Horse Run Monthly
August 06, 2025

After much anticipation, The Horse Run Monthly has officially returned!
The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.
Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!
Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!
For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!
Important Links:
Team Fortress 2 Update Released
August 06, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_boardwalk Fixed a missing window in Mad Manor
Restored missing signage along the shoreline boardwalk
Fixed the funhouse mirrors breaking under extreme circumstances
- Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
- Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
- Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
- Updated the Team Cap to fix some clipping problems
- Updated/Added some tournament medals
- Updated cp_fortezza
- Managed problematic sniper sightline on point A
Team Fortress 2 Update Released
August 06, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
- Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
- Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
- Updated the Team Cap to fix some clipping problems
- Updated/Added some tournament medals
- Updated cp_fortezza
- Managed problematic sniper sightline on point A
- Updated koth_boardwalk
- Fixed a missing window in Mad Manor
- Restored missing signage along the shoreline boardwalk
- Fixed the funhouse mirrors breaking under extreme circumstances
- Fixed a missing window in Mad Manor
Team Fortress 2 Update Released
August 02, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_fortezza Managed sniper sightlines on last
Added new cover object to first point
Improved clipping in areas
Updated koth_demolition Fixed a prop on the RED helipad building being inside a wall
Fixed two props missing particle effect on the helipad buildings
Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
Fixed nav mesh (thanks Katsu for editing it)
Added missing spectator cameras around the map
Added the "evil deer" on the boat hanging above the sea, do not touch it
Raised the water kill trigger slightly
Changed the type of the water kill trigger from drown to fall so it displays the message "<player_name> fell to a clumsy and painful death"
Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
Notes missed from the previous update:
- Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
- Updated cp_fulgur
- Added an extra dropdown path between B and C
- Fixed particle manifest naming
Notes missed from the previous update:
- Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
August 02, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
- Updated cp_fulgur
- Added an extra dropdown path between B and C
- Fixed particle manifest naming
- Added an extra dropdown path between B and C
- Updated cp_fortezza
- Managed sniper sightlines on last
- Added new cover object to first point
- Improved clipping in areas
- Managed sniper sightlines on last
- Updated koth_demolition
- Fixed a prop on the RED helipad building being inside a wall
- Fixed two props missing particle effect on the helipad buildings
- Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
- Fixed nav mesh (thanks Katsu for editing it)
- Added missing spectator cameras around the map
- Added the "evil deer" on the boat hanging above the sea, do not touch it
- Raised the water kill trigger slightly
- Changed the type of the water kill trigger from drown to fall so it displays the message "
fell to a clumsy and painful death" - Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
- Fixed a prop on the RED helipad building being inside a wall
- Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
July 31, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pl_citadel Adjusted payload collision
Reduced radius of payload spawn exit explosion
Updated various decorative particles to not render on low graphics settings
Updated pl_odyssey Added 60 seconds to the round timer when the final control point is activated
Fixed some projectiles colliding with the bounding box of func_brush entities
Visual fixes and adjustments
Updated koth_blowout Added Experimental Cage around the maps central Blowout Preventer This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
Improved Optimization
Fixed kill trigger delay in finale sequence
Fixed some Unintended Sightlines
Improved Detailing and Visual Clarity in some areas
Updated koth_boardwalk Fixed being able to smuggle enemy Spies into spawn
Reduced ambient soundscape music
Added new voice lines for the Barker
Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
Fixed visible nodraw under the shoreline boardwalk
Updated cp_cargo Added bullet block to prevent Red from being able to shoot into blue spawn
Added bullet block to the last point wires
Fixed the setupgoal text
Extended the fence next to red spawn slightly
Updated cp_fortezza Added more cover to Last
Added defensive hold for Engineer's holding valley between A and B
Rebalanced pickups in some areas
Lighting improvements
Reduced file size of the map
Updated koth_demolition Replaced pillars under the crane using the red texture with ones using the yellow texture
Fixed the HDR to allow so lights aren't super bright
Replaced the helicopters with ones not using the Yeti Park logo
Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
Updated the luxel scale in multiple places of the map
Replaced old blockbullets with new blockbullets for better footsteps sfx
Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
Added a mini ammo on the furnace rooms
Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
Improved the clipping on the spawn platforms to not allow stickies to stick mid air
Added a wooden sign pointing to the shortcut and long path
Added new signs that toggle depending on the state of the shortcut to help players navigate the map
Reworked the art pass inside the helipad platform
Added a new catwalk behind the furnace buildings to give players more routes on the map
Adjusted the stairs inside the office building
Clipped the open window inside the office building so demos can lob pipes through it
Moved a prop on BLU spawn to prevent it from clipping inside a floor light
Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
- Added missing Engineer audio for the Taunt: The Final Score
- Fixed an issue with props and team colors when taunting with Australium weapons
- Updated the Le Morne Uniforme to fix some clipping problems
- Updated the Kapitan's Kaftan to hide the Heavy's bullets
- Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
- Updated the Esprit De Corps to improve the rigging
- Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
- Updated/Added some tournament medals
- Updated the Fat Friar
- Improved rig
- Adjusted mesh to compensate for lack of bullets bodygroup
- Removed misplaced ambient occlusion and light generators from the texture
- Removed normal map artifacts
- Updated backpack icon to represent above changes
Team Fortress 2 Update Released
July 30, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing Engineer audio for the Taunt: The Final Score
- Fixed an issue with props and team colors when taunting with Australium weapons
- Updated the Le Morne Uniforme to fix some clipping problems
- Updated the Kapitan's Kaftan to hide the Heavy's bullets
- Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
- Updated the Esprit De Corps to improve the rigging
- Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
- Updated/Added some tournament medals
- Updated the Fat Friar
- Improved rig
- Adjusted mesh to compensate for lack of bullets bodygroup
- Removed misplaced ambient occlusion and light generators from the texture
- Removed normal map artifacts
- Updated backpack icon to represent above changes
- Improved rig
- Updated pl_citadel
- Adjusted payload collision
- Reduced radius of payload spawn exit explosion
- Updated various decorative particles to not render on low graphics settings
- Adjusted payload collision
- Updated pl_odyssey
- Added 60 seconds to the round timer when the final control point is activated
- Fixed some projectiles colliding with the bounding box of func_brush entities
- Visual fixes and adjustments
- Added 60 seconds to the round timer when the final control point is activated
- Updated koth_blowout
- Added Experimental Cage around the maps central Blowout Preventer
- This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
- Improved Optimization
- Fixed kill trigger delay in finale sequence
- Fixed some Unintended Sightlines
- Improved Detailing and Visual Clarity in some areas
- Added Experimental Cage around the maps central Blowout Preventer
- Updated koth_boardwalk
- Fixed being able to smuggle enemy Spies into spawn
- Reduced ambient soundscape music
- Added new voice lines for the Barker
- Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
- Fixed visible nodraw under the shoreline boardwalk
- Fixed being able to smuggle enemy Spies into spawn
- Updated cp_cargo
- Added bullet block to prevent Red from being able to shoot into blue spawn
- Added bullet block to the last point wires
- Fixed the setupgoal text
- Extended the fence next to red spawn slightly
- Added bullet block to prevent Red from being able to shoot into blue spawn
- Updated cp_fortezza
- Added more cover to Last
- Added defensive hold for Engineer's holding valley between A and B
- Rebalanced pickups in some areas
- Lighting improvements
- Reduced file size of the map
- Added more cover to Last
- Updated koth_demolition
- Replaced pillars under the crane using the red texture with ones using the yellow texture
- Fixed the HDR to allow so lights aren't super bright
- Replaced the helicopters with ones not using the Yeti Park logo
- Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
- Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
- Updated the luxel scale in multiple places of the map
- Replaced old blockbullets with new blockbullets for better footsteps sfx
- Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
- Added a mini ammo on the furnace rooms
- Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
- Improved the clipping on the spawn platforms to not allow stickies to stick mid air
- Added a wooden sign pointing to the shortcut and long path
- Added new signs that toggle depending on the state of the shortcut to help players navigate the map
- Reworked the art pass inside the helipad platform
- Added a new catwalk behind the furnace buildings to give players more routes on the map
- Adjusted the stairs inside the office building
- Clipped the open window inside the office building so demos can lob pipes through it
- Moved a prop on BLU spawn to prevent it from clipping inside a floor light
- Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
- Replaced pillars under the crane using the red texture with ones using the yellow texture
TF2CC Newbie Cup 11
July 29, 2025

TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.
Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.
Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!
Team Fortress 2 Update Released
July 26, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the change to the Taunt: Texan Trickshot
- Updated koth_boardwalk
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries
- Fixed a set of missing handrails
- Improved ambient lighting
- Fixed missing shoreline visible from the far end of the pier
Team Fortress 2 Update Released
July 26, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the change to the Taunt: Texan Trickshot
- Updated koth_boardwalk
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries
- Fixed a set of missing handrails
- Improved ambient lighting
- Fixed missing shoreline visible from the far end of the pier
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries