Team Fortress 2 Update Released
December 19, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Clue Hairdo Updated to fix issues with shading on maps
Updated to fix the clipping of the loose hair strand with the forehead
Updated the Sleuth Suit Updated all models to fix issues with shading on maps
Fixed clipping/changed rigging in some poses
Fixed the fourth style having only one material, which caused the problems
Fixed parts of the textures
Changed the backpack icon to reflect the changes in the item
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
Team Fortress 2 Update Released
December 19, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Fixed backpack icon
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated to fix issues with shading on maps
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item
- Updated all models to fix issues with shading on maps
Team Fortress 2 Update Released
December 15, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pl_frontier_final Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
Team Fortress 2 Update Released
December 15, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Fixed cross-cosmetic clipping
- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Fixed non-zero roll on spectator cameras
- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Fixed issue with teleporters exploding when players used them in the vents
- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Fixed some malformed geometry in Blu's first spawn
- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Clipped sewer grate
- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Fixed missing collision on red arrow outside Red's first spawn
- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos
- The control point is now more closed-off
- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Fixed minor visual issues
- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
- Adjusted fade distances of some areaportals
AsiaFortress Fall Invite Season Finals
December 15, 2023

AsiaFortress is back once again for its fall season finals! Prepare yourselves for an adrenaline-fueled spectacle featuring strategic plays, jaw-dropping frags, and more explosions than the Demoman's wildest dreams! It's a showdown where only the best will emerge victorious! Who will claim the crown as the undisputed champions of the AsiaFortress Fall Invite Season and the juicy $800 USD prize?
Tune in on Twitch on the 17th of December @ 8pm SGT / 1pm CET for the lower bracket final and on the 22nd of December @ 8pm SGT / 1pm CET for the grand final!
Important Links:
Top 10 TF2 plays of the DECADE
December 09, 2023
The Top 10 TF2 plays of the month series has been going strong for over 10 years, so LuckyLukeTF2 has put together a special Top 10 plays of the Decade video! Check it out here! Which clip was your favorite? Want to be featured in a future episode? Use the link in the video-description to submit a clip!
Team Fortress 2 Update Released
December 09, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds
- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names
Team Fortress 2 Update Released
December 09, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds
- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names
- Reduced Blu respawn wave time on A and C from 5 to 4
TF2 Coaching Central Newbie Cup 6
December 09, 2023

TF2 Coaching Central is back with their sixth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. Their previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Sign-ups are open now, and the deadline to apply to be placed on a team is Monday, December 11. Team and coach assignments will be made by Friday, December 15. Tournament matches will be the weekend of January 6-7, 2024.
Check out their Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!
Team Fortress 2 Update Released
December 07, 2023

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
General
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues