Engineer Update: Day Two

July 07, 2010

Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?

<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/wrangler.jpg" width="420" height="349" border="0"></a>

Day Two of the Engineer Update brings the engineering faithful <a href="http://www.teamfortress.com/engineerupdate">The Wrangler</a>, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and <a href="http://www.teamfortress.com/engineerupdate/wrenchlog">25 shiny, super-rare wrenches</a> from our quickly-dwindling supply.

Note: To ensure everyone gets the chance to pull the lever, we've increased the <a href="http://www.teamfortress.com/post.php?id=3727&p=1">weekly item drop limit</a> for this week only. So if you thought you'd hit your item cap, think again!

Engineer Update: Day Two

July 07, 2010

Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?



Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.

Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!

Engineer Update: Day One

July 06, 2010

<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/engyupdate.jpg" width="420" height="248" border="0"></a>

Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have <strong>shiny new ultra-rare golden wrenches</strong> that they can keep. For a weekend? No. For a <strong>lifetime</strong>. Eat it, drift-racers. Eat <strong>all</strong> of it.

Luckily for you wrenchless unfortunates, there's still time to get one. A further <strong><a href="http://www.teamfortress.com/engineerupdate/wrenchlog/">75 golden wrenches</a></strong> can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting <a href="http://www.teamfortress.com/engineerupdate/">Frontier Justice,</a>, is currently on display)—with all of this culminating in the long-awaited <strong>Engineer Update</strong> this Thursday!

*<i>Note that we've disabled the Smelt Reclaimed Metal & Smelt Refined Metal recipes. They'll work again once the Engineer Update goes live.</i>

Engineer Update: Day One

July 06, 2010



Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have shiny new ultra-rare golden wrenches that they can keep. For a weekend? No. For a lifetime. Eat it, drift-racers. Eat all of it.

Luckily for you wrenchless unfortunates, there's still time to get one. A further 75 golden wrenches can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting Frontier Justice,, is currently on display)—with all of this culminating in the long-awaited Engineer Update this Thursday!

*Note that we've disabled the Smelt Reclaimed Metal & Smelt Refined Metal recipes. They'll work again once the Engineer Update goes live.

link

July 05, 2010

<a href="http://www.teamfortress.com/engineerupdate">alsdkfjsdalfkjsadl;kfj</a>

Loose Canon

July 02, 2010

Since our <a href="http://www.teamfortress.com/macupdate/">announcement</a> of Team Fortress 2 on the Mac, we've received literally thousands of emails from over seven people, curious as to how the <a href="http://www.teamfortress.com/macupdate/comic/">Apple comic</a> shown in the update fits into the ongoing TF saga. Did Saxton Hale really buy the Apple company? Can Heavy's gun actually shoot email bullets now? Who was that mysterious figure? And why were Valve's lawyers so insistent that he remain mysterious?

Some good questions. Good enough, anyway, that when we angrily confronted our writers with them, they got that look animals get when they're walking across a road in the middle of the night, headlights appear, and they realize they're about to lose their jobs. Following a frantic search through the internet for fancy excuse words, they came up with an answer.

Apparently the Apple comic was <strong>non-canon</strong>. Think of it like a "commercial". Then imagine yourself removing the quote marks around "commercial", because it was a commercial. "Ah, now I get it," you're saying. Just in case you're lying, here's another example: Say Team Fortress was Hercules. Our class updates would be all of those times that Hercules fought gorgons or suplexed an evil king into a mountain. The Apple update would be like the time Hercules enjoyed a jalapeño popper platter at Applebees.

<a href="http://www.teamfortress.com/loosecanon"><img src="http://www.teamfortress.com/images/posts/engy_comic.jpg" width="420" height="193" border="0"></a>

Since this announcement creates a canon-shaped void in the lives of TF2's biggest story fans—our writers—we let them "imagineer" (their words) an <a href="http://www.teamfortress.com/loosecanon">epic Engineer story spanning three generations</a>.

Loose Canon

July 02, 2010

Since our announcement of Team Fortress 2 on the Mac, we've received literally thousands of emails from over seven people, curious as to how the Apple comic shown in the update fits into the ongoing TF saga. Did Saxton Hale really buy the Apple company? Can Heavy's gun actually shoot email bullets now? Who was that mysterious figure? And why were Valve's lawyers so insistent that he remain mysterious?

Some good questions. Good enough, anyway, that when we angrily confronted our writers with them, they got that look animals get when they're walking across a road in the middle of the night, headlights appear, and they realize they're about to lose their jobs. Following a frantic search through the internet for fancy excuse words, they came up with an answer.

Apparently the Apple comic was non-canon. Think of it like a "commercial". Then imagine yourself removing the quote marks around "commercial", because it was a commercial. "Ah, now I get it," you're saying. Just in case you're lying, here's another example: Say Team Fortress was Hercules. Our class updates would be all of those times that Hercules fought gorgons or suplexed an evil king into a mountain. The Apple update would be like the time Hercules enjoyed a jalapeño popper platter at Applebees.



Since this announcement creates a canon-shaped void in the lives of TF2's biggest story fans—our writers—we let them "imagineer" (their words) an epic Engineer story spanning three generations.

Steam Web APIs

July 02, 2010

<a href="http://steamcommunity.com/dev"><img src="http://www.teamfortress.com/images/posts/stockphoto.jpg" width="420" height="279" border="0"></a>

The item system in Team Fortress 2 generates a ton of data. Up to this point we've provided access to this data through some hacked-together scripts that, frankly, were old and creaky before they went live. Ah, but now...

Pow! Shiny new web APIs that are officially supported. (Find out how to use them <a href="http://steamcommunity.com/dev">here</a>.) This new system comes with a few new features:

<ul>
<li>Output can now be provided as JSON, XML, or VDF (Key Values)</li>
<li>The current item schema is available as an API call, so you don't have to dig items_game.txt out of a patched client</li>
<li>It is much easier for us to add new APIs with the new system, so it should happen more often</li>
</ul>

For now, the old system will continue to run, and all applications built on it will continue to work. A word of warning, though: At some point down the road we will turn it off. So if you're using it, please give the new Steam Web APIs a try.

Steam Web APIs

July 02, 2010



The item system in Team Fortress 2 generates a ton of data. Up to this point we've provided access to this data through some hacked-together scripts that, frankly, were old and creaky before they went live. Ah, but now...

Pow! Shiny new web APIs that are officially supported. (Find out how to use them here.) This new system comes with a few new features:


  • Output can now be provided as JSON, XML, or VDF (Key Values)
  • The current item schema is available as an API call, so you don't have to dig items_game.txt out of a patched client
  • It is much easier for us to add new APIs with the new system, so it should happen more often


For now, the old system will continue to run, and all applications built on it will continue to work. A word of warning, though: At some point down the road we will turn it off. So if you're using it, please give the new Steam Web APIs a try.

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