Team Fortress 2 Update Released
October 30, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VI has arrived!
During Scream Fortress VI
General
Hammer
Scream Fortress VI has arrived!
- Help Merasmus with his carnival!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
- Scream Fortress VI runs until November 12, 2014
- Added new Halloween map Carnival of Carnage
- Merasmus will spread misfortune with server wide curses
- Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
- Merasmus will spread misfortune with server wide curses
- Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
- Alt-fire to speed boost your bumper car
- Cast spells while driving
- The collision force a bumper car receives increases as the car takes damage
- Force is displayed in the bumper car HUD as a percentage
- Ghosts can come back to life by touching a friendly bumper car
- 50 new Halloween-themed community cosmetics
- 6 new achievements
During Scream Fortress VI
- A Halloween Gift Cauldron is granted to all players who play during the event
- Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
- All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
- Previous Scream Fortress content is available in the Mann Co. Store
General
- Reduced the number of Fireball spells granted to 2
- Updated the tf_spells_enabled ConVar
- Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
- Added rare spells to the general spell list, except Skeletons and Monoculus
- Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
- Turning a player into a ghost now grants the attacker a kill credit
- Players can now fly around as a ghost by holding the jump key
- TargetID system
- Now creates a floating health indicator over the target
- Reduced size of nameplate
- Added tf_hud_target_id_alpha ConVar to control the transparency
- Now creates a floating health indicator over the target
- Fixed player voice transmissions not transmitting the last second of recording
- Fixed a dedicated server crash when the autoexec.cfg contains a bind command
- Fixed Unicode font performance and rendering issues for Mac clients
- Fixed an exploit that allowed players to remove the ghost condition
- Fixed Unicode font performance and rendering issues for Mac clients
Hammer
- Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
Scream Fortress VI is Live!
October 30, 2014
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Step right up, mortals, to Merasmus the wizard's Carnival of Carnage... now LIVE in Team Fortress 2!
Scream Fortress VI is Live!
October 30, 2014

Step right up, mortals, to Merasmus the wizard's Carnival of Carnage... now LIVE in Team Fortress 2!
Team Fortress 2 Update Released
October 23, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Halloween Spells to be tradable
- Fixed not being able to apply Halloween Spells to cosmetic items
- Enabled the crafting recipe for the Pile Of Curses
- Fixed players auto-switching to the Spellbook
- Fixed the Spell HUD overlapping with the Killstreak HUD
- Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
Team Fortress 2 Update Released
October 22, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all previous Halloween events
- Fixed The Larval Lid not using the correct Blue team material
Team Fortress 2 Update Released
October 21, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to gamestats
Team Fortress 2 Update Released
October 21, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
- Fixed sv_pure defaulting to -2 instead of 0
- Fixed font issues for Mac clients
- Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
- Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
- Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
- Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
Team Fortress 2 Update Released
October 16, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
- TF2 will not run if a bad items_game.txt file is found
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and Highlander mode
- When set, limit each class to the specified value
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Limit controlled by sv_vote_issue_classlimits_max (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
Team Fortress 2 Update Released
October 02, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved memory usage for Mac clients
- Fixed an exploit that allowed item nametags to go beyond the 40 character limit
- Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
- tf_teamtalk is now on by default - the dead can talk to the living
- When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
- More weapon models are now loaded on demand to reduce overall memory usage
- Added "Enable/Disable Auto TeamBalance" votes
- Successful votes will enable/disable team player count balancing
- Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
- Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Successful votes will enable/disable team player count balancing
- Updated rd_asteroid
- Increased overtime to 45 seconds
- Added more sound cues when overtime starts
- Dropped reactor cores now blink on the HUD when they are about to return
- Added latest art assets to blue base exterior
- Increased overtime to 45 seconds
Team Fortress 2 Update Released
September 27, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash during changelevel
- Fixed a case where Mann vs. Machine badge levels weren't being displayed correctly
- Added missing sound for rd_asteroid