Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Team Fortress 2 Update Released
October 15, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Movement State
- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Team Fortress 2 Update Released
October 14, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Poncho del Pesado Fixed "No Bullets" style not hiding the bullets
Fixed some minor clipping on both styles
Updated the Buzz Kill Fixed hair normals and improved texturing
Updated backpack icon
Updated the Torn Terror and the Ripped Runts Fixed AO problems and improved texture
Improved mesh to fix clipping
Updated arena_afterlife Fixed additional issues causing rounds to last or restart indefinitely
Added two new Devil voicelines during preround
Prevented players from going above the clocktower in Hell
Fixed Devil voicelines overlapping each other
Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
Fixed players being able to fall into the lava in Hell and survive
Rounds are now best-of-3 minirounds instead of best-of-5
Removed crumpkins
Updated cp_cowerhouse Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
Prevented ragdolls from falling through the RED last control point pit
Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
Adjusted a playerclip in the BLU spawn near the rear exit door
Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle
Team Fortress 2 Update Released
October 14, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle
- Fixed some minor clipping,
- Updated the Poncho del Pesado
- Fixed "No Bullets" style not hiding the bullets
- Fixed some minor clipping on both styles
- Fixed "No Bullets" style not hiding the bullets
- Updated the Buzz Kill
- Fixed hair normals and improved texturing
- Updated backpack icon
- Fixed hair normals and improved texturing
- Updated the Torn Terror and the Ripped Runts
- Fixed AO problems and improved texture
- Improved mesh to fix clipping
- Fixed AO problems and improved texture
- Updated arena_afterlife
- Fixed additional issues causing rounds to last or restart indefinitely
- Added two new Devil voicelines during preround
- Prevented players from going above the clocktower in Hell
- Fixed Devil voicelines overlapping each other
- Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
- Fixed players being able to fall into the lava in Hell and survive
- Rounds are now best-of-3 minirounds instead of best-of-5
- Removed crumpkins
- Fixed additional issues causing rounds to last or restart indefinitely
- Updated cp_cowerhouse
- Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
- Prevented ragdolls from falling through the RED last control point pit
- Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
- Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
- Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
- Adjusted a playerclip in the BLU spawn near the rear exit door
- Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
- Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
- Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
ÜBERFEST RED vs. BLU Bonk vs. Jarate Propaganda Contest
October 11, 2025

(Image credit: Endi, Code credit: Herwork)
Troops! Once again you find yourselves approaching the ultimate assault. Not of teams drawn from across the wide divides of Europe to see which group of 6 can hold aloft the ÜBERFEST trophy. But the true fight, the Epic battle of beverages named in honour of RED and BLU Bonk! In this great age, truth be damned, it's propaganda that sets the hearts of fighting drinking combatants ablaze.
KritzKast now gives YOU a chance to make those images, to design posters exulting the Glory of RED Bonk, the Vigour of BLU Bonk, or the rank rancid moreishness of Jarate!
Submit your poster entries to the KritzKast Discord before October 29th. Winners will have their creations made real, turned into posters, displayed at ÜBERFEST LAN above battle stations and bar stools, signed by production staff, players, and any still sober enough to hold a pen, then returned to you. And of course there will be KritzKast hats aplenty, too.
Good luck, have fun and we’ll see you all at ÜBERFEST.
Team Fortress 2 Update Released
October 11, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_dusker Lighting and fog adjustments
Fixed displacement seam
Fixed perch spot on blue mountain
Fixed being able to build in the death pit
Adjusted timing of voicelines
Updated sd_marshlands Reduced pumpkin bomb amount
Removed spell pickup from the mid shack
Adjusted trigger_push speed on top of the bridge
Reduced respawn time
- Added missing style for the One-Man Convoy
- Fixed regression in vbsp
- Fixed broken styles for the Professor Photon
- Renamed Feathered Villain to Feathered Foe
- Updated the Pyromantic Plumage to fix a clipping problem
- Updated the backpack image for the Fused Plates
- Updated arena_afterlife
- Fixed the bug that caused the round to never end
- Fixed some of the default announcer lines not being replaced with the Devil
Team Fortress 2 Update Released
October 10, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing style for the One-Man Convoy
- Fixed regression in vbsp
- Fixed broken styles for the Professor Photon
- Renamed Feathered Villain to Feathered Foe
- Updated the Pyromantic Plumage to fix a clipping problem
- Updated the backpack image for the Fused Plates
- Updated arena_afterlife
- Fixed the bug that caused the round to never end
- Fixed some of the default announcer lines not being replaced with the Devil
- Fixed the bug that caused the round to never end
- Updated koth_dusker
- Lighting and fog adjustments
- Fixed displacement seam
- Fixed perch spot on blue mountain
- Fixed being able to build in the death pit
- Adjusted timing of voicelines
- Lighting and fog adjustments
- Updated sd_marshlands
- Reduced pumpkin bomb amount
- Removed spell pickup from the mid shack
- Adjusted trigger_push speed on top of the bridge
- Reduced respawn time
- Reduced pumpkin bomb amount
Scream Fortress XVII has arrived!
October 09, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVII has arrived!
- Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
- Added the Spectral Stash Case
- Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
- Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
General
- Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
- Fixed self-illum settings for capture point materials (community fix from Horiuchi)
- Fixed The Weather Master not cloaking properly
- Fixed an issue with props and team colors when taunting with the Mutated Milk
- Updated several strings with consistency fixes
- Updated the ConTracker to allow community map contracts to be completed in any order
- Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
- Updated the Fully Charged and Overcharged Unusual effects to improve performance
- Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
- Updated pl_camber
- Fixed forward spawn again
Team Fortress 2 Update Released
October 09, 2025
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVII has arrived!
Scream Fortress XVII has arrived!
- Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
- Added the Spectral Stash Case
- Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
- Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Heartbreaker
- Taunt: Healthcare Hog
- Taunt: Ring King
- Taunt: Heartbreaker
- Added 15 new community-created Unusual effects
- 7 new effects for Unusual hats
- 8 new effects for Unusual taunts
- 7 new effects for Unusual hats
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XVII runs through November 7th, 2025
- Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
- Fixed self-illum settings for capture point materials (community fix from Horiuchi)
- Fixed The Weather Master not cloaking properly
- Fixed an issue with props and team colors when taunting with the Mutated Milk
- Updated several strings with consistency fixes
- Updated the ConTracker to allow community map contracts to be completed in any order
- Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
- Updated the Fully Charged and Overcharged Unusual effects to improve performance
- Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
- Updated pl_camber
- Fixed forward spawn again
- Updated pl_citadel
- Adjusted prop placement around the C checkpoint
- Clipping fixes and adjustments
- Visual fixes and adjustments
- Adjusted prop placement around the C checkpoint
- Updated koth_demolition
- Updated steam whistle sounds
- Reduced ambient_generic across the map to avoid problems with sounds not playing
- Adjusted RED side wooden signs on the lower flank to match BLU side
- Adjusted spawn points to point at the main door
- Removed trimp spot on the crane platform
- Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
- Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
- Added critical hit particles to the "evil deer" when it kills players
- Added collision to some pipes near the control point platform so players can stand on them
- Adjusted nav mesh to accommodate the new changes (thanks again Katsu)
- Updated steam whistle sounds
Jump World Cup
September 22, 2025

(Image credit: MetalCloud)
Jump Fortress is proud to present the most ambitious rocket jumping tournament in Team Fortress history: The Jump World Cup!
Join them on Saturday, September 27th, at 1:00pm CEST on the EssentialsTF Twitch Channel to watch 16 of the world's best jumpers join forces in teams of four to represent their continents. Players will go head-to-head in 1v1 races on both Soldier and Demoman across 14 different maps, competing for their share of a $5000+ USD prize pool and the ultimate title: The Best Continent.
And it's not just the competitors who stand to win! Everyone tuning in live will have a chance to claim a prize or two throughout the event!
More information can be found on Jump Fortress's Discord Server. Don’t miss out! This will be the biggest live jump tournament TF2 has ever seen!