Team Fortress 2 Update Released
October 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed player models being invisible in dx8
Fixed tiling HUD icon for Heal ability
Fixed bad number display in the "Auto-spawn" text in the spawn picker
Updated Zombie Engineer's Beacon Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
Fixed thrown toolboxes appearing offcenter
Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
Updated Zombie Pyro Increased Zombie Pyro's melee damage from 45 to 65
Sticky Spew now applies a 20% movement slow
Standing on puddles of sticky spew applies an additional 20% movement slow
Sticky spew puddles are now larger
Spewed Demoman shield movement slow changed from -60% to -70%
Humans covered in sticky spew are now tinted purple instead of black
Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
Fixed Zombie Heavy exploding into rock gibs when not holding a rock
Fixed the Homewrecker not being able to destroy EMP grenades
Updated Zombie Demoman charge kill icon
Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
Fixed Zombie Spy dealing more damage than intended
Fixed queue events with some zombie abilities
Fixed Zombies sometimes moving slowly after casting an ability
- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image
- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization
Team Fortress 2 Update Released
October 16, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image
- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization
- Fixed BLU side skybox not rendering for users with HDR enabled
- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models being invisible in dx8
- Fixed tiling HUD icon for Heal ability
- Fixed bad number display in the "Auto-spawn" text in the spawn picker
- Updated Zombie Engineer's Beacon
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Fixed thrown toolboxes appearing offcenter
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
- Updated Zombie Pyro
- Increased Zombie Pyro's melee damage from 45 to 65
- Sticky Spew now applies a 20% movement slow
- Standing on puddles of sticky spew applies an additional 20% movement slow
- Sticky spew puddles are now larger
- Spewed Demoman shield movement slow changed from -60% to -70%
- Humans covered in sticky spew are now tinted purple instead of black
- Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
- Increased Zombie Pyro's melee damage from 45 to 65
- Fixed Zombie Heavy exploding into rock gibs when not holding a rock
- Fixed the Homewrecker not being able to destroy EMP grenades
- Updated Zombie Demoman charge kill icon
- Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
- Fixed Zombie Spy dealing more damage than intended
- Fixed queue events with some zombie abilities
- Fixed Zombies sometimes moving slowly after casting an ability
- Fixed player models being invisible in dx8
Team Fortress 2 Update Released
October 12, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_trainsawlaser Improved overall map performance
Slightly lowered respawn times
Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
Added nobuilds under stairs on each side of the map
Updated some particle effects
Marked some less important particles as weather effects, which allows them to be turned off for improved performance
Fixed being able to shoot through balcony railings (thanks Casapillar!)
Fixed stuck-in-floor bug on train that falls just outside of spawn
Fixed floating light outside of map (thanks orizyre!)
Fixed vphysics spam in console
Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed Zombie ability icons sometimes turning into a white line between level changes
Fixed "Heal" ability icon creating a gray line on the screen
Updated zi_murky (additional changes) Removed nobuilds from rooftops
Fixed missing human spawn triggers
Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes) More clipping and trigger fixes
- Added 'No Grenades' style for the General's Greatcoat
- Fixed regression in the Sandwich Diner war paint
- Fixed an exploit where the Dragon's Fury could crash the server
- Updated the in-game item importer to support the Medic's backpack bodygroup
- Updated the style names for The Damage Dealer
- Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
- Updated the Electric Impulse Unusual effect to fix visibility issues
- Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
- Updated koth_sawmill_event
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Fixed RED teleport spawn being unusable by clients
- Fixed random particles not working on cap
- Fixed eyes under point not moving around
- Fixed clipping on roof near RED spawn
- Fixed damage numbers for kill zone in underworld
- Changed some overlays
- Minor Luxel optimization
Team Fortress 2 Update Released
October 12, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Grenades' style for the General's Greatcoat
- Fixed regression in the Sandwich Diner war paint
- Fixed an exploit where the Dragon's Fury could crash the server
- Updated the in-game item importer to support the Medic's backpack bodygroup
- Updated the style names for The Damage Dealer
- Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
- Updated the Electric Impulse Unusual effect to fix visibility issues
- Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
- Updated koth_sawmill_event
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Fixed RED teleport spawn being unusable by clients
- Fixed random particles not working on cap
- Fixed eyes under point not moving around
- Fixed clipping on roof near RED spawn
- Fixed damage numbers for kill zone in underworld
- Changed some overlays
- Minor Luxel optimization
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Updated koth_trainsawlaser
- Improved overall map performance
- Slightly lowered respawn times
- Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
- Added nobuilds under stairs on each side of the map
- Updated some particle effects
- Marked some less important particles as weather effects, which allows them to be turned off for improved performance
- Fixed being able to shoot through balcony railings (thanks Casapillar!)
- Fixed stuck-in-floor bug on train that falls just outside of spawn
- Fixed floating light outside of map (thanks orizyre!)
- Fixed vphysics spam in console
- Improved overall map performance
- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed Zombie ability icons sometimes turning into a white line between level changes
- Fixed "Heal" ability icon creating a gray line on the screen
- Fixed Zombie ability icons sometimes turning into a white line between level changes
- Updated zi_murky (additional changes)
- Removed nobuilds from rooftops
- Fixed missing human spawn triggers
- Removed nobuilds from rooftops
- Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)
- More clipping and trigger fixes
Operation Mooncrash War Paint Contest Results
October 08, 2026

(Image credit: Mac)
The Operation Mooncrash War Paint Contest results are in! After being rated based on the three criteria of Theme Adherence/Concept, Execution, and Personal Preference, the grand winners and runner-ups have been decided!
The winners and other awesome submissions have been put into the main Operation Mooncrash Collection. Every entry for the war paint contest has been placed into the Entries Collection. The project is still accepting submissions, even war paints, if you still want to contribute.
Also, the Map Assets Contest deadline has been extended to the end of November and has received a prize pool boost to 330 keys! You can still participate by making posters, world textures, gameplay assets, environment assets, and detail props.
To participate in the Map Assets Contest, join their Discord Server!
Team Fortress 2 Update Released
October 06, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
Updated Marshlands to use mp_winlimit 2 like last year
Updated the numbers required to complete the Scaredy-Cat bonus objectives
Updated quest objectives for Outburst (VSH)
Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
Custom Maps Increased various limits for new custom maps
Added -notjuncsdetail option to VBSP
Missed from the Halloween update:
- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
- Updated the Bounty Hunter's Brim to fix a problem with the materials
- Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
Missed from the Halloween update:
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
Team Fortress 2 Update Released
October 06, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
- Updated the Bounty Hunter's Brim to fix a problem with the materials
- Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
- Updated Marshlands to use mp_winlimit 2 like last year
- Updated the numbers required to complete the Scaredy-Cat bonus objectives
- Updated quest objectives for Outburst (VSH)
- Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
- Custom Maps
- Increased various limits for new custom maps
- Added -notjuncsdetail option to VBSP
- Increased various limits for new custom maps
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
Team Fortress 2 Update Released
October 03, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated ctf_medi_evil Increased timer to 10 minutes (previously 8 minutes)
Removed overtime
Replaced "Kill with a pumpkin bomb" contract objective with "Get 5 kills in a single life"
- Adding missing zi_ strings
- Fixed some missing VO lines for the Taunt: One-Eyed Punt!
- Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456)
- Updated the Skeleton Crew to add a second style that was originally missed
- Updated the Autumn Breeze Unusual effect to fix visibility problems
- Updated cp_wildcat_event
- Fixed an exploit where Heavy and Sniper could move full-speed while aiming
- Fixed Jack-o'-Potion appear/break sounds playing globally
- Fixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull)
- Replaced the "Collect a Halloween Pumpkin" contract objective with "Kill with a pumpkin bomb"
Team Fortress 2 Update Released
October 03, 2026
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Adding missing zi_ strings
- Fixed some missing VO lines for the Taunt: One-Eyed Punt!
- Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456)
- Updated the Skeleton Crew to add a second style that was originally missed
- Updated the Autumn Breeze Unusual effect to fix visibility problems
- Updated cp_wildcat_event
- Fixed an exploit where Heavy and Sniper could move full-speed while aiming
- Fixed Jack-o'-Potion appear/break sounds playing globally
- Fixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull)
- Replaced the "Collect a Halloween Pumpkin" contract objective with "Kill with a pumpkin bomb"
- Fixed an exploit where Heavy and Sniper could move full-speed while aiming
- Updated ctf_medi_evil
- Increased timer to 10 minutes (previously 8 minutes)
- Removed overtime
- Replaced "Kill with a pumpkin bomb" contract objective with "Get 5 kills in a single life"
- Increased timer to 10 minutes (previously 8 minutes)
Scream Fortress XVIII has arrived!
October 02, 2026

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVIII has arrived!
- Featuring 5 new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-Cat
- Added the Haunted Hoard Case
- Contains 23 new community-created cosmetic items that make up the Haunted Hoard Collection
- Has a chance to give a taunt Unusualifier as a bonus item
General
- Fixed ÜberCharge response rules not playing for Halloween items (community fix from robbilookatme)
- Fixed missing lighting parameters for the Scottish Resistance materials (community fix from Lindon)
- Fixed client crash related to missing HUDAutoAim element (community fix from flower)
- Fixed TFBot crash related to moving control points (community fix from BetaM)
- Fixed joining a new lobby while being revived locking up the camera (community fix from Vlad)
- Fixed misplaced muzzle attachment for The AWPer Hand (community fix from dilbertron2)
- Fixed the Pomson's kill icon bleeding into the Wrap Assassin's (community fix from Grampa Swood)
- Fixed Spy disguising as a player without primary weapon (community fix from leemustache)
- Fixed invalid Soul Gargoyle locations on Helltower (community fix from Kimmy)
- Fixed bad computer_wall02b material (community fix from DiskIntegrity)
- Added convars to control ready countdown (community fix from nemmy)
- Fixed a bug where HUD item meters weren't always being cleared/loaded properly
- Fixed cosmetics attached to ragdolls not cloaking with the ragdolls when killed with a weapon like Your Eternal Reward
- Fixed crit boost material effect not working on several weapons
- Added OnDropTeam1 and OnDropTeam2 outputs for item_teamflag
- Fixed Summer 2024 Cosmetic Key and Summer 2024 Cosmetic Key backpack images
- Updated style strings for the Chief Executor, Vested Investor's Vest, and Standing Offer
- Updated The Hundekopf to fix a problem with the paint mask
- Updated the Chief Executor
- Added style names
- Fixed style preview window orientation
- Added missing hat bodygroup to the third style
- Added style names for the Standing Offer and Vested Investors Vest