Your Mac Questions Answered
March 10, 2010
<a href="http://www.teamfortress.com/images/posts/mailstorm_large".jpg><img src="http://www.teamfortress.com/images/posts/mailstorm.jpg" width="420" height="525" border="0"></a>
Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It <i>is</i> true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
<strong>Q: I own TF2 on the PC. Do I have to buy it again on the Mac?</strong>
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
<strong>Q: Is it just some crappy emulated version of TF2?</strong>
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
<strong>Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.</strong>
A: Mac and PC users <strong>will</strong> all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It <i>is</i> true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
<strong>Q: I own TF2 on the PC. Do I have to buy it again on the Mac?</strong>
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
<strong>Q: Is it just some crappy emulated version of TF2?</strong>
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
<strong>Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.</strong>
A: Mac and PC users <strong>will</strong> all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Your Mac Questions Answered
March 10, 2010

Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It is true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
Q: I own TF2 on the PC. Do I have to buy it again on the Mac?
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
Q: Is it just some crappy emulated version of TF2?
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.
A: Mac and PC users will all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Team Fortress 2 Update Released
February 24, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Team Fortress 2
Engine
- Fixed servers with bots reporting incorrect player numbers
Team Fortress 2
- Fixed pipebombs not colliding correctly with players
Team Fortress 2 Update Released
February 23, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Team Fortress 2
Engine
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone
Propaganda Contest Runners-Up!
February 03, 2010
As the Administrator mentioned last week, we've sorted through the 11,000 submissions to the Propaganda contest and picked some of our favorites from the frankly jaw-dropping number of first-rate entries. Scroll and enjoy! (Oh, and to the runner-up winners below: Keep an eye peeled for an email from us so you can claim a little something for all your hard work.)
<a href="http://www.teamfortress.com/post.php?id=3391">View the runner-ups</a>
<a href="http://www.teamfortress.com/post.php?id=3391">View the runner-ups</a>
Propaganda Contest Runners-Up!
February 03, 2010
As the Administrator mentioned last week, we've sorted through the 11,000 submissions to the Propaganda contest and picked some of our favorites from the frankly jaw-dropping number of first-rate entries. Scroll and enjoy! (Oh, and to the runner-up winners below: Keep an eye peeled for an email from us so you can claim a little something for all your hard work.)
View the runner-ups
View the runner-ups
Better Late Than Never
January 26, 2010
In the latest update, we've <i>finally</i> fixed the Double Crouch Jump buga longstanding issue involving Scout not being able to double crouch jump without looking like his legs are made of raw bacon strips held up in a wind tunnel:
<a href="http://www.teamfortress.com/images/posts/crazylegs.jpg"><img src="http://www.teamfortress.com/images/posts/crazylegs_small.jpg" height="266" width="420" border="0"></a>
Throughout <i>Team Fortress 2's</i> years-long release and update cycle, many people have asked us, "Seriously, how could you guys not have fixed that yet?" The majority of these queries are directed to <i>TF2</i> animator Matthew Russell, who is technically responsible for fixing this kind of thing, and most of them pull no punches. "Is it because Matthew Russell is too stupid to fix it? Why would Valve even hire someone with a horseshoe-shaped divot in their skull?" is an email we see a lot. "Does Matthew Russell have a disease that makes him lazy?" is another popular one. An astonishing number of them are simply a .jpeg of Google Maps with Matt's house ominously circled. The rest could be summed up as a long, unbroken string of expletives and grammatically questionable racial slurs.
What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel. To be honest, Del's been a part of the Valve family for so long, we just didn't have the heart to fire him simply because his ailment had rendered him grossly incompetent at his own job. To be even more honest, we didn't have the heart to engage in a long verbal sparring match with Valve's legal team, who told us that under no circumstances could we fire Del.
Luckily, things have a funny way of working themselves out for the best. Del was hit by a bus this morning, and our new mocap guy, Phil, is a sharp, enthusiastic go-getter with a functioning skeleton. Jump forward an hour, and here we are with an upgrade that finally addresses the Double Crouch Jump bug that has long plagued the Scout-playing faithful. Enjoy, and in the words of animator Matthew Russell, "Anyone wants me, I'm gonna snag a couple z's in the server room. If Newell asks, one of my kids has chicken pox again."
In non-crazy-legs-related news, our friends at TF2maps.net have just finished up their <a href="http://swamp.tf2maps.net/" class="standardLink">Swamp Theme expansion</a>. Head on over and download it today.
<a href="http://www.teamfortress.com/images/posts/crazylegs.jpg"><img src="http://www.teamfortress.com/images/posts/crazylegs_small.jpg" height="266" width="420" border="0"></a>
Throughout <i>Team Fortress 2's</i> years-long release and update cycle, many people have asked us, "Seriously, how could you guys not have fixed that yet?" The majority of these queries are directed to <i>TF2</i> animator Matthew Russell, who is technically responsible for fixing this kind of thing, and most of them pull no punches. "Is it because Matthew Russell is too stupid to fix it? Why would Valve even hire someone with a horseshoe-shaped divot in their skull?" is an email we see a lot. "Does Matthew Russell have a disease that makes him lazy?" is another popular one. An astonishing number of them are simply a .jpeg of Google Maps with Matt's house ominously circled. The rest could be summed up as a long, unbroken string of expletives and grammatically questionable racial slurs.
What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel. To be honest, Del's been a part of the Valve family for so long, we just didn't have the heart to fire him simply because his ailment had rendered him grossly incompetent at his own job. To be even more honest, we didn't have the heart to engage in a long verbal sparring match with Valve's legal team, who told us that under no circumstances could we fire Del.
Luckily, things have a funny way of working themselves out for the best. Del was hit by a bus this morning, and our new mocap guy, Phil, is a sharp, enthusiastic go-getter with a functioning skeleton. Jump forward an hour, and here we are with an upgrade that finally addresses the Double Crouch Jump bug that has long plagued the Scout-playing faithful. Enjoy, and in the words of animator Matthew Russell, "Anyone wants me, I'm gonna snag a couple z's in the server room. If Newell asks, one of my kids has chicken pox again."
In non-crazy-legs-related news, our friends at TF2maps.net have just finished up their <a href="http://swamp.tf2maps.net/" class="standardLink">Swamp Theme expansion</a>. Head on over and download it today.
Better Late Than Never
January 26, 2010
In the latest update, we've finally fixed the Double Crouch Jump buga longstanding issue involving Scout not being able to double crouch jump without looking like his legs are made of raw bacon strips held up in a wind tunnel:

Throughout Team Fortress 2's years-long release and update cycle, many people have asked us, "Seriously, how could you guys not have fixed that yet?" The majority of these queries are directed to TF2 animator Matthew Russell, who is technically responsible for fixing this kind of thing, and most of them pull no punches. "Is it because Matthew Russell is too stupid to fix it? Why would Valve even hire someone with a horseshoe-shaped divot in their skull?" is an email we see a lot. "Does Matthew Russell have a disease that makes him lazy?" is another popular one. An astonishing number of them are simply a .jpeg of Google Maps with Matt's house ominously circled. The rest could be summed up as a long, unbroken string of expletives and grammatically questionable racial slurs.
What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel. To be honest, Del's been a part of the Valve family for so long, we just didn't have the heart to fire him simply because his ailment had rendered him grossly incompetent at his own job. To be even more honest, we didn't have the heart to engage in a long verbal sparring match with Valve's legal team, who told us that under no circumstances could we fire Del.
Luckily, things have a funny way of working themselves out for the best. Del was hit by a bus this morning, and our new mocap guy, Phil, is a sharp, enthusiastic go-getter with a functioning skeleton. Jump forward an hour, and here we are with an upgrade that finally addresses the Double Crouch Jump bug that has long plagued the Scout-playing faithful. Enjoy, and in the words of animator Matthew Russell, "Anyone wants me, I'm gonna snag a couple z's in the server room. If Newell asks, one of my kids has chicken pox again."
In non-crazy-legs-related news, our friends at TF2maps.net have just finished up their Swamp Theme expansion. Head on over and download it today.

Throughout Team Fortress 2's years-long release and update cycle, many people have asked us, "Seriously, how could you guys not have fixed that yet?" The majority of these queries are directed to TF2 animator Matthew Russell, who is technically responsible for fixing this kind of thing, and most of them pull no punches. "Is it because Matthew Russell is too stupid to fix it? Why would Valve even hire someone with a horseshoe-shaped divot in their skull?" is an email we see a lot. "Does Matthew Russell have a disease that makes him lazy?" is another popular one. An astonishing number of them are simply a .jpeg of Google Maps with Matt's house ominously circled. The rest could be summed up as a long, unbroken string of expletives and grammatically questionable racial slurs.
