Operation Mooncrash
August 06, 2026

In a desperate effort to attain ultimate global dominance, RED and BLU race to conquer the final frontier!
Destination – the Moon!
TF2 Painter's Workshop is proud to host a new community project that aims to revive and expand upon the Moon Base theme! They're encouraging all kinds of participation and will be considering cosmetics, war paints, maps, weapons, weapon unusuals, map assets and more for inclusion into the final community collection!
At the same time, they're also hosting contests for TWO specific item types!
The War Paint contest, which includes categories for both Standard and Limited Skins/UV/Dragon Slayer war paints!
The Map Asset contest, which includes assets ranging from posters, world textures, gameplay assets, environment assets, and detail props! Participants will contribute to five subcategories with five initial prize placements!
Creators may still contribute their war paint/map asset to the final community collection, even if they have already submitted the maximum contest entries.
Join the TF2 Painter's Workshop Discord server to participate and build the future!
6s Newcomer Cup by RGL and TF2 Coaching Central
August 03, 2026

Announcing the RGL 6s Newcomer Cup with training intensive by TF2 Coaching Central!
RGL, the largest North American competitive TF2 league, is running their next 6s Newcomer Cup September 4-6! In conjunction, TF2 Coaching Central (TF2CC) will run a four week training intensive, where eligible players with no to minimal competitive experience will be put into teams and assigned a coach to teach them the basics of 6s! Coaches will help players learn the maps and strategies while preparing them for their first competitive event. Similarly to TF2CC's previous Newbie Cup events, players will spend the training period scrimming with teammates and reviewing with their coach before facing off in the cup operated by RGL.
Signups for the training intensive are open now at the TF2CC Discord! The deadline to apply is August 8, 2026. Players are also welcome to sign up and participate in the RGL cup independently without the training program. TF2 Coaching Central will have coaching, learning resources, and pickup games available to the public.
Important Links:
Team Fortress 2 Update Released
July 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated/Added some tournament medals
Updated koth_dryfield Fixed the teleporter prison exploit
Fixed the broken geometry of the RED hut near the point
Attempt to fix a flying RED roof spotted from afar
Fixed the watercooler facing the wall
Improved access to the balcony section to make jumping easier
Added many missing player clip
- Updated Taxi Cabbed war paint
- Fixed mip settings on the stickers
- Fixed using the incorrect wear texture
Team Fortress 2 Update Released
July 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taxi Cabbed war paint
- Fixed mip settings on the stickers
- Fixed using the incorrect wear texture
- Fixed mip settings on the stickers
- Updated/Added some tournament medals
- Updated koth_dryfield
- Fixed the teleporter prison exploit
- Fixed the broken geometry of the RED hut near the point
- Attempt to fix a flying RED roof spotted from afar
- Fixed the watercooler facing the wall
- Improved access to the balcony section to make jumping easier
- Added many missing player clip
- Fixed the teleporter prison exploit
LAN Downunder 2026
July 15, 2026

