Team Fortress 2 Update Released
October 28, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed regression in itemtest
- Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
- Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
- Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
- Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
- Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
- Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
- Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
- Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
- Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
- Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
- Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
- Updated/Added some tournament medals
Team Fortress 2 Update Released
October 28, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed regression in itemtest
- Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
- Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
- Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
- Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
- Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
- Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
- Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
- Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
- Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
- Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
- Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
- Updated/Added some tournament medals
Team Fortress 2 Update Released
October 24, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated arena_afterlife Fixed a rare regression bug that could cause players in Hell to count as alive
Updated koth_dusker Fixed being able to build in RED spawn
Fixed a perch spot outside of BLU spawn
Added a visual delimitation for the capture zone
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed an exploit that allowed Zombie Spies to disguise as Survivors
Updated ctf_doublecross_event Took significant steps towards improving FPS on the map, especially around the bridge
Reduced particle and prop usage around the map
Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
Removed the two spell books from just outside of the doors of each base
Increased the respawn time of the rare spell book slightly
Added Gargoyle spawns
Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
- Fixed crash related to KeyValues
- Added 'No Bullets' style for the Paka Parka
- Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
- Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
- Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
- Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
- Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
- Fixed typo in logical expression (GitHub fix from Ian Brun)
- Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
- Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
- Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
- Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
- Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
- Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
- Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
- Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
- Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
- Updated the Globetrotter to fix the second style using the wrong BLU team skin
- Updated/Added some tournament medals
- Updated the Seamann's Stubble
- Fixed the normal map for better shading
- Updated the backpack icon
Team Fortress 2 Update Released
October 24, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed crash related to KeyValues
- Added 'No Bullets' style for the Paka Parka
- Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
- Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
- Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
- Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
- Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
- Fixed typo in logical expression (GitHub fix from Ian Brun)
- Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
- Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
- Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
- Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
- Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
- Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
- Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
- Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
- Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
- Updated the Globetrotter to fix the second style using the wrong BLU team skin
- Updated/Added some tournament medals
- Updated the Seamann's Stubble
- Fixed the normal map for better shading
- Updated the backpack icon
- Fixed the normal map for better shading
- Updated arena_afterlife
- Fixed a rare regression bug that could cause players in Hell to count as alive
- Updated koth_dusker
- Fixed being able to build in RED spawn
- Fixed a perch spot outside of BLU spawn
- Added a visual delimitation for the capture zone
- Fixed being able to build in RED spawn
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed an exploit that allowed Zombie Spies to disguise as Survivors
- Updated ctf_doublecross_event
- Took significant steps towards improving FPS on the map, especially around the bridge
- Reduced particle and prop usage around the map
- Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
- Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
- Removed the two spell books from just outside of the doors of each base
- Increased the respawn time of the rare spell book slightly
- Added Gargoyle spawns
- Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
- Took significant steps towards improving FPS on the map, especially around the bridge
QEL x Brazil Fortress 4v4 Halloween Cup 2025
October 22, 2025

(Image credit: sakura and Brie)
Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!
This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.
Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.
For more information join their Discord Server! and signup on their website!
Important Links:
Team Fortress 2 Update Released
October 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Sandy Unusual effect
- Fixed incorrect texture for the sand cloud particles when moving
- Reversed previous idle state changes
Team Fortress 2 Update Released
October 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Sandy Unusual effect
- Fixed incorrect texture for the sand cloud particles when moving
- Reversed previous idle state changes
- Fixed incorrect texture for the sand cloud particles when moving
Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Movement State
- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Team Fortress 2 Update Released
October 14, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Poncho del Pesado Fixed "No Bullets" style not hiding the bullets
Fixed some minor clipping on both styles
Updated the Buzz Kill Fixed hair normals and improved texturing
Updated backpack icon
Updated the Torn Terror and the Ripped Runts Fixed AO problems and improved texture
Improved mesh to fix clipping
Updated arena_afterlife Fixed additional issues causing rounds to last or restart indefinitely
Added two new Devil voicelines during preround
Prevented players from going above the clocktower in Hell
Fixed Devil voicelines overlapping each other
Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
Fixed players being able to fall into the lava in Hell and survive
Rounds are now best-of-3 minirounds instead of best-of-5
Removed crumpkins
Updated cp_cowerhouse Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
Prevented ragdolls from falling through the RED last control point pit
Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
Adjusted a playerclip in the BLU spawn near the rear exit door
Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle