Team Fortress 2 Update Released
September 30, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Engine (CS:S, DoD:S, TF2, HL2:DM)
Other Games
Team Fortress 2
- Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Additional TF2 features
- Added new auto-team-scramble system:
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
- Server browser tweaks
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- Added new auto-team-scramble system:
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- Heavy achievement "Krazy Ivan" changed to 50 from 100.
- Medic achievement "Consultation" changed to 3 from 5.
- Medic achievement "Peer Review" changed to 10 from 50.
- Medic achievement "Placebo Effect" changed to 2 from from 5.
- Medic achievement "FYI I am A Medic" changed to 1 from 5.
- Medic achievement "Family Practice" changed to 5 from 10.
- Soldier achievement "Geneva Contravention" changed to 3 from 5.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
- Demoman achievement "The Stickening" changed to 3 from 5.
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
Other Games
- Half-Life 2: Deathmatch
- Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
- Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
Bidwell's Big Plan
September 30, 2010
<a href="http://www.teamfortress.com/bidwells_big_plan/"><img src="http://www.teamfortress.com/images/posts/saxton_smash.jpg" width="420" height="485" border="0"></a>
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Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 21, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Source Engine Changes (CS:S, DoD:S, TF2)
- Optimizations to multi-core rendering
- Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1s memory manager. The current engine manages memory in a way that doesnt need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
- Fixed an exploit that allowed people to send fake VAC messages to clients
Team Fortress 2 Update Released
September 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2)
Team Fortress 2
Engine (CS:S, DoD:S, TF2)
- Fixed clients locking up while attempting to load the game and re-enabled signature checking
Team Fortress 2
- Fixed a case where some items would display an empty string for their name
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 09, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled signature checking to determine if it's the source of some reported launch issues
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
September 08, 2010
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike: Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
- Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.
Team Fortress 2 Update Released
September 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2)
Team Fortress 2
Engine (CS:S, DoD:S, TF2)
- Fixed a server crash caused by spamming the server with invalid rcon passwords
Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting
The Highlander Mix-Up Match is HERE!
September 02, 2010
<a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/"><img src="http://www.teamfortress.com/images/posts/ETF2L_small.png" width="420" height="145" border="0"></a>
Just a quick heads up: <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">our exhibition match</a> with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">the ETF2L page</a> to see how you can watch the fun.
Just a quick heads up: <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">our exhibition match</a> with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to <a href="http://etf2l.org/2010/09/02/the-highlander-mix-up-match/">the ETF2L page</a> to see how you can watch the fun.
The Highlander Mix-Up Match is HERE!
September 02, 2010

Just a quick heads up: our exhibition match with pros and pubbers is going to begin shortly. If we're being honest, we're 10% excited, 90% terrified. You should also be terrified, because our usual MO is to take notes of everything that happens during a match, then make changes to the game in bitter, small-minded retaliation. If Dave Riller can't kill someone because they're hiding behind a wall? Guess what? That wall's toast in tomorrow's patch. And if I get killed by too many Scouts, then there'll be no more Scouts, in any game, ever. Double jumps will be a fond memory in your grandad's head. Trust us on this. We have connections at Nintendo. Mario will develop a sudden desire to wear lead weighted boots.
Head over to the ETF2L page to see how you can watch the fun.
