Team Fortress 2 Update Released
April 01, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Strange Dalokohs Bar not counting food eaten
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached
- Updated grapple model and player animations
Team Fortress 2 Update Released
March 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the game UI
- Updated the localization files
Team Fortress 2 Update Released
March 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some props flickering when shot
- Fixed a listen server crash when setting mp_tournament 1 on the command line
- Fixed clipped Preset button in the Quickswitch panel
- Fixed some .mp3 sound script entries that were missed in the previous update
- Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
- Added powerup icons to the HUD deathnotice reports
- Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
- Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
- Medics now move slower than their heal target while their heal target is using the grapple
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
- Knockout powerup
- Removed melee damage critical hits
- Added double melee damage multiplier
- A Half-Zatoichi kill now refills to base health only, not buffed health
- Removed melee damage critical hits
- Updated ctf_thundermountain
- Fixed being able to get to rocks in the death cliff intel areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
- Fixed being able to get to rocks in the death cliff intel areas
- Updated ctf_foundry
- - Added nobuild brushes to the tops of the inside white tankers
- Added powerup icons to the HUD deathnotice reports
Team Fortress 2 Update Released
March 12, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Check out the blog post for more information
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Scout taunt: The Boston Breakdance
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Restricts the carrier to Melee and Grappling Hook only
- Grappling Hook changes
- Added hook jump hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added hook jump hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Activates and spawns when a significant game imbalance is detected
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
- Added new map ctf_thundermountain
Team Fortress 2 Update Released
February 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the OzFortress Season 12 tournament medals
- Added a "no helmet" style for the Brimstone
- Fixed a client crash related to disappearing particles, props, and players
- Fixed weapons not showing on players until they fire
- Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
- Fixed some Unusual particle effects not drawing correctly
- Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower mode changes:
- Warlock: Fixed reflecting damage even when invulnerable
- Added a delay of 0.2 seconds between releasing and firing the grappling hook again
- Warlock: Fixed reflecting damage even when invulnerable
Team Fortress 2 Update Released
February 12, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to purchase items from the Mann Co. Store
Team Fortress 2 Update Released
February 12, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Crate #90 and Crate #91 to the drop list
- Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop list
- Added convar sv_rcon_whitelist_address. Rcon clients failing to auth from the specified IP address will never get banned.
- Added convar r_drawtracers_firstperson to disable the drawing of first person bullet tracer particles
- Added "redirect" client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.
- Fixed an exploit related to the "connect" command allowing servers to redirect clients when they should not be able to
- Fixed a client crash related to extreme viewmodel_fov settings
- The viewmodel_fov convar is now clamped to valid values. Users who were using this to hide the viewmodel and tracers should use r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same effect.
- Fixed missing Killstreak sheen effects for the Iron Bomber
- Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to The Classic
- Fixed the Panic Attack not using the correct sound for crits
- Fixed The Peacenik's Ponytail not using the correct team skins
- Fixed not being able to switch away from the Minigun while spinning down
- Fixed not being able to deliver wrapped Giftapult packages
- Fixed The Classic zooming-in when the Sniper teleports while charging a shot
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped
- Fixed the Diamondback accumulating crits for backstabbing invlun players
- Fixed players not receiving timed drops when running the game in Ukrainian
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated the equip_region for the Brimstone
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower mode changes:
- Fixed bug that sometimes caused two intel briefcases to spawn
- Reduced capture trigger size to match capture area on CTF_Gorge
- Powerup changes:
- Haste: Doubles the Medigun's uber charge build up speed
- Vampire: Reduced health leeched when using the Flamethrower and Minigun
- Haste: Doubles the Medigun's uber charge build up speed
- Fixed bug that sometimes caused two intel briefcases to spawn
Team Fortress 2 Update Released
January 30, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the particle system
Team Fortress 2 Update Released
January 27, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
- Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
- Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu
- Fixed some taunt sound effects that were clipping the character lines
- Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger
- Removed the promo restrictions from the Brimstone
- Added TF2Connexion Season 14 tournament medals
- Updated the localization files
- Mannpower mode changes:
- New temporary powerup Uber. Respawns at 1/3rd the speed of Crit powerup
- Fixed some bugs that would cause powerups to stop spawning
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
- Powerup changes:
- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
- Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
- Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
- Haste: Sticky bomb arm time reduced
- Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
- Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
- Scoring Support
- Capture flag: +20 points
- Return team flag: +4 points
- Kill an enemy who is carrying a powerup: +1 point
- Capture flag: +20 points
- Flag mechanics
- Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away
- New temporary powerup Uber. Respawns at 1/3rd the speed of Crit powerup
Team Fortress 2 Update Released
January 16, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem with the how the server reports gamestats