Wow, you guys are GOOD

June 10, 2010

<a href="http://www.teamfortress.com/macupdate"><img src="http://www.teamfortress.com/images/posts/its_here.jpg" width="420" height="236" border="0"></a>

We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. <a href="http://www.teamfortress.com/macupdate" class="standardLink">Team Fortress 2's available on the Mac now</a>.

Or is it?

No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.

As part of the celebration, <a href="http://store.steampowered.com/app/440/#weekend" class="standardLink">TF2 will be FREE to play all weekend</a>, and 50% off to purchase. We've also got a <a href="http://www.teamfortress.com/macupdate/earbuds" class="standardLink">little treat</a> for anybody logging into the game from a Mac.

Wow, you guys are GOOD

June 10, 2010



We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. Team Fortress 2's available on the Mac now.

Or is it?

No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.

As part of the celebration, TF2 will be FREE to play all weekend, and 50% off to purchase. We've also got a little treat for anybody logging into the game from a Mac.

Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released

June 10, 2010

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Made several changes that improve stability for clients running low on addressable memory.
  • Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2
  • Added Mac support.
  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
  • Added community submitted gameplay tips
  • Community Requests:
    • Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
    • Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
    • Added "ExtinguishPlayer" input to tf_player for map makers.

Counter-Strike: Source Beta
  • Fixed "wade" water sound not playing correctly on maps like Chateau.
  • Updated the scoreboard:
    • Fixed to scale correctly in 5:4 resolution.
    • Fixed so it can be closed during intermission
    • Reduced font size to accommodate seeing 16 players per side.
  • Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
  • Fixed issue with round end panel blocking the view of the game.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
  • Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
  • Fixed mapcycle.txt skipping over several entries in the list.
  • Fixed console warnings about missing materials.
  • Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
  • Fixed issue that made the FINISHER achievement impossible to get.
  • Fixed ai_test_los crashing the server.
  • Fixed the chat window so it no longer renders over scoreboard.
  • Fixed MVPs not being cleared when sv_nomvp is set to 1.
  • Marked mat_showlowresimage as a cheat command.
  • Updated several strings to be gender neutral.
  • The large radar is now disabled when freeze cam is active.
  • Achievements dialog changes:
    • Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
    • The Achievements dialog is now closed if you have it open and switch to a lower resolution.
  • Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
  • Added a priority order for displaying win conditions when multiple win conditions are set.
    • If timelimit exists and is not 0, then show timelimit.
    • If timelimit does not exist, show maxrounds if not 0.
    • If both timelimit and maxrounds are 0, show winlimit.
    • If timelimit, maxrounds, and winlimit are all 0, show nothing.

Tomorrow.

June 10, 2010

<a href="http://www.teamfortress.com/images/posts/tomorrow_large.png"><img src="http://www.teamfortress.com/images/posts/tomorrow.png" width="420" height="236" border="0"></a>

Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."

Not today. But tomorrow. BIG THINGS. Stay tuned...

Tomorrow.

June 10, 2010



Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."

Not today. But tomorrow. BIG THINGS. Stay tuned...

Team Fortress 2 Update Released

May 28, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed the community submitted deathnotice icons for the community submitted weapons

Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released

May 28, 2010

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GameUI
  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

Server Browser
  • Fixed a crash caused by leaving the server browser open while playing.

Engine
  • Added client/server version check on client connect.
  • Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Added avatar images to the scoreboards.
  • Added stats report to scoreboard to show whether a server has stats enabled or not.
  • Fixed achievement tab so it now updates at the time you earn an achievement.
  • Fixed bug causing achievements to be listed as earned in July 2009.
  • Fixed issue where you couldn’t chat during intermission.
  • Fixed player stutter while moving in water.
  • Fixed player stutter when running into other players.
  • Fixed issue that caused footsteps to play when walking.
  • Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
  • Fixed grenade velocity problems.
  • Updated a few audio effects.
  • Updated scoreboard
    • Changed layout to make it more readable.
    • Changed scoreboard opacity to make the action behind it more readable.
    • Supports Unicode and lowercase letters.
    • Grayed out the names of dead players.

Team Fortress 2
  • Added community submitted deathnotice icons for the community submitted weapons.
  • Changed the deathnotice text color to use black instead of white when the local player is involved.
  • Fixed domination/revenge messages not using team colors for the player names.
  • Fixed an issue where sequences with an activity weight of 0 never get selected.
  • Updated Koth_Nucleus:
    • Changed side spawn exits to prevent sniping from inside the spawn door.
    • Fixed graphical glitch on platform floor.
    • Fixed blue-colored models in RED area.
  • Updated Tc_Hydro:
    • Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
    • Fixed various nobuild and playerclip issues reported by the community.
    • Removed logic that reduced spawn times based on roundtime.

Danke, my hard-hatted friend!

May 24, 2010

<a href="http://www.polycount.com/team-fortress-2-polycount-pack/"><img src="http://www.teamfortress.com/images/posts/polycount.jpg" width="420" height="188" border="0"></a>

After slaving away for over a year, the fine folks at <a href="http://www.polycount.com/" class="standardLink">Polycount</a> have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.

At any rate, to help celebrate, we've teamed up with them to run <a href="http://www.polycount.com/team-fortress-2-polycount-pack/" class="standardLink">The Polycount Pack</a> contest. Whether you're a modeler who's submitted work to the <a href="http://www.teamfortress.com/contribute/" class="standardLink">Contribute page</a> already, or a beginner looking for a great community to give you useful feedback, this contest is the thing you're looking for.

And guess what: If you're not a modeler, you're even <i>luckier</i>. Why? You don't have to do <strong>anything at all</strong>, and you'll still be getting free content from <del>suckers</del> your fellow players.

Remember, if you see someone carrying one of these "self-made" items, make sure you thank them for their work! (But then, of course, shoot them.)

Danke, my hard-hatted friend!

May 24, 2010



After slaving away for over a year, the fine folks at Polycount have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.

At any rate, to help celebrate, we've teamed up with them to run The Polycount Pack contest. Whether you're a modeler who's submitted work to the Contribute page already, or a beginner looking for a great community to give you useful feedback, this contest is the thing you're looking for.

And guess what: If you're not a modeler, you're even luckier. Why? You don't have to do anything at all, and you'll still be getting free content from <del>suckers</del> your fellow players.

Remember, if you see someone carrying one of these "self-made" items, make sure you thank them for their work! (But then, of course, shoot them.)

Team Fortress 2 Update Released

May 21, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Moved the "Whiskered Gentleman" to the Misc loadout slot