QEL x Brazil Fortress 4v4 Halloween Cup 2025
October 22, 2025

(Image credit: sakura and Brie)
Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!
This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.
Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.
For more information join their Discord Server! and signup on their website!
Important Links:
Team Fortress 2 Update Released
October 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Sandy Unusual effect
- Fixed incorrect texture for the sand cloud particles when moving
- Reversed previous idle state changes
Team Fortress 2 Update Released
October 16, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Sandy Unusual effect
- Fixed incorrect texture for the sand cloud particles when moving
- Reversed previous idle state changes
- Fixed incorrect texture for the sand cloud particles when moving
Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Movement State
- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Team Fortress 2 Update Released
October 14, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Poncho del Pesado Fixed "No Bullets" style not hiding the bullets
Fixed some minor clipping on both styles
Updated the Buzz Kill Fixed hair normals and improved texturing
Updated backpack icon
Updated the Torn Terror and the Ripped Runts Fixed AO problems and improved texture
Improved mesh to fix clipping
Updated arena_afterlife Fixed additional issues causing rounds to last or restart indefinitely
Added two new Devil voicelines during preround
Prevented players from going above the clocktower in Hell
Fixed Devil voicelines overlapping each other
Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
Fixed players being able to fall into the lava in Hell and survive
Rounds are now best-of-3 minirounds instead of best-of-5
Removed crumpkins
Updated cp_cowerhouse Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
Prevented ragdolls from falling through the RED last control point pit
Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
Adjusted a playerclip in the BLU spawn near the rear exit door
Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle
Team Fortress 2 Update Released
October 14, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle
- Fixed some minor clipping,
- Updated the Poncho del Pesado
- Fixed "No Bullets" style not hiding the bullets
- Fixed some minor clipping on both styles
- Fixed "No Bullets" style not hiding the bullets
- Updated the Buzz Kill
- Fixed hair normals and improved texturing
- Updated backpack icon
- Fixed hair normals and improved texturing
- Updated the Torn Terror and the Ripped Runts
- Fixed AO problems and improved texture
- Improved mesh to fix clipping
- Fixed AO problems and improved texture
- Updated arena_afterlife
- Fixed additional issues causing rounds to last or restart indefinitely
- Added two new Devil voicelines during preround
- Prevented players from going above the clocktower in Hell
- Fixed Devil voicelines overlapping each other
- Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
- Fixed players being able to fall into the lava in Hell and survive
- Rounds are now best-of-3 minirounds instead of best-of-5
- Removed crumpkins
- Fixed additional issues causing rounds to last or restart indefinitely
- Updated cp_cowerhouse
- Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
- Prevented ragdolls from falling through the RED last control point pit
- Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
- Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
- Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
- Adjusted a playerclip in the BLU spawn near the rear exit door
- Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
- Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
- Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
ÜBERFEST RED vs. BLU Bonk vs. Jarate Propaganda Contest
October 11, 2025

(Image credit: Endi, Code credit: Herwork)
Troops! Once again you find yourselves approaching the ultimate assault. Not of teams drawn from across the wide divides of Europe to see which group of 6 can hold aloft the ÜBERFEST trophy. But the true fight, the Epic battle of beverages named in honour of RED and BLU Bonk! In this great age, truth be damned, it's propaganda that sets the hearts of fighting drinking combatants ablaze.
KritzKast now gives YOU a chance to make those images, to design posters exulting the Glory of RED Bonk, the Vigour of BLU Bonk, or the rank rancid moreishness of Jarate!
Submit your poster entries to the KritzKast Discord before October 29th. Winners will have their creations made real, turned into posters, displayed at ÜBERFEST LAN above battle stations and bar stools, signed by production staff, players, and any still sober enough to hold a pen, then returned to you. And of course there will be KritzKast hats aplenty, too.
Good luck, have fun and we’ll see you all at ÜBERFEST.
Team Fortress 2 Update Released
October 11, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_dusker Lighting and fog adjustments
Fixed displacement seam
Fixed perch spot on blue mountain
Fixed being able to build in the death pit
Adjusted timing of voicelines
Updated sd_marshlands Reduced pumpkin bomb amount
Removed spell pickup from the mid shack
Adjusted trigger_push speed on top of the bridge
Reduced respawn time
- Added missing style for the One-Man Convoy
- Fixed regression in vbsp
- Fixed broken styles for the Professor Photon
- Renamed Feathered Villain to Feathered Foe
- Updated the Pyromantic Plumage to fix a clipping problem
- Updated the backpack image for the Fused Plates
- Updated arena_afterlife
- Fixed the bug that caused the round to never end
- Fixed some of the default announcer lines not being replaced with the Devil
Team Fortress 2 Update Released
October 10, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing style for the One-Man Convoy
- Fixed regression in vbsp
- Fixed broken styles for the Professor Photon
- Renamed Feathered Villain to Feathered Foe
- Updated the Pyromantic Plumage to fix a clipping problem
- Updated the backpack image for the Fused Plates
- Updated arena_afterlife
- Fixed the bug that caused the round to never end
- Fixed some of the default announcer lines not being replaced with the Devil
- Fixed the bug that caused the round to never end
- Updated koth_dusker
- Lighting and fog adjustments
- Fixed displacement seam
- Fixed perch spot on blue mountain
- Fixed being able to build in the death pit
- Adjusted timing of voicelines
- Lighting and fog adjustments
- Updated sd_marshlands
- Reduced pumpkin bomb amount
- Removed spell pickup from the mid shack
- Adjusted trigger_push speed on top of the bridge
- Reduced respawn time
- Reduced pumpkin bomb amount