What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel. To be honest, Del's been a part of the Valve family for so long, we just didn't have the heart to fire him simply because his ailment had rendered him grossly incompetent at his own job. To be even more honest, we didn't have the heart to engage in a long verbal sparring match with Valve's legal team, who told us that under no circumstances could we fire Del.
Luckily, things have a funny way of working themselves out for the best. Del was hit by a bus this morning, and our new mocap guy, Phil, is a sharp, enthusiastic go-getter with a functioning skeleton. Jump forward an hour, and here we are with an upgrade that finally addresses the Double Crouch Jump bug that has long plagued the Scout-playing faithful. Enjoy, and in the words of animator Matthew Russell, "Anyone wants me, I'm gonna snag a couple z's in the server room. If Newell asks, one of my kids has chicken pox again."
In non-crazy-legs-related news, our friends at TF2maps.net have just finished up their Swamp Theme expansion. Head on over and download it today.
Yo, a little help here?
January 14, 2010
<a href="http://www.teamfortress.com/contribute/"><img src="http://www.teamfortress.com/images/posts/contribute.jpg" width="420" height="324" border="0"></a>
Today we're unveiling the TF2 <a href="http://www.teamfortress.com/contribute/" class="standardLink">Contribution site</a>. This nifty site will allow anyone who's made a custom piece of TF2 content to submit it to us, with a view to it appearing in-game. Many of you have been building fantastic TF2 work for a while now, and we wanted a way for you to get it in front of all TF2 players, and for everyone to see that you were the one that built it.
Also, we've now added an official feed for harvesting TF2 inventory data for all the folks out there building nifty web pages around items. Technical details are as follows:
<ul>
<li>The TF2 client installation now includes <strong>tf\scripts\items\items_game.txt</strong>. This is the item dictionary most of you have been working with for a while now.</li>
<li>A JSON feed describing the TF2 items in an account can be reached at this URL: <strong>http://steamcommunity.com/id/<steamID or vanity URL>/tfitems?json=1</strong></li>
</ul>
Use the definition indices for item types, attribute types, and quality levels in the JSON feed to index into the <strong>items_game.txt</strong> dictionary, and you're good to go. Note that it will respect the privacy settings on steam profiles, so it won't report the inventories of players who've marked the profile as private.
Today we're unveiling the TF2 <a href="http://www.teamfortress.com/contribute/" class="standardLink">Contribution site</a>. This nifty site will allow anyone who's made a custom piece of TF2 content to submit it to us, with a view to it appearing in-game. Many of you have been building fantastic TF2 work for a while now, and we wanted a way for you to get it in front of all TF2 players, and for everyone to see that you were the one that built it.
Also, we've now added an official feed for harvesting TF2 inventory data for all the folks out there building nifty web pages around items. Technical details are as follows:
<ul>
<li>The TF2 client installation now includes <strong>tf\scripts\items\items_game.txt</strong>. This is the item dictionary most of you have been working with for a while now.</li>
<li>A JSON feed describing the TF2 items in an account can be reached at this URL: <strong>http://steamcommunity.com/id/<steamID or vanity URL>/tfitems?json=1</strong></li>
</ul>
Use the definition indices for item types, attribute types, and quality levels in the JSON feed to index into the <strong>items_game.txt</strong> dictionary, and you're good to go. Note that it will respect the privacy settings on steam profiles, so it won't report the inventories of players who've marked the profile as private.
Yo, a little help here?
January 14, 2010

Today we're unveiling the TF2 Contribution site. This nifty site will allow anyone who's made a custom piece of TF2 content to submit it to us, with a view to it appearing in-game. Many of you have been building fantastic TF2 work for a while now, and we wanted a way for you to get it in front of all TF2 players, and for everyone to see that you were the one that built it.
Also, we've now added an official feed for harvesting TF2 inventory data for all the folks out there building nifty web pages around items. Technical details are as follows:
- The TF2 client installation now includes tf\scripts\items\items_game.txt. This is the item dictionary most of you have been working with for a while now.
- A JSON feed describing the TF2 items in an account can be reached at this URL: http://steamcommunity.com/id/<steamID or vanity URL>/tfitems?json=1
Use the definition indices for item types, attribute types, and quality levels in the JSON feed to index into the items_game.txt dictionary, and you're good to go. Note that it will respect the privacy settings on steam profiles, so it won't report the inventories of players who've marked the profile as private.