choke of the last point
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Improved optimization
- [Stage 1]
Team Fortress 2 Update Released
December 24, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_fortezza Detail improvements
Improved clipping
Updated koth_cachoeira Fixed players being able to get stuck in certain displacements
Various clipping improvements throughout the map
Various miscellaneous fixes (Thanks Midnite!)
Improved bot navigation (Thanks Katsu!)
- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past
- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect
Team Fortress 2 Update Released
December 24, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past
- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect
- Fixed broken materials
- Updated cp_fortezza
- Detail improvements
- Improved clipping
- Detail improvements
- Updated koth_cachoeira
- Fixed players being able to get stuck in certain displacements
- Various clipping improvements throughout the map
- Various miscellaneous fixes (Thanks Midnite!)
- Improved bot navigation (Thanks Katsu!)
- Fixed players being able to get stuck in certain displacements
Team Fortress 2 Update Released
December 20, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!)
Re-implemented cubemap reflections in ice cave
Fixed perch spots
Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75%
Reduced bonus flame damage against Hale from 50% to 25%
Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
Removed area-of-effect of Hale's normal punches (thanks Wendy)
Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
Fixed Hale being able to stomp while underwater (thanks Bradasparky)
Fixed Sweeping Charge not working against underwater opponents
Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
Fixed Hale's faulty ground detection (thanks Bradasparky)
Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
Fixed the voice lines refusing to play sometimes
Updated pl_patagonia Stage 1 Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
Fixed sometimes hearing outside soundscapes inside blue spawn
Fixed being able to build in a very high rooftop after point A
Fixed being able to build in blue spawn
Cart elevator is no longer the glitchiest thing in the universe
Fixed cart not rolling back after completing the elevator descent sequence
Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
Stage 2 Removed rollback from the train container ramp in last point (Thanks b4nny)
Gave blue more high ground for last point
Added an additional dropdown for blue for last point
Fixed being able to be teleported into red spawn as blue after capping point A
Removed long hill rollback before point C
Fixed bots getting stuck on the closed train doors after cap B
Fixed being able to leave stickies inside blue last spawn
Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
Fixed a pop-in issue relating to areaportals below point B
Fixed being able to enter the last blue spawn as red
Birdie (Thanks Explocivo808)
Stage 3 Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
Mirrored the window sniper spot in last point choke
Fixed being able to build behind a displacement rock wall in last point
Removed troll teleport spot in last point ending ramp
All Stages Slightly lowered sun brightness and slightly raised skylight brightness
Improved skybox transitions
The cart no longer tries to defy the law of physics
Ninjaneers have more freedom to be ninjas
The bots have learned how to play the map
Gave the cart another coronación de gloria
- Updated the Brain Cane to fix problems with the texture and phong value
- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change