Team Fortress 2 Update Released

December 12, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
  • Updated 2koth_abbey

    • Fixed broken cliff displacements
    • Swapped expensive water for cheap water to improve FPS
    • Various fixes and improvements

  • Updated plr_matterhorn

    • Fixed hole in spawn barrier (thanks Ctena!)
    • Fixed a desync issue with lifts (thanks Skin King!)
    • Disabled team swap on new round
    • Clipping improvements
    • Bread optimization


Team Fortress 2 Update Released

December 12, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
  • Updated 2koth_abbey
    • Fixed broken cliff displacements
    • Swapped expensive water for cheap water to improve FPS
    • Various fixes and improvements
  • Updated plr_matterhorn
    • Fixed hole in spawn barrier (thanks Ctena!)
    • Fixed a desync issue with lifts (thanks Skin King!)
    • Disabled team swap on new round
    • Clipping improvements
    • Bread optimization

Team Fortress 2 Update Released

December 09, 2025



An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2025!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case

    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case

  • Added 3 new community-contributed taunts to the Mann Co. Store

    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder

  • Added 20 new community-created Unusual effects

    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts

  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026

General

  • Added 'No Bullets' style for The Gift Bringer
  • Fixed The Accursed Apparition hiding the Scout's headphones
  • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
  • Updated the Backbiter's Billycock backpack icon to reflect RED team version
  • Updated the El Gigante's Gunbelt to fix a problem with the LODs
  • Updated the Seamann's Stubble to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated cp_cowerhouse

    • Updated some custom props with further optimizations
    • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable

  • Updated ctf_doublecross_event

    • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
    • Fixed a few minor visual glitches

  • Updated cp_gravelpit_snowy

    • Added a screenshake effect to the laser gun finale
    • Adjusted holiday events to reduce edict count

  • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
  • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
  • Network player's handedness preference to spectators (community fix from copperpixel)
  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
  • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
  • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
  • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
  • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
  • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
  • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
  • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
  • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
  • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
  • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
  • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
  • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
  • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
  • Fixed view punch not being interpolated (community fix from ficool2)
  • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
  • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
  • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
  • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
  • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
  • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
  • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
  • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
  • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
  • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)
  • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
  • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
  • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
  • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
  • Fixed barbell prop not using phong (community fix from Churkinator)
  • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
  • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
  • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
  • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
  • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
  • Fixed prediction errors with modified player gravity (community fix from ficool2)
  • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
  • Updated the Energy Orb Unusual effect (community fix from Cipherlock)

    • Fixed particles being orphaned
    • Fixed Medi Gun view model using the third-person particles

Team Fortress 2 Update Released

December 09, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2025!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
General
  • Added 'No Bullets' style for The Gift Bringer
  • Fixed The Accursed Apparition hiding the Scout's headphones
  • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
  • Updated the Backbiter's Billycock backpack icon to reflect RED team version
  • Updated the El Gigante's Gunbelt to fix a problem with the LODs
  • Updated the Seamann's Stubble to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated cp_cowerhouse
    • Updated some custom props with further optimizations
    • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
  • Updated ctf_doublecross_event
    • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
    • Fixed a few minor visual glitches
  • Updated cp_gravelpit_snowy
    • Added a screenshake effect to the laser gun finale
    • Adjusted holiday events to reduce edict count
  • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
  • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
  • Network player's handedness preference to spectators (community fix from copperpixel)
  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
  • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
  • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
  • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
  • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
  • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
  • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
  • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
  • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
  • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
  • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
  • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
  • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
  • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
  • Fixed view punch not being interpolated (community fix from ficool2)
  • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
  • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
  • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
  • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
  • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
  • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
  • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
  • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
  • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
  • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)
  • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
  • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
  • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
  • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
  • Fixed barbell prop not using phong (community fix from Churkinator)
  • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
  • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
  • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
  • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
  • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
  • Fixed prediction errors with modified player gravity (community fix from ficool2)
  • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
  • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
    • Fixed particles being orphaned
    • Fixed Medi Gun view model using the third-person particles

TF2CC Newbie Cup 12

December 09, 2025



TF2 Coaching Central is announcing their twelfth North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.

Players with no to minimal competitive experience sign up to be placed in a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up and medals for all participants. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.

Signups are open now, and the deadline to apply to be placed on a team is December 12. Team and coach assignments will be made by December 14. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of January 10-11, 2026, with top teams moving on to the playoffs the following weekend.

Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!

TF2Maps.net 72 Hour Jam 2025

November 25, 2025



It’s the month before Smissmas, and TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!

They're returning to support their friends over at Doctors Without Borders. Anyone who donates $5 or more to the drive before January 14 is eligible to receive this year’s in-game charity medal. Click here to donate!

Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 19, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork… Anything goes as long as it's related to Team Fortress 2!

For more information, check out the thread on TF2Maps or join the TF2Maps Discord.

Jam on!

ÜBERFEST 2025

November 20, 2025


(Image credit: and axl)

The chilly months are approaching which can only mean one thing, it's time to return to Germany for the annual celebration of European 6v6 at ÜBERFEST 2025!

Fortunately you needn't leave the comfort of your warm homes to receive this splendorous display of high octane sportsmanship as, for the first time, the action comes to you live from both KritzKast's YouTube and Twitch channels!

Tune in for 3 full days of action from Friday, November 21st, @ 13:00 CET (7 am EST) until Sunday to see your favorite casters and teams at 1337 Camp, Stuttgart. They duke it out to scoop up their share of the €2500 prize pool and to hoist aloft the impressively shiny trophy!

Keep an eye out for the ÜBERFEST Propaganda contest winning posters on the live stream!

United Dodgeball League 2025

November 03, 2025


(Image credit: Metacloud)

United Dodgeball League is proud to announce a new season of dodgeball, this time with 2v2 action! The tournament will have a prizepool of 600 keys and will have medals up for grabs for both participants and players that place.

The tournament will run for three weeks with matches being Swiss style until the playoffs, which will be single elimination. Signups will open on November 10th and close November 25th. The tournament will run from November 26th until December 14th. Don't miss your chance!

Visit their website and Discord for more info!

Important Links:




Team Fortress 2 Update Released

October 31, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Reverted recent Thermal Thruster change

Team Fortress 2 Update Released

October 31, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted recent Thermal Thruster change

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