Team Fortress 2 Update Released

January 11, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added Loch-n-Load kill icon.
  • Added the mini-sentry kill icon.
  • Fixed the Kritzkrieg charge deployed sound getting stuck on.
  • Fixed the Heavy's fists not playing the critical hit animation.
  • Item Whitelist improvements by request:
    • The "mp_tournament_restart" command will now force the whitelist to reload.
    • Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist.
    • Setting a specific item to "1" or "0" will override the whitelist/blacklist default.

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

January 08, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added the "Server can execute" flag to the “r_cleardecals” command.
  • Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
  • Fixed a crash on exit for Mac clients.

Team Fortress 2
  • Added community submitted kill icons.
  • Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
  • Fixed the attack animation not always playing correctly for Your Eternal Reward.
  • Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
  • Fixed a broken texture on the Flipped Trilby.
  • Updated the material for the Jag.
  • Community Request
    • Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
    • Added the "Server can execute" flag to the “firstperson” and “thirdperson” commands.

Have at 'em, lads!

January 07, 2011

<a href="http://eoreality.net/events"><img src="http://endofreality.net/pubvsproimg/main.png" width="430" height="226" border="0"></a><

Couple of quick community updates:<ul>
<li>The <a href="http://eoreality.net/events">Pubs vs Pros Winter Wasteland</a> is almost upon us. Once again, 6 pro TF2 players will take on a team of 9 pub players. With <a href="http://www.tgbf.tv/">TGBF.tv</a> doing the shoutcasting, it's sure to be an entertaining match. Head over to the <a href="http://eoreality.net/events">event page</a> to find out when and how you can catch it. You can also find more info in this <a href="http://forums.steampowered.com/forums/showthread.php?t=1686012">forum thread</a>. Good luck to all the players!</li>
<li><a href="http://www.youtube.com/show/extelevision?s=1">eXtelevision</a> has also posted its coverage of ETF2L's Highlander Mix-up. If you haven't already, make sure you check out the <a href="http://www.youtube.com/watch?v=cCIP1Z-m7EQ&hd=1">Badwater</a> and <a href="http://www.youtube.com/watch?v=UdM0HYT07Rk">Granary</a> matches.</li>
</ul>

Have at 'em, lads!

January 07, 2011

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Couple of quick community updates:

  • The Pubs vs Pros Winter Wasteland is almost upon us. Once again, 6 pro TF2 players will take on a team of 9 pub players. With TGBF.tv doing the shoutcasting, it's sure to be an entertaining match. Head over to the event page to find out when and how you can catch it. You can also find more info in this forum thread. Good luck to all the players!
  • eXtelevision has also posted its coverage of ETF2L's Highlander Mix-up. If you haven't already, make sure you check out the Badwater and Granary matches.


Team Fortress 2 Update Released

January 04, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit related to The Amputator.
  • Duel result notifications now show the winner's Steam avatar.
  • Fixed the alpha channel for CP_Yukon's donation stamp.
  • Fixed a client crash caused by overflowing the audio buffer.
  • The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable.
  • Stock TF2 weapons with custom names or descriptions are now gift-wrappable.
  • Updated DeGroot Keep to fix a problem with missing models.
  • Fixed a server takeover exploit related to point_servercommand entities.
  • Fixed an exploit that allowed servers to circumvent the restrictions on commands they're allowed to force clients to issue.
  • Festive Winter Keys have been changed to regular MannCo Crate keys.

Back to the drawing board, genius!

January 04, 2011

One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the <a href="http://wiki.teamfortress.com/wiki/Main_Page">Official TF2 Wiki</a> have already found it and started <a href="http://wiki.teamfortress.com/wiki/Item_testing">documenting the system</a>, but we wanted to provide some more information on what's there, and where we're going with it.

There are two main steps to making items that we think need addressing:
<ul>
<li>Building the MDL file.</li>
<li>Testing the item in-game.</li>
</ul> The item testing system covered in this post is focused on the latter, but we're working on another tool that'll make the first step much easier too, and we'll talk about that when it's closer to release.

Read the full blog post <a href="http://www.teamfortress.com/post.php?id=4850&p=1">here</a>.

Back to the drawing board, genius!

January 04, 2011

One of the requests we've gotten from community item contributors has been for an easier way to test their creations. We're pleased to announce that last friday's update included a beta version of our new item testing system. Some folks over at the Official TF2 Wiki have already found it and started documenting the system, but we wanted to provide some more information on what's there, and where we're going with it.

There are two main steps to making items that we think need addressing:

  • Building the MDL file.
  • Testing the item in-game.
The item testing system covered in this post is focused on the latter, but we're working on another tool that'll make the first step much easier too, and we'll talk about that when it's closer to release.

Read the full blog post here.

This Weekend Only!

January 01, 2011

Certain uncomfortable international treaties have expired allowing us to bring you a WEEKEND PAINT SALE that's sure to enrage the Bavarian anti-paint lobby. It's going on now inside Team Fortress 2. During this New Year's weekend you can get most hat paints for half off, black and white paint is available on the store for a limited time, and name tags and description tags are also on sale!

This Weekend Only!

January 01, 2011

Certain uncomfortable international treaties have expired allowing us to bring you a WEEKEND PAINT SALE that's sure to enrage the Bavarian anti-paint lobby. It's going on now inside Team Fortress 2. During this New Year's weekend you can get most hat paints for half off, black and white paint is available on the store for a limited time, and name tags and description tags are also on sale!

Team Fortress 2 Update Released

December 23, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • The Blighted Beak is now a misc slot item.
  • The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.
  • The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
  • Duel fixes:
    • Duels can no longer be initiated when the round is not fully running.
    • If you challenge someone that has already challenged you, the duel is automatically accepted.
    • Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
    • Duels are now refunded if a server plugin forces a participant to switch teams.
  • Loading screen:
    • Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
    • Shows your personal stats whenever it's not showing the duel leaderboard.
  • Custom hitsounds:
    • Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
    • Can now be used under sv_pure 1/2.
  • Improved performance on Degroot Keep.
  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
  • Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
  • Fixed a bug in the Kritzkrieg’s animations.
  • Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
  • Fixed painting issues in several of the Australian Christmas hats.
  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)

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