Team Fortress 2 Update Released
October 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the contract menu
Team Fortress 2 Update Released
October 16, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map
Team Fortress 2 Update Released
October 13, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
- Fixed an issue where some players could not use some of the crafting recipes
- Running in textmode now places the client in insecure mode
- Updated the localization files
Team Fortress 2 Update Released
October 09, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Invasion Community Update Coin having (null) in its name
- Updated the Invasion Community Update Coin to count assists
- Updated the World Traveler to fix the description being clipped
- Updated convar r_proplightingfromdisk to be marked as a cheat
- Updated the materials for the Batsaber
Team Fortress 2 Update Released
October 09, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem
- Fixed the reason in the win panel at the end of a round referring to robots
Team Fortress 2 Update Released
October 07, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Invasion Community Update has arrived!
- Check out the blog post for more information
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Hit sounds no longer clip each other
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners
Team Fortress 2 Update Released
October 02, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple
- Updated the grapple impact sounds
Team Fortress 2 Update Released
September 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash related to picking up dropped weapons
Team Fortress 2 Update Released
September 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
http://steamcommunity.com/groups/PASSTimeOfficial
- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the localization files
- Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
http://steamcommunity.com/groups/PASSTimeOfficial
Team Fortress 2 Update Released
September 11, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
- Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
- Strange Sandviches can now accept Allies Extinguished strange parts
- Updated the materials and model for The Rotation Sensation
- Updated the localization files
- PASS Time update
- If the jack is neutral for too long, it will automatically respawn
- If a player holds the jack for too long, teammates can steal the jack from that player
- Catching and intercepting a tossed jack is slightly easier
- Demoman can no longer charge or detonate while holding the jack
- Enabled melee-only for sudden death mode
- Updated pass_warehouse to fix some spots where the jack could get stuck
- If the jack is neutral for too long, it will automatically respawn