Team Fortress 2 Update Released

September 07, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Removed the Gun Mettle Campaign Pass from the Mann Co. Store
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files

Team Fortress 2 Update Released

August 29, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files

Team Fortress 2 Update Released

August 28, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Collection Trade-Ups!
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

Team Fortress 2 Update Released

August 20, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue with the Festive Revolver not drawing correctly
  • Updated the materials for the Australium Minigun
  • PASS Time update
    • Fixed disguised Spies not having a shield drawn for them in the HUD
    • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
    • Fixed being able to 'inspect' the jack while players are carrying it
    • Fixed capturing the jack not incrementing Scout contract points
    • Updated pass_warehouse
      • Fixed a hole near the RED goal
      • Fixed some props where the jack could get stuck
      • Changed some small health kits to medium

Team Fortress 2 Update Released

August 19, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a PASS Time sound bug related to carrying the Jack

Team Fortress 2 Update Released

August 19, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated LODs for the revolver
  • PASS Time update
    • Fixed a client crash related to the HUD
    • Fixed the Short Circuit being used to remove the Jack from the game
    • Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
    • Updated pass_warehouse
      • Fixed players getting into enemy spawn rooms
      • Fixed the Jack being thrown into spawn rooms
      • Fixed being able to build in the goals

Team Fortress 2 Update Released

August 19, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new game mode 'PASS Time' to the TF2 Beta
  • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
  • Added a new hat 'The Finder's Fee'
    • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
    • Well deserved congratulations to the first recipient, Nathaniel Theis
  • Fixed visual bugs caused by picking up weapons with special attributes
  • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
  • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
  • Fixed left-hand view models not displaying Stat Clocks correctly
  • Fixed being able to use the tournament_readystate client command when using per-player ready status mode
  • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
  • Fixed some missing VO sounds for the Demoman when laughing
  • Fixed being able to use the Restore action on Killstreak Kits
  • Fixed character loadout menus so they display the particle effects for all equipped Unusual items
  • The Huo-Long Heater can now accept Posthumous Kills strange parts
  • Updated the Australium Grenade Launcher to fix the wood material being shiny
  • Updated the backpack images for the Gun Mettle Campaign Coin
  • Updated LODs for several weapons and the sentry gun
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Updated Koth_Suijin with the latest changes from the authors
    • Added cover around the point preventing cross-point sight line
    • Opened second window in point building
    • Tweaked pickup amounts and positions
    • Widened space between stairs to point and bridge railing to allow easier movement
    • Clipping improvements
    • Improved lighting in dark areas
    • Fixed an issue where engineers could build on outlying islands
    • Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
    • Fixed an issue where the spawn room doors could be held open by an opposing team member
    • Optimization improvements
  • Maps Workshop Beta
    • Fixed a common crash when loading some compressed maps
    • Fixed various issues running workshop maps on listen servers
      • Listen servers no longer unnecessarily fetch a second copy of the map
      • Listen servers no longer cause the client to crash upon the second load of the same workshop map
    • Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
      • Defaults to steamapps/workshop
      • Multiple servers sharing the same UGC directory is currently not supported, and will not go well
    • Added server command tf_workshop_map_status to view currently tracked maps and their status
    • Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
    • Improved handling of workshop maps in a server's map cycle
      • Workshop maps in the map cycle will be automatically fetched and updated in the background
      • Workshop maps in the map cycle will have their names updated to the canonical name once known
    • Map votes now work with workshop maps
      • A known issue is that the full workshop map name is currently shown instead of the friendly name
    • Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed

Team Fortress 2 Update Released

July 24, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the spectator GUI
  • Fixed sentry guns having unlimited ammo
  • Fixed sentry gun model being set to level 1 after a sapper is removed

Team Fortress 2 Update Released

July 24, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Changed the Pomson 6000 berCharge and cloak drain effect's distance fall-off
    • Old: Drain 15 berCharge at point blank and scale down to 0 at 1024 HU
    • New: Drain 10 berCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the 'autoteam' command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta
    • Improved handling of recently changed workshop maps
    • Fixed a case where servers would fail to load maps that had been updated since the last server restart
    • Fixed a case were clients would not check for new versions when connecting to a workshop server
    • Improved server console output when waiting on map downloads during level change
    • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
    • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand

Team Fortress 2 Update Released

July 16, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed font rendering issues for Mac clients
  • Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
  • Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
    • Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
  • Security/crash fixes (thanks to Nathaniel Theis for these reports)
    • Fixed a crash caused by sending malformed network data to clients and servers
    • Fixed an exploit that could be used to bypass sv_cheats
  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
  • Fixed speed particles on the Spy not disappearing when cloaking
  • Added ETF2L 6v6 Season 21 tournament medals
  • Added numerical health value to the enemy health display in the freezecam
  • Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated maps
    • Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
    • Fixed incorrect cube maps on Powerhouse
    • Updated maps have been compressed to save space
  • Updated Hammer tools
    • Fixed bspzip requiring a -game parameter while simultaneously not allowing it
    • Fixed bspzip -addfiles improperly handling newlines in some cases
    • Fixed bspzip ignoring excess arguments with no warning
    • Fixed bspzip help text for -extractfiles not indicating that a target directory is required