Ten years ago, CappingTV started casting Team Fortress 2 matches to whoever would watch. This July, the last decade comes full circle at Fortress Arena in Melbourne, where LAN Downunder 2026 will crown Australia's next TF2 champion on July 18-19th!
Eight teams will make the trip, and the storylines write themselves. BLG and j*b, last year's grand finalists, are both back and neither is interested in settling for second again! Around them sits a mix of veterans with years on LAN stages and rookies who'll be walking onto one for the first time!
There's another reason this year's event carries extra weight. Alongside the tournament, CappingTV will be taking time across the weekend to look back on ten years of broadcasts, rivalries, and the community that got everyone to this point! It's a tournament and an anniversary sharing the same stage!
Tune in from 12pm AEST both days via Twitch, or grab a seat at Fortress Arena in person! Tickets and full event details are available at the Event Hub!
Team Fortress 2 Update Released
July 14, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Surgical Shroud Fixed vertex normal issue on coat
Adjusted Phongfresnelranges on mirror to improve envmap effect
Reduced texture size of mirror
Updated/Added some tournament medals
Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition
Updated cp_premuda Fixed conflicting files leading to crashes
Fixed several spawn room errors
Adjusted respawn-times to make capping easier
Adjusted sound timings and volume
Brightened up dark spaces and tunnels
Smaller changes all around the map to improve game flow
Miscellaneous visual and clipping bugs fixed
- Fixed missing sound for Taunt: Circuit Breaker
- Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"
- Updated the Floral Growth Unusual effect to fix orientation/position problems
- Updated the Bald Spotter
- Adjusted vertex normals and diffuse on head
- Adjusted normals and specular on head mirror
- Reduced mesh size slightly toward the front and back of the head
- Fixed some facial flexes
- Reduced texture size of lens
Team Fortress 2 Update Released
July 14, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing sound for Taunt: Circuit Breaker
- Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"
- Updated the Floral Growth Unusual effect to fix orientation/position problems
- Updated the Bald Spotter
- Adjusted vertex normals and diffuse on head
- Adjusted normals and specular on head mirror
- Reduced mesh size slightly toward the front and back of the head
- Fixed some facial flexes
- Reduced texture size of lens
- Adjusted vertex normals and diffuse on head
- Updated the Surgical Shroud
- Fixed vertex normal issue on coat
- Adjusted Phongfresnelranges on mirror to improve envmap effect
- Reduced texture size of mirror
- Fixed vertex normal issue on coat
- Updated/Added some tournament medals
- Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition
- Updated cp_premuda
- Fixed conflicting files leading to crashes
- Fixed several spawn room errors
- Adjusted respawn-times to make capping easier
- Adjusted sound timings and volume
- Brightened up dark spaces and tunnels
- Smaller changes all around the map to improve game flow
- Miscellaneous visual and clipping bugs fixed
- Fixed conflicting files leading to crashes
RGL.gg Season 20 LAN Playoffs (Philadelphia, PA)
July 14, 2026

(Image credit: MetalCloud)
On July 24-26th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 20 LAN Playoffs and a chance to prove who is the best team in North America!
Come watch in person or catch all of the action live on the RGL.gg Twitch Stream. Below are the match schedules for July 25th - 26th (July 24th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more).
Schedule - Day 1 (Saturday, July 25th)
1:00 pm Eastern Daylight Time - Round 1 Match
4:30 pm Eastern Daylight Time - Semi-Finals
Schedule - Day 2 (Sunday, July 26th)
12:30 pm Eastern Daylight Time - Lower Bracket Finals
4:00 pm Eastern Daylight Time - GRAND FINAL
Team Fortress 2 Update Released
July 10, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Inglorious Patriot Adjusted the normal map and refined the colors
Improved the weighting on the bottom pockets
Updated the backpack icon
Updated pl_redwood Fixed various lighting issues
Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
Updated koth_camp_saxton Vastly improved optimization. Further investigation is ongoing.
Tweaked log-and-netting walls along the central shore for clearer definition
Fixed several instances of minor prop clipping
Fixed players getting stuck on the wood-carved Saxtons
Improved clipping throughout
- Updated the Beachcomber's Brim to fix an incorrect material
- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles
Team Fortress 2 Update Released
July 10, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Beachcomber's Brim to fix an incorrect material
- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles
- Fixed incorrect team color on prop
- Updated the Inglorious Patriot
- Adjusted the normal map and refined the colors
- Improved the weighting on the bottom pockets
- Updated the backpack icon
- Adjusted the normal map and refined the colors
- Updated pl_redwood
- Fixed various lighting issues
- Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
- Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
- Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
- Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
- Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
- Fixed various lighting issues
- Updated koth_camp_saxton
- Vastly improved optimization. Further investigation is ongoing.
- Tweaked log-and-netting walls along the central shore for clearer definition
- Fixed several instances of minor prop clipping
- Fixed players getting stuck on the wood-carved Saxtons
- Improved clipping throughout
- Vastly improved optimization. Further investigation is ongoing.