Team Fortress 2 Update Released

July 26, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2)
  • Fixed missing sounds for Taunt: The Final Score
  • Fixed sound effect being clipped for the Taunt: Bear Hug
  • Reduced the taunt attack range for the Taunt: Texan Trickshot
  • Updated the Esprit De Corps to fix a clipping issue on the shoulder
  • Updated the Short Fuse to fix an issue with the normal map
  • Updated the in-game item importer to support the new 'bullets' bodygroup
  • Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80
  • Updated the Iconic Outline and Subtle Silhouette Unusual effects
    • Added path to fallback material for refract texture to prevent rendering issues for dx80 users
    • Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model
  • Updated pl_aquarius
    • Fixed skybox
    • Updated soundscapes
  • Updated cp_conifer
    • Fixed missing poster texture
    • Fixed outdated loading screen pictures
  • Updated cp_fulgur
    • Fixed clipping in the exterior area
    • Replaced one of the outdated spytech assets with newer version
  • Updated pl_citadel
    • VScript stability improvements

Team Fortress 2 Update Released

July 25, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2025!

  • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
  • Added the Summer 2025 Cosmetic Case

    • Contains 23 new community-contributed items

  • Added 4 new community-contributed taunts to the Mann Co. Store

    • Taunt: The Final Score
    • Taunt: Bear Hug
    • Taunt: Texan Trickshot
    • Taunt: Flying Colors

  • Added 14 new community-created Unusual effects

    • 7 new effects for Unusual hats
    • 7 new effects for Unusual taunts

  • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2025

General

  • Fixed the Frontline Field Recorder not using its normal map
  • Fixed The Texas Half-Pants not fully using rimlight
  • Fixed the Das Hazmattenhatten's materials not using its normal map
  • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
  • Fixed some outdated in-game tips
  • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
  • Updated materials for The Candy Cane to fix consistency issues
  • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
  • Updated the Strasbourg Scholar to improve clipping
  • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
  • Updated/Added some tournament medals
  • Updated cp_fortezza

    • Reworked routes between Point A and Last
    • Improved lighting and visuals across the map
    • Clipping fixes

  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock

    • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
    • Balance changes

      • Consecutive Wall Climbs no longer cut your preexisting speed
      • Mini-Sentries now deal 80% damage (up from 50%)
      • Crit-boosted Miniguns now deal 70% damage (up from 60%)
      • Reduced the Mighty Slam's damage at point-blank range
      • Rebalanced Hale's damage against buildings

        • Level 1 buildings are destroyed with a single punch
        • Level 2 and 3 buildings now require two punches
        • The Wrangler Shield adds an additional punch to the required count
        • Ability-based damage to buildings is unchanged

    • Bugfixes

      • Fixed a crash caused by the string pool overflowing over time
      • Fixed Hale's attacks applying knockback in the wrong direction
      • Fixed dead players being flagged as AFK and kicked for idling during long rounds
      • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
      • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
      • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
      • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
      • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
      • Fixed a rare bug at the start of a round where Hale couldn't move
      • Fixed being able to Wall Climb off of projectiles

Team Fortress 2 Update Released

July 25, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Summer 2025!
  • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
  • Added the Summer 2025 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Final Score
    • Taunt: Bear Hug
    • Taunt: Texan Trickshot
    • Taunt: Flying Colors
  • Added 14 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2025
General
  • Fixed the Frontline Field Recorder not using its normal map
  • Fixed The Texas Half-Pants not fully using rimlight
  • Fixed the Das Hazmattenhatten's materials not using its normal map
  • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
  • Fixed some outdated in-game tips
  • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
  • Updated materials for The Candy Cane to fix consistency issues
  • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
  • Updated the Strasbourg Scholar to improve clipping
  • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Reworked routes between Point A and Last
    • Improved lighting and visuals across the map
    • Clipping fixes
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
    • Balance changes
      • Consecutive Wall Climbs no longer cut your preexisting speed
      • Mini-Sentries now deal 80% damage (up from 50%)
      • Crit-boosted Miniguns now deal 70% damage (up from 60%)
      • Reduced the Mighty Slam's damage at point-blank range
      • Rebalanced Hale's damage against buildings
        • Level 1 buildings are destroyed with a single punch
        • Level 2 and 3 buildings now require two punches
        • The Wrangler Shield adds an additional punch to the required count
        • Ability-based damage to buildings is unchanged
    • Bugfixes
      • Fixed a crash caused by the string pool overflowing over time
      • Fixed Hale's attacks applying knockback in the wrong direction
      • Fixed dead players being flagged as AFK and kicked for idling during long rounds
      • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
      • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
      • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
      • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
      • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
      • Fixed a rare bug at the start of a round where Hale couldn't move
      • Fixed being able to Wall Climb off of projectiles

MGE.tf 1v1 World Championship 2025

July 23, 2025



The MGE.tf 1v1 World Championship 2025 will take place July 26-27 and feature 32 competitors across four continents fighting for $5000! Participants include b4nny, habib and logan of froyotech, North America, ixy of Witness Gaming Europe, silvo of Witness Gaming Australia, and reco of South America!

Watch on Fireside Casts!

Day 1 (Saturday, July 26)
Group Stage: 6:30 pm Eastern | 27, July 00:30 CEST | 27, July 08:30 AEST

Day 2 (Sunday, July 27)
Playoffs: 6:30 pm Eastern | 28, July 00:30 CEST | 28, July 08:30 AEST

Prize Pool:
1st: $2000
2nd: $1000
3rd: $600
4th: $400
5th-6th: $300
7th-8th: $200

Important Links:


LAN Downunder 2025: Australia's Premier TF2 Championship Returns!

July 17, 2025


The Australian winter gaming tradition continues as LAN Downunder 2025 prepares to light up Melbourne once again! On July 19-20, the premier event returns to Fortress Arena, Australia’s largest dedicated esports venue, where eight elite teams will battle for glory!

After last year’s successful debut, LAN Downunder stands as the pinnacle of Australian offline TF2 tournaments. With Witness Gaming AU now split after Physgun Fireside Denver 2025, the field is wide open for a new champion.

The stage is set, the teams are ready, and the winter gaming season is about to reach its peak! Who will claim the crown and etch their name into Australian TF2 history?

Catch all the action live on July 19-20th from 11am AEST via Twitch or attending in person. For tickets and event details, visit the Event Hub.

RGL.gg Season 18 LAN Playoffs (Philadelphia, PA)

July 16, 2025

(Image credit: MetalCloud)On July 18-20th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 18 LAN Playoffs and a chance to prove who is the best team in North America!Come watch it in person or catch all of the action live on the RGL.gg Twitch Stream! Here are the match schedules for July 19th - 20th (July 18th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more):Schedule - Day 1 (Saturday, July 19th)1:00 pm Eastern – Round 1 Match4:30 pm Eastern - Semi-finalsSchedule - Day 2 (Sunday, July 20th)12:00 pm Eastern - Lower Bracket Finals4:00 pm Eastern - GRAND FINAL

Operation Bolted Barbecue

July 03, 2025



It’s that time of year again. The gentle sea breeze... digging holes in the sand... seagulls flying above, looking for the best time to steal an entire hotdog right out of your hands... Sounds nice doesn’t it? Well there’s no time for relaxing now, Soldier! Gray Mann’s army is back with a vengeance, and thousands of robotic abominations are storming across those very beaches as we speak. It’s time to get out there and fight unless you want this to be the last summer you'll ever get! Gray Mann is coming for a lot more than your hotdogs and if you don’t fight back hard and fast, there won’t be any more hotdogs left for those flying beach rats to take...

Operation Bolted Barbecue is a new Mann vs. Machine charity event brought to you by Potato MvM! Complete over 50 missions across new and returning maps! Complete at least 10 missions to receive an in-game medal! Event servers are available across the world. Click here to get started!

Feeling generous? Potato.TF is also hosting a charity fundraiser supporting Direct Relief! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.

Destroy those robots while you can! The event will run until October 15th, 2025.

Important Links:



Mann vs. Machine Maps Needed!

June 23, 2025



Thirteen years ago, we launched Mann vs. Machine, a chilling cautionary tale where an artificial consciousness tried to take all our jobs. You didn't know it back then, but that was actually a literary device called "speculative" fiction, where writers (us) accurately predict the future (the present), but then hide it so as not to cause widespread panic.

In an effort to keep panic levels low, and apropos of nothing, we'd like to tell you a story: Once upon a time, a Mann vs. Machine mode in a video game was getting a much-needed update. And so a brave blog post writer (us again) asked the community to submit Mann vs. Machine maps and missions in time for that update. (For the sake of this panic-reducing speculative fantasy, let's put the fictional deadline at Wednesday, August 27th).

If that was the entire story, you'd already be at a low panic level but vaguely concerned about a looming dystopian future (mission accomplished). But as is traditional in the genre of speculative blog fiction, there's more! The king of the fictional land where this all happened (ancient Greece), decreed on stone tablets that even though the update was dropping right around the ancient Greek candy-harvest festival of Halloween, the maps did not need to all be Halloween-themed (first tablet) and in fact shouldn't be (second tablet).

"Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)

Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)

AsiaFortress Liquid.tf 6v6 Gibus Cup

June 16, 2025



AsiaFortress Liquid.tf is excited to announce its first-ever 6v6 Gibus Cup, which is a competitive TF2 tournament tailored for newcomers in the Asian region. If you're new to competitive TF2 and want to give it a try, this is the perfect place to start!

Signups are for individuals, and you will be put on a team with a dedicated coach.
Participants who play all their games will also receive an in-game medal.

This event is being hosted in loving memory of Moonchild and jR who loved Team Fortress 2 and were long-time members of their community.

Join their Discord for more information and to sign up!

Important Links:



TFArena 6v6 Cup

June 02, 2025


(Image credit: MetalCloud)

After a year break, TFArena is back hosting its first ever non-Arena mode event! This time they'll be running 6v6 with a twist! Many long standing weapons have been unbanned, and a unique version of cp_steel will be introduced!

Teams have until June 12th to sign-up, with the event taking place June 14th-15th. Teams from NA, EU, and SA are all welcome to join regardless of skill level!

You can sign up on the TFArena website or visit their Discord server for more information!

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