Team Fortress 2 Update Released

February 18, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added missing files for Taunt: The Travel Agent
  • Added No Hat styles for the Cozy Cover-Up
  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)

    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors

      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations

  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
  • Fixed not being able to join community servers via Steam invites or game info
  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
  • Fixed player voice commands being abruptly ended when the player enters shallow water
  • Fixed incorrect number on the Geneva Contravention achievement icon
  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
  • Fixed some classes missing the BLU team material for That '70s Chapeau
  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
  • Fixed the MOTD dialog not working for Spanish-Latin America
  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
  • Updated koth_overcast_final to improve optimization
  • Updated ctf_applejack

    • Added block bullets to some stores
    • Unblocked a window at mid, allowing Snipers to shot across the middle hut
    • Removed the missing texture in BLU spawn
    • Gave a chicken a friend, because friendship is magic

  • Updated cp_fortezza

    • New radio model for spawn rooms
    • Changed sentry shack ammo pack on last to a medium
    • Adjusted health pickups throughout the map
    • Changed kill volume on cap A double doors to be more consistent with visuals
    • Improved bot support (Thanks Star Bright)
    • Detail pass

  • Updated pl_patagonia


      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
      • Fixed the cart not capping the first point on extremely rare occasions


      • Improved optimization
      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2


      • Improved optimization
      • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
      • Removed the platform above the open choke of the last point
      • Added an additional path to the window overlooking the open choke of the last point
      • Fixed RED bots getting stuck on a solid fence outside the RED spawn
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

Team Fortress 2 Update Released

February 18, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing files for Taunt: The Travel Agent
  • Added No Hat styles for the Cozy Cover-Up
  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
  • Fixed not being able to join community servers via Steam invites or game info
  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
  • Fixed player voice commands being abruptly ended when the player enters shallow water
  • Fixed incorrect number on the Geneva Contravention achievement icon
  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
  • Fixed some classes missing the BLU team material for That '70s Chapeau
  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
  • Fixed the MOTD dialog not working for Spanish-Latin America
  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
  • Updated koth_overcast_final to improve optimization
  • Updated ctf_applejack
    • Added block bullets to some stores
    • Unblocked a window at mid, allowing Snipers to shot across the middle hut
    • Removed the missing texture in BLU spawn
    • Gave a chicken a friend, because friendship is magic
  • Updated cp_fortezza
    • New radio model for spawn rooms
    • Changed sentry shack ammo pack on last to a medium
    • Adjusted health pickups throughout the map
    • Changed kill volume on cap A double doors to be more consistent with visuals
    • Improved bot support (Thanks Star Bright)
    • Detail pass
  • Updated pl_patagonia
    • [Stage 1]
      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
      • Fixed the cart not capping the first point on extremely rare occasions
    • [Stage 2]
      • Improved optimization
      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
    • [Stage 3]
      • Improved optimization
      • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
      • Removed the platform above the open choke of the last point
      • Added an additional path to the window overlooking the open choke of the last point
      • Fixed RED bots getting stuck on a solid fence outside the RED spawn
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

Team Fortress 2 Update Released

December 24, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
  • Fixed broken materials for The Westcoat's "Ugly" style
  • Added smoke effect to The Checkered Past
  • Update the Buck's Brim's "Bad" style

    • Fixed broken materials
    • Added smoke effect

  • Updated cp_fortezza

    • Detail improvements
    • Improved clipping

  • Updated koth_cachoeira

    • Fixed players being able to get stuck in certain displacements
    • Various clipping improvements throughout the map
    • Various miscellaneous fixes (Thanks Midnite!)
    • Improved bot navigation (Thanks Katsu!)


Team Fortress 2 Update Released

December 24, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
  • Fixed broken materials for The Westcoat's "Ugly" style
  • Added smoke effect to The Checkered Past
  • Update the Buck's Brim's "Bad" style
    • Fixed broken materials
    • Added smoke effect
  • Updated cp_fortezza
    • Detail improvements
    • Improved clipping
  • Updated koth_cachoeira
    • Fixed players being able to get stuck in certain displacements
    • Various clipping improvements throughout the map
    • Various miscellaneous fixes (Thanks Midnite!)
    • Improved bot navigation (Thanks Katsu!)

Team Fortress 2 Update Released

December 20, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated the Brain Cane to fix problems with the texture and phong value
  • Updated The Battle Music

    • Added missing Hat style
    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
    • Improved and strengthen the Noise Cancellation
    • Updated the materials to fix it not being shiny
    • Updated the backpack icon to reflect the materials change

  • Updated cp_gravelpit_snowy

    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)
    • Re-implemented cubemap reflections in ice cave
    • Fixed perch spots

  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock

    • Restored Hale's resistance to knockback back to 75%
    • Reduced bonus flame damage against Hale from 50% to 25%
    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
    • Removed area-of-effect of Hale's normal punches (thanks Wendy)
    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)
    • Fixed Sweeping Charge not working against underwater opponents
    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
    • Fixed Hale's faulty ground detection (thanks Bradasparky)
    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
    • Fixed the voice lines refusing to play sometimes

  • Updated pl_patagonia

    • Stage 1

      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
      • Fixed sometimes hearing outside soundscapes inside blue spawn
      • Fixed being able to build in a very high rooftop after point A
      • Fixed being able to build in blue spawn
      • Cart elevator is no longer the glitchiest thing in the universe
      • Fixed cart not rolling back after completing the elevator descent sequence
      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).

    • Stage 2

      • Removed rollback from the train container ramp in last point (Thanks b4nny)
      • Gave blue more high ground for last point
      • Added an additional dropdown for blue for last point
      • Fixed being able to be teleported into red spawn as blue after capping point A
      • Removed long hill rollback before point C
      • Fixed bots getting stuck on the closed train doors after cap B
      • Fixed being able to leave stickies inside blue last spawn
      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
      • Fixed a pop-in issue relating to areaportals below point B
      • Fixed being able to enter the last blue spawn as red
      • Birdie (Thanks Explocivo808)

    • Stage 3

      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
      • Mirrored the window sniper spot in last point choke
      • Fixed being able to build behind a displacement rock wall in last point
      • Removed troll teleport spot in last point ending ramp

    • All Stages

      • Slightly lowered sun brightness and slightly raised skylight brightness
      • Improved skybox transitions
      • The cart no longer tries to defy the law of physics
      • Ninjaneers have more freedom to be ninjas
      • The bots have learned how to play the map
      • Gave the cart another coronación de gloria

Team Fortress 2 Update Released

December 20, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Brain Cane to fix problems with the texture and phong value
  • Updated The Battle Music
    • Added missing Hat style
    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
    • Improved and strengthen the Noise Cancellation
    • Updated the materials to fix it not being shiny
    • Updated the backpack icon to reflect the materials change
  • Updated cp_gravelpit_snowy
    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)
    • Re-implemented cubemap reflections in ice cave
    • Fixed perch spots
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Restored Hale's resistance to knockback back to 75%
    • Reduced bonus flame damage against Hale from 50% to 25%
    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
    • Removed area-of-effect of Hale's normal punches (thanks Wendy)
    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)
    • Fixed Sweeping Charge not working against underwater opponents
    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
    • Fixed Hale's faulty ground detection (thanks Bradasparky)
    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
    • Fixed the voice lines refusing to play sometimes
  • Updated pl_patagonia
    • Stage 1
      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
      • Fixed sometimes hearing outside soundscapes inside blue spawn
      • Fixed being able to build in a very high rooftop after point A
      • Fixed being able to build in blue spawn
      • Cart elevator is no longer the glitchiest thing in the universe
      • Fixed cart not rolling back after completing the elevator descent sequence
      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
    • Stage 2
      • Removed rollback from the train container ramp in last point (Thanks b4nny)
      • Gave blue more high ground for last point
      • Added an additional dropdown for blue for last point
      • Fixed being able to be teleported into red spawn as blue after capping point A
      • Removed long hill rollback before point C
      • Fixed bots getting stuck on the closed train doors after cap B
      • Fixed being able to leave stickies inside blue last spawn
      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
      • Fixed a pop-in issue relating to areaportals below point B
      • Fixed being able to enter the last blue spawn as red
      • Birdie (Thanks Explocivo808)
    • Stage 3
      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
      • Mirrored the window sniper spot in last point choke
      • Fixed being able to build behind a displacement rock wall in last point
      • Removed troll teleport spot in last point ending ramp
    • All Stages
      • Slightly lowered sun brightness and slightly raised skylight brightness
      • Improved skybox transitions
      • The cart no longer tries to defy the law of physics
      • Ninjaneers have more freedom to be ninjas
      • The bots have learned how to play the map
      • Gave the cart another coronación de gloria

Team Fortress 2 Update Released

December 17, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated the Dapper Noel to fix an issue with the mesh
  • Updated vsh_maul

    • Fixed broken areaportals
    • Changed some props in the upper area that could be mistaken for a large ammo pack

Team Fortress 2 Update Released

December 17, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Dapper Noel to fix an issue with the mesh
  • Updated vsh_maul
    • Fixed broken areaportals
    • Changed some props in the upper area that could be mistaken for a large ammo pack

Team Fortress 2 Update Released

December 17, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel

    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt

  • Updated Scrooge McDoc

    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon

  • Updated koth_overcast_final

    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them

  • Updated cp_fortezza

    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update

  • Updated vsh_maul

    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments

Team Fortress 2 Update Released

December 17, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel
    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt
  • Updated Scrooge McDoc
    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon
  • Updated koth_overcast_final
    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them
  • Updated cp_fortezza
    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update
  • Updated vsh_maul
    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments