Team Fortress 2 Update Released
February 18, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
Fixed not being able to join community servers via Steam invites or game info
Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
Fixed an issue with props and team colors when taunting with Australium weapons
Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
Fixed player voice commands being abruptly ended when the player enters shallow water
Fixed incorrect number on the Geneva Contravention achievement icon
Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
Fixed some classes missing the BLU team material for That '70s Chapeau
Fixed the Spanish-Latin America option being displayed as English in the Settings menu
Fixed the MOTD dialog not working for Spanish-Latin America
Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
Updated koth_overcast_final to improve optimization
Updated ctf_applejack Added block bullets to some stores
Unblocked a window at mid, allowing Snipers to shot across the middle hut
Removed the missing texture in BLU spawn
Gave a chicken a friend, because friendship is magic
Updated cp_fortezza New radio model for spawn rooms
Changed sentry shack ammo pack on last to a medium
Adjusted health pickups throughout the map
Changed kill volume on cap A double doors to be more consistent with visuals
Improved bot support (Thanks Star Bright)
Detail pass
Updated pl_patagonia Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
Fixed the cart not capping the first point on extremely rare occasions
Improved optimization
Fixed a nodraw floor near the first BLU spawn train bridge waterfall
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Improved optimization
Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
Removed the platform above the open choke of the last point
Added an additional path to the window overlooking the open choke of the last point
Fixed RED bots getting stuck on a solid fence outside the RED spawn
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Team Fortress 2 Update Released
February 18, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
- Fixed not being able to join community servers via Steam invites or game info
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
- Fixed player voice commands being abruptly ended when the player enters shallow water
- Fixed incorrect number on the Geneva Contravention achievement icon
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
- Fixed some classes missing the BLU team material for That '70s Chapeau
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
- Fixed the MOTD dialog not working for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Updated koth_overcast_final to improve optimization
- Updated ctf_applejack
- Added block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
- Removed the missing texture in BLU spawn
- Gave a chicken a friend, because friendship is magic
- Added block bullets to some stores
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium
- Adjusted health pickups throughout the map
- Changed kill volume on cap A double doors to be more consistent with visuals
- Improved bot support (Thanks Star Bright)
- Detail pass
- New radio model for spawn rooms
- Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- Fixed the cart not capping the first point on extremely rare occasions
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Improved optimization
- [Stage 3]
- Improved optimization
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the last point
- Added an additional path to the window overlooking the open choke of the last point
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- Improved optimization
- [Stage 1]
Team Fortress 2 Update Released
December 24, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_fortezza Detail improvements
Improved clipping
Updated koth_cachoeira Fixed players being able to get stuck in certain displacements
Various clipping improvements throughout the map
Various miscellaneous fixes (Thanks Midnite!)
Improved bot navigation (Thanks Katsu!)
- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past
- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect
Team Fortress 2 Update Released
December 24, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past
- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect
- Fixed broken materials
- Updated cp_fortezza
- Detail improvements
- Improved clipping
- Detail improvements
- Updated koth_cachoeira
- Fixed players being able to get stuck in certain displacements
- Various clipping improvements throughout the map
- Various miscellaneous fixes (Thanks Midnite!)
- Improved bot navigation (Thanks Katsu!)
- Fixed players being able to get stuck in certain displacements
Team Fortress 2 Update Released
December 20, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!)
Re-implemented cubemap reflections in ice cave
Fixed perch spots
Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75%
Reduced bonus flame damage against Hale from 50% to 25%
Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
Removed area-of-effect of Hale's normal punches (thanks Wendy)
Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
Fixed Hale being able to stomp while underwater (thanks Bradasparky)
Fixed Sweeping Charge not working against underwater opponents
Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
Fixed Hale's faulty ground detection (thanks Bradasparky)
Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
Fixed the voice lines refusing to play sometimes
Updated pl_patagonia Stage 1 Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
Fixed sometimes hearing outside soundscapes inside blue spawn
Fixed being able to build in a very high rooftop after point A
Fixed being able to build in blue spawn
Cart elevator is no longer the glitchiest thing in the universe
Fixed cart not rolling back after completing the elevator descent sequence
Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
Stage 2 Removed rollback from the train container ramp in last point (Thanks b4nny)
Gave blue more high ground for last point
Added an additional dropdown for blue for last point
Fixed being able to be teleported into red spawn as blue after capping point A
Removed long hill rollback before point C
Fixed bots getting stuck on the closed train doors after cap B
Fixed being able to leave stickies inside blue last spawn
Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
Fixed a pop-in issue relating to areaportals below point B
Fixed being able to enter the last blue spawn as red
Birdie (Thanks Explocivo808)
Stage 3 Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
Mirrored the window sniper spot in last point choke
Fixed being able to build behind a displacement rock wall in last point
Removed troll teleport spot in last point ending ramp
All Stages Slightly lowered sun brightness and slightly raised skylight brightness
Improved skybox transitions
The cart no longer tries to defy the law of physics
Ninjaneers have more freedom to be ninjas
The bots have learned how to play the map
Gave the cart another coronación de gloria
- Updated the Brain Cane to fix problems with the texture and phong value
- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change
Team Fortress 2 Update Released
December 20, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Brain Cane to fix problems with the texture and phong value
- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change
- Added missing Hat style
- Updated cp_gravelpit_snowy
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave
- Fixed perch spots
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- Restored Hale's resistance to knockback back to 75%
- Reduced bonus flame damage against Hale from 50% to 25%
- Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
- Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
- Removed area-of-effect of Hale's normal punches (thanks Wendy)
- Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
- Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
- Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
- Fixed Hale being able to stomp while underwater (thanks Bradasparky)
- Fixed Sweeping Charge not working against underwater opponents
- Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
- Fixed Hale's faulty ground detection (thanks Bradasparky)
- Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
- Fixed the voice lines refusing to play sometimes
- Restored Hale's resistance to knockback back to 75%
- Updated pl_patagonia
- Stage 1
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Fixed sometimes hearing outside soundscapes inside blue spawn
- Fixed being able to build in a very high rooftop after point A
- Fixed being able to build in blue spawn
- Cart elevator is no longer the glitchiest thing in the universe
- Fixed cart not rolling back after completing the elevator descent sequence
- Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Stage 2
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Gave blue more high ground for last point
- Added an additional dropdown for blue for last point
- Fixed being able to be teleported into red spawn as blue after capping point A
- Removed long hill rollback before point C
- Fixed bots getting stuck on the closed train doors after cap B
- Fixed being able to leave stickies inside blue last spawn
- Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
- Fixed a pop-in issue relating to areaportals below point B
- Fixed being able to enter the last blue spawn as red
- Birdie (Thanks Explocivo808)
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Stage 3
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- Mirrored the window sniper spot in last point choke
- Fixed being able to build behind a displacement rock wall in last point
- Removed troll teleport spot in last point ending ramp
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- All Stages
- Slightly lowered sun brightness and slightly raised skylight brightness
- Improved skybox transitions
- The cart no longer tries to defy the law of physics
- Ninjaneers have more freedom to be ninjas
- The bots have learned how to play the map
- Gave the cart another coronación de gloria
- Slightly lowered sun brightness and slightly raised skylight brightness
- Stage 1
Team Fortress 2 Update Released
December 17, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Dapper Noel to fix an issue with the mesh
- Updated vsh_maul
- Fixed broken areaportals
- Changed some props in the upper area that could be mistaken for a large ammo pack
Team Fortress 2 Update Released
December 17, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Dapper Noel to fix an issue with the mesh
- Updated vsh_maul
- Fixed broken areaportals
- Changed some props in the upper area that could be mistaken for a large ammo pack
- Fixed broken areaportals
Team Fortress 2 Update Released
December 17, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Scrooge McDoc Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
Updated the backpack icon
Updated koth_overcast_final Fixed an issue with the models/materials
Added back snow coverings (now using displacements) to some props that were missing them
Fixed misaligned textures in various places
Fixed weird lighting bug on a wall in blue spawn
Fixed 'Hotel' sign not displaying properly
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza Removed sniper window leading into last
Fixed Engineer being able to build in some doors
Fixed some props being solid
Slight art pass update
Updated vsh_maul Players can no longer hide from Saxton in the dark
Fixed props inside other props
Fixed z-fighting brushes
Fixed missing particle effects for the water feature
Fixed orientation of water feature particles
Minor lighting changes around the cinema
Adjusted LOD change distances for Cinema sign
Updated VSH logic
Grounded levitating props
Aligned misaligned textures
Fixed mis-textured walls
Clipped upper metal beams
Fixed clip brushes sticking out from walls that could be walked on
Players will now be pushed off of the fire bell
Adjusted cinema sign shadow
Used spell check on Saxton's Package sign
Updated how music is activated and deactivated
Fixed clipping on the hanging big ornaments
- Added missing No Gloves style for the Consigliere's Coverup
- Added missing Versus Saxton Hale kill icons
- Added some tournament medals
- Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
- Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
- Updated Aurora Skies Unusual effect to fix a timing issue
- Updated the Necroprancer to fix an issue with the materials
- Updated the Dusk Duster to fix an issue with the materials
- Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
- Re-baked Diffuse & updated backpack icon to reflect above changes
- Removed misplaced ambient occlusion
- Fixed problematic face flexes
- Fixed an issue where Engineer's beard was protruding from his goggles
- Fixed an issue with the jigglebones being disabled
- Rigged Sniper's hat to be compatible with his melee taunt
Team Fortress 2 Update Released
December 17, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing No Gloves style for the Consigliere's Coverup
- Added missing Versus Saxton Hale kill icons
- Added some tournament medals
- Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
- Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
- Updated Aurora Skies Unusual effect to fix a timing issue
- Updated the Necroprancer to fix an issue with the materials
- Updated the Dusk Duster to fix an issue with the materials
- Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
- Re-baked Diffuse & updated backpack icon to reflect above changes
- Removed misplaced ambient occlusion
- Fixed problematic face flexes
- Fixed an issue where Engineer's beard was protruding from his goggles
- Fixed an issue with the jigglebones being disabled
- Rigged Sniper's hat to be compatible with his melee taunt
- Remade normal map to be compatible with OpenGL
- Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
- Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
- Updated the backpack icon
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
- Updated koth_overcast_final
- Fixed an issue with the models/materials
- Added back snow coverings (now using displacements) to some props that were missing them
- Fixed misaligned textures in various places
- Fixed weird lighting bug on a wall in blue spawn
- Fixed 'Hotel' sign not displaying properly
- Added back indicators under some health and ammo kits that were missing them
- Fixed an issue with the models/materials
- Updated cp_fortezza
- Removed sniper window leading into last
- Fixed Engineer being able to build in some doors
- Fixed some props being solid
- Slight art pass update
- Removed sniper window leading into last
- Updated vsh_maul
- Players can no longer hide from Saxton in the dark
- Fixed props inside other props
- Fixed z-fighting brushes
- Fixed missing particle effects for the water feature
- Fixed orientation of water feature particles
- Minor lighting changes around the cinema
- Adjusted LOD change distances for Cinema sign
- Updated VSH logic
- Grounded levitating props
- Aligned misaligned textures
- Fixed mis-textured walls
- Clipped upper metal beams
- Fixed clip brushes sticking out from walls that could be walked on
- Players will now be pushed off of the fire bell
- Adjusted cinema sign shadow
- Used spell check on Saxton's Package sign
- Updated how music is activated and deactivated
- Fixed clipping on the hanging big ornaments
- Players can no longer hide from Saxton in the dark