Team Fortress 2 Updates Released
July 10, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer
- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
- Fixed a bug where players would go into reference poses when switching classes while carrying a building.
- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
- The amount of revenge crits a player can have at one time is now capped at 35.
- The Wrangler no longer shows the shotgun's ammo count.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
- Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed a crash in the control point progress bar.
- Fixed a server crash in the player death code, related to building carrying.
- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
- Achievement fixes:
- The "Rio Grind" achievement limit is now correctly set to 50.
- Fixed a typo in Six-String Stinger achievement name.
- Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
- Fixed getting the Six-String Stinger achievement without playing the guitar.
- Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
- The "Rio Grind" achievement limit is now correctly set to 50.
- Missed notes from yesterday's release:
- New response rules and sounds added for some classes
- New response rules and sounds added for some classes
Team Fortress 2 Updates Released
July 09, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed missing class descriptions on the class menu blackboard.
- Fixed a server crash related to carrying buildings.
- Fixed a HUD element issue in DX8.
Engineer Update is Here!
July 09, 2010
Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/gunslinger.jpg" width="420" height="337" border="0"></a><br />
<a href="http://www.teamfortress.com/engineerupdate/">The final day of the Engineer Update</a> unveils the Gunslinger, a mechanical stump-mounted monstrosity; "Thunder Mountain", the most awesomely named of our Valve-created Payload Maps.
Stop reading. Go play!
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/gunslinger.jpg" width="420" height="337" border="0"></a><br />
<a href="http://www.teamfortress.com/engineerupdate/">The final day of the Engineer Update</a> unveils the Gunslinger, a mechanical stump-mounted monstrosity; "Thunder Mountain", the most awesomely named of our Valve-created Payload Maps.
Stop reading. Go play!
Engineer Update is Here!
July 09, 2010
Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.

The final day of the Engineer Update unveils the Gunslinger, a mechanical stump-mounted monstrosity; "Thunder Mountain", the most awesomely named of our Valve-created Payload Maps.
Stop reading. Go play!

The final day of the Engineer Update unveils the Gunslinger, a mechanical stump-mounted monstrosity; "Thunder Mountain", the most awesomely named of our Valve-created Payload Maps.
Stop reading. Go play!
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
July 09, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Team Fortress 2
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- ColdFront, a community built Capture Point map.
- Thunder Mountain, a 3 stage Payload map.
- Item tuning:
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- Added better feedback sound for Pyros on when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Engineer Update: Day Three
July 08, 2010
Quick: Name someone whose body of work is a testament to the indomitability of the human spirit; whose strength and moral guidance informs your every decision; and who starred in one of the Police Academy movies.
Okay, and who isn't Steve Gutenberg.
Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!
Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/hightower.jpg" width="420" height="319" border="0"></a><
Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of themplus a community-made surprise.
Okay, and who isn't Steve Gutenberg.
Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!
Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/hightower.jpg" width="420" height="319" border="0"></a><
Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of themplus a community-made surprise.
Engineer Update: Day Three
July 08, 2010
Quick: Name someone whose body of work is a testament to the indomitability of the human spirit; whose strength and moral guidance informs your every decision; and who starred in one of the Police Academy movies.
Okay, and who isn't Steve Gutenberg.
Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!
Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.
<
Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of themplus a community-made surprise.
Okay, and who isn't Steve Gutenberg.
Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!
Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.

Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of themplus a community-made surprise.
Counter-Strike: Source and Team Fortress 2 Update Released
July 07, 2010
Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Counter-Strike: Source
Team Fortress 2
Counter-Strike: Source
- Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.
Team Fortress 2
- Fixed a Mac client crash that occurs when joining a server
Engineer Update: Day Two
July 07, 2010
Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/wrangler.jpg" width="420" height="349" border="0"></a>
Day Two of the Engineer Update brings the engineering faithful <a href="http://www.teamfortress.com/engineerupdate">The Wrangler</a>, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and <a href="http://www.teamfortress.com/engineerupdate/wrenchlog">25 shiny, super-rare wrenches</a> from our quickly-dwindling supply.
Note: To ensure everyone gets the chance to pull the lever, we've increased the <a href="http://www.teamfortress.com/post.php?id=3727&p=1">weekly item drop limit</a> for this week only. So if you thought you'd hit your item cap, think again!
<a href="http://www.teamfortress.com/engineerupdate"><img src="http://www.teamfortress.com/images/posts/wrangler.jpg" width="420" height="349" border="0"></a>
Day Two of the Engineer Update brings the engineering faithful <a href="http://www.teamfortress.com/engineerupdate">The Wrangler</a>, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and <a href="http://www.teamfortress.com/engineerupdate/wrenchlog">25 shiny, super-rare wrenches</a> from our quickly-dwindling supply.
Note: To ensure everyone gets the chance to pull the lever, we've increased the <a href="http://www.teamfortress.com/post.php?id=3727&p=1">weekly item drop limit</a> for this week only. So if you thought you'd hit your item cap, think again!
Engineer Update: Day Two
July 07, 2010
Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?

Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.
Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!

Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.
Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!