Team Fortress 2 Update Released
August 25, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Linux and Mac clients not being able to launch the game
Team Fortress 2 Update Released
August 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed rockets colliding with other projectiles and getting stuck in the world
- Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
- Fixed the Demoman not being able to equip The Grandmaster
- Fixed a bug where Professional Killstreak items were being displayed as Specialized
- Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
- Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
- Fixed character audio being cut short when characters clap during the Conga taunt
- Unusual taunts that are tradable can now be listed on the Steam Community Market
- The Classic can now accept Enemies Gibbed strange parts
- The Manmelter can now accept Allies Extinguished strange parts
- Added mp_spectators_restricted server convar
- Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
- Updated the HTML display in the MOTD to use shared Steam browser control
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
- Updated the localization files
- Updated pl_cactuscanyon
- Stage 1
- Reworked the geometry of the back stairwell route leading to the final cap
- Stage 3
- New design of back yard underpass area
- Added new building and route near the underpass
- New geometry for Red battlements and spawn exit by the first cap
- Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
- Reworked Red spawn exit by capture point 2
- Removed rocks and added a new structure by the final cart push
- Cart now takes longer to pass through the building at the end of
- Adjusted spawn times
- Adjusted Health and ammo packs
- New design of back yard underpass area
- Stage 1
Team Fortress 2 Update Released
August 14, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Added Crate #84 and Crate #85 to the drop list
- Added a new promo item
- Fixed a Mann vs. Machine dedicated server crash
- Fixed materials not refreshing correctly in the Steam Workshop item import tool
- Fixed a bug where cloaked Spies would be visible to some players
- Fixed an exploit where Engineers could build level 3 mini-sentries
- Updated the localization files
- Updated the backpack page buttons to indicate how many items the pages contain
- Updated Hammer to add a new Normal Mode for the Sculpt tool
- "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing
Team Fortress 2 Update Released
August 07, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2
- Removed rollback leading to the final capture point in stage 2
- Updated rd_asteroid
- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B robots
- Changed medium health kit near the C robots to a small health kit
- Removed "alert" from voice over lines that announce your team has dropped the reactor core
- Fixed missing patch overlay under small health near center bridge
- Widened left side spawn exit
Team Fortress 2 Update Released
July 31, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Fixed projectiles causing teleporter exits to detonate
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
- Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
- Fixed a bug related to orphaned marked for death particles
- Updated the target ID to be hidden while taunting
- Updated the Bolt Boy to have two styles like the Bonk Boy
- Updated the equip_regions for the Bonk Boy and the Bolt Boy
- Updated the materials for the Boo Balloon
- Updated pl_cactuscanyon
- Added stage 3
- Limited Red flanking route near cliff to Blu spawn in stage 1
- Added health and ammo inside underpass by Blu spawn in stage 1
- Adjusted spawn times in stage 2
- Adjusted health and ammo packs
- Added stage 3
- Updated rd_asteroid
- Mode changes
- Updated HUD layout
- Fixed a bug that would prevent players from picking up the reactor core
- Teams will now spawn 70% faster if their C robots are dead
- Updated HUD layout
- Map changes
- Fixed unbalanced ammo kits in Blu base near the vault
- Added flashing light in the vault that will activate when a player is stealing points
- Added larger one way glass windows to spawn exit doors
- Added small ammo pack to top of the stairs at the cave exit
- Shortened length of pipes in vents that require players to crouch
- Increased track length for A robots. This is to provide more angles of attack.
- Extended flat area near left spawn exit for Engineers to build teleporters
- Lowered the health for the A robots from 500 to 300
- Fixed a bug where the power supply would not disable the flashing alarms when it was captured
- Fixed unbalanced ammo kits in Blu base near the vault
- Mode changes
Team Fortress 2 Update Released
July 26, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the CTF HUD
- Fixed the CTF HUD not updating properly
Team Fortress 2 Update Released
July 25, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
- Redesigned the alternate window route over the choke point by stage 2 capture point 1
- Window overlooking second stage final capture point is now a doorway
- Removed stairs leading to back barn in stage 2 near final capture point
- Back alley behind water tank in stage 2 is now a 1-way drop down
- Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
- Fixed players building in spawn rooms
- Redesigned the alternate window route over the choke point by stage 2 capture point 1
- Updated beta map rd_asteroid
- Mode changes
- Players must steal at least 25 points before they can leave the vault with the reactor core
- Updated power core pick up sound
- Updated robot death effects and sounds
- Updated HUD layout
- Players must steal at least 25 points before they can leave the vault with the reactor core
- Map changes
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
- Widened play space near cave exit leading into large row of windows
- Added small ammo pack to underwater flank that leads to enemy reactor vault
- Added small health kit to staging area before the interior battlements
- Reduced ammo pack near vault from full to medium
- Added alcove near front door staging area
- Robots have been rearranged
- A robots now circle the staircase near the front door
- B robots now roam the interior bridge above the water
- A robots now circle the staircase near the front door
- Enabled flashing lights when a team's power reactor has been stolen
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements
- Widened glass tunnel flank doorway near C robots
- Increased attackers spawn time by 1 second
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Mode changes
Team Fortress 2 Update Released
July 18, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to particle effects
- Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
- Fixed the Festive Sapper not having a skin for the Blu team
- Added a new startup music track from Expiration Date
- Added a Headset style for the Greased Lightning
- Updated the Conga taunt to play sounds on the client instead of the server
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated beta map pl_cactuscanyon
- Redesign of the first half of stage 2. Blu team now pushes up the first hill
- Removed the death pit in the first barn building of stage 1
- Ammo increased in stage 2
- Fixed Red building in the spawn room of stage 2
- Redesign of the first half of stage 2. Blu team now pushes up the first hill
- Updated beta map rd_asteroid
- Mode changes
- Power Cores and Reactor Cores now add their point value to a team's score over time
- Reduced the rate at which points can be stolen from 15 per second to 10 per second
- Robots now heal 5 health per second to nearby friendly players
- The HUD has been reworked
- Inverted the layout to better represent the layout of the level
- Added progress bars to represent each team's score
- Potential point gains from stolen reactor cores are now visually represented on the score progress bars
- Thief icon now moves across the score board relative to the thief's position in the level
- Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
- Inverted the layout to better represent the layout of the level
- Added new strings to the win panel that explain why the team won
- Replaced the current "points being stolen" sound with a new sound
- Added better collision hulls to robot models
- Reworked robot skins to reduce similarity to the Ubercharged skin
- Sentry guns no longer target Ubercharged robots
- Power Cores and Reactor Cores now add their point value to a team's score over time
- Map changes
- Layout has been adjusted with the overall goal of improving visibility of teammates
- Removed spawn teleporter
- Reduced map size by removing the front lobby and cave sections
- Added terrain paths on the sides of the mid bridge
- Increased width of the mid bridge
- Removed doors that locked when A and B robots were active
- Robots have been rearranged:
- A robots now roam the bridge above the water
- B robots now roam around the floor in front of the vault
- C robots now roam around the upper deck
- A robots now roam the bridge above the water
- Added more line of sight blockers to the water room to provide better cover during combat engagements
- Reduced travel time for the water flanking route under the interior bridge
- Added a drop down to enter the water room from the front door staging area
- Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
- Increased width of vault corridors
- Reworked vent route that leads to the vault, no longer need to crouch jump on exit
- Moved left spawn exit forward to reduce effectiveness of spawn camping
- Added a resupply cabinet to the right side spawn exit
- Re-positioned health and ammo pickup locations
- Added ramp collision to stairs
- Changed setup time from 60 seconds to 40 seconds
- Changed power reactor max return time from 90 seconds to 60 seconds
- Fixed gap in the death pit that allowed players to survive
- Layout has been adjusted with the overall goal of improving visibility of teammates
- Mode changes