Team Fortress 2 Update Released
October 02, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple
- Updated the grapple impact sounds
Team Fortress 2 Update Released
September 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash related to picking up dropped weapons
Team Fortress 2 Update Released
September 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
http://steamcommunity.com/groups/PASSTimeOfficial
- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the localization files
- Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
http://steamcommunity.com/groups/PASSTimeOfficial
Team Fortress 2 Update Released
September 11, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
- Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
- Strange Sandviches can now accept Allies Extinguished strange parts
- Updated the materials and model for The Rotation Sensation
- Updated the localization files
- PASS Time update
- If the jack is neutral for too long, it will automatically respawn
- If a player holds the jack for too long, teammates can steal the jack from that player
- Catching and intercepting a tossed jack is slightly easier
- Demoman can no longer charge or detonate while holding the jack
- Enabled melee-only for sudden death mode
- Updated pass_warehouse to fix some spots where the jack could get stuck
- If the jack is neutral for too long, it will automatically respawn
Team Fortress 2 Update Released
September 07, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Removed the Gun Mettle Campaign Pass from the Mann Co. Store
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
Team Fortress 2 Update Released
August 29, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to custom HUDs
- Fixed a client crash related to the material system
- Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
- Fixed the Lurker's Leathers not using the correct Blue team material
- Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
- Fixed a bug in Mann vs. Machine related to the Medigun shield
- The Dalokohs Bar can now accept Allies Extinguished strange parts
- Updated the materials and model for the Outta' Sight
- Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style
- Updated the localization files
Team Fortress 2 Update Released
August 28, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Collection Trade-Ups!
- Check out the blog post for more information
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
- Cosmetics in a collection can be listed on the Steam Community Market
- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
- Fixed scoring in your own goal if you change teams while the jack is in flight
- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
- Fixed players sometimes not being able to throw the jack
- Fixed another case where players could teleport the jack with The Eureka Effect
- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
- Unlocked console variables for community servers to experiment with without requiring sv_cheats
- Fixed Scouts being able to pick up the jack while drinking
- Fixed disguised Spies being able to carry the jack in some situations
- Made weapon switch faster after throwing the jack
- Fixed not getting a speed boost if you score and then get the jack after it respawns
- Fixed a crash if mp_tournament was enabled and someone scored during pre-game
- Improved the way blocking works
- Fixed being able to cancel enemy taunts by hitting them with the ball
- Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
- Updated pass_warehouse
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Fixed issue with jack getting stuck behind props
- Fixed scoring in your own goal if you change teams while the jack is in flight
- Server Browser
- Fixed the history tab of the server browser failing to record servers
- Fixed the spectate tab of the server browser not working at all
- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
- Fixed connecting to SourceTV