Team Fortress 2 Update Released
December 24, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pd_nutcracker Fixed out of bound exploit at BLU spawn
Adjusted clipping outside of RED spawn
Fixed misaligned fence prop in BLU lounge
Added nobuild to middle route on both sides
Removed steps from Pipe rooms and adjusted clipping
Minor detailing and clipping adjustments
Fixed Nutcracker voice being cut off at start of round
- Updated the Team Recognition Unusual effect to fix a console warning
- Updated The Fists of Steel to use the RED team version for the backpack image
- Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
- Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
- Updated cppl_gavle
- Significant optimization pass, especially around the first point
- Fixed a large number of small visual issues
- Fixed some clipping issues/ bugs around the map
Team Fortress 2 Update Released
December 24, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Team Recognition Unusual effect to fix a console warning
- Updated The Fists of Steel to use the RED team version for the backpack image
- Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
- Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
- Updated cppl_gavle
- Significant optimization pass, especially around the first point
- Fixed a large number of small visual issues
- Fixed some clipping issues/ bugs around the map
- Significant optimization pass, especially around the first point
- Updated pd_nutcracker
- Fixed out of bound exploit at BLU spawn
- Adjusted clipping outside of RED spawn
- Fixed misaligned fence prop in BLU lounge
- Added nobuild to middle route on both sides
- Removed steps from Pipe rooms and adjusted clipping
- Minor detailing and clipping adjustments
- Fixed Nutcracker voice being cut off at start of round
- Fixed out of bound exploit at BLU spawn
Team Fortress 2 Update Released
December 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added smoke effect to the Scrooge McCrocket
- Fixed prediction error when crouch jumping (community fix from ficool2)
- Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
- Updated the Festive Fleece to fix LOD issues
- Updated the Puncher's Polar Puffer to fix some skinning issues
- Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
- Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid
- Updated 2koth_abbey
- Fixed small gaps in doorways outside of spawn
- Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
- Updated clipping in the river
- Fixed Snipers wearing the Razorback being immune to freezing
Team Fortress 2 Update Released
December 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added smoke effect to the Scrooge McCrocket
- Fixed prediction error when crouch jumping (community fix from ficool2)
- Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
- Updated the Festive Fleece to fix LOD issues
- Updated the Puncher's Polar Puffer to fix some skinning issues
- Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
- Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid
- Updated 2koth_abbey
- Fixed small gaps in doorways outside of spawn
- Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
- Updated clipping in the river
- Fixed Snipers wearing the Razorback being immune to freezing
- Fixed small gaps in doorways outside of spawn
Team Fortress 2 Update Released
December 12, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated plr_matterhorn Fixed hole in spawn barrier (thanks Ctena!)
Fixed a desync issue with lifts (thanks Skin King!)
Disabled team swap on new round
Clipping improvements
Bread optimization
- Fixed minor z-fighting issue with the Wrap Assassin Festivizer
- Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
- Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
- Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
- Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
- Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
- Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
- Updated the Air Head to fix a problem with mipmapping
- Updated 2koth_abbey
- Fixed broken cliff displacements
- Swapped expensive water for cheap water to improve FPS
- Various fixes and improvements
Team Fortress 2 Update Released
December 12, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed minor z-fighting issue with the Wrap Assassin Festivizer
- Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
- Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
- Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
- Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
- Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
- Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
- Updated the Air Head to fix a problem with mipmapping
- Updated 2koth_abbey
- Fixed broken cliff displacements
- Swapped expensive water for cheap water to improve FPS
- Various fixes and improvements
- Fixed broken cliff displacements
- Updated plr_matterhorn
- Fixed hole in spawn barrier (thanks Ctena!)
- Fixed a desync issue with lifts (thanks Skin King!)
- Disabled team swap on new round
- Clipping improvements
- Bread optimization
- Fixed hole in spawn barrier (thanks Ctena!)
Team Fortress 2 Update Released
December 09, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2025!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
- Added the Winter 2025 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
General
- Added 'No Bullets' style for The Gift Bringer
- Fixed The Accursed Apparition hiding the Scout's headphones
- Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
- Updated the Backbiter's Billycock backpack icon to reflect RED team version
- Updated the El Gigante's Gunbelt to fix a problem with the LODs
- Updated the Seamann's Stubble to fix an issue with the materials
- Updated/Added some tournament medals
- Updated cp_cowerhouse
- Updated some custom props with further optimizations
- Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
Team Fortress 2 Update Released
December 09, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2025!
Happy Smissmas 2025!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
- Added the Winter 2025 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 23 new community-contributed items
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: The Critical Fail
- Taunt: Dead Mann's Drink
- Taunt: Chairholder
- Taunt: The Critical Fail
- Added 20 new community-created Unusual effects
- 11 new effects for Unusual hats
- 9 new effects for Unusual taunts
- 11 new effects for Unusual hats
- Added lots of weapons to the list that can be Festivized (community-created changes!)
- Added community-created Smissmas material for the beach ball
- All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2026
- Added 'No Bullets' style for The Gift Bringer
- Fixed The Accursed Apparition hiding the Scout's headphones
- Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
- Updated the Backbiter's Billycock backpack icon to reflect RED team version
- Updated the El Gigante's Gunbelt to fix a problem with the LODs
- Updated the Seamann's Stubble to fix an issue with the materials
- Updated/Added some tournament medals
- Updated cp_cowerhouse
- Updated some custom props with further optimizations
- Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
- Updated some custom props with further optimizations
- Updated ctf_doublecross_event
- Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
- Fixed a few minor visual glitches
- Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
- Updated cp_gravelpit_snowy
- Added a screenshake effect to the laser gun finale
- Adjusted holiday events to reduce edict count
- Added a screenshake effect to the laser gun finale
- Fixed model panels not encoding pose parameter values (community fix from copperpixel)
- Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
- Network player's handedness preference to spectators (community fix from copperpixel)
- Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
- Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
- Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
- Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
- Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
- Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
- Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
- Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
- Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
- Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
- Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
- Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
- Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
- Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
- Fixed view punch not being interpolated (community fix from ficool2)
- Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
- Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
- Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
- Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
- Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
- Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
- Allow impulse 101 on The Ullapool Caber (community fix from alvei)
- Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
- Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
- Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)
- Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
- Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
- Fixed broken class select animation for The Soda Popper (community fix from Piogre)
- Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
- Fixed barbell prop not using phong (community fix from Churkinator)
- Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
- Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
- Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
- Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
- Fixed Bear Necessities not using its normal map (community fix from Churkinator)
- Fixed prediction errors with modified player gravity (community fix from ficool2)
- Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
- Updated the Energy Orb Unusual effect (community fix from Cipherlock)
- Fixed particles being orphaned
- Fixed Medi Gun view model using the third-person particles
- Fixed particles being orphaned
TF2CC Newbie Cup 12
December 09, 2025

TF2 Coaching Central is announcing their twelfth North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.
Players with no to minimal competitive experience sign up to be placed in a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up and medals for all participants. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is December 12. Team and coach assignments will be made by December 14. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of January 10-11, 2026, with top teams moving on to the playoffs the following weekend.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!
TF2Maps.net 72 Hour Jam 2025
November 25, 2025

It’s the month before Smissmas, and TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!
They're returning to support their friends over at Doctors Without Borders. Anyone who donates $5 or more to the drive before January 14 is eligible to receive this year’s in-game charity medal. Click here to donate!
Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 19, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork… Anything goes as long as it's related to Team Fortress 2!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord.
Jam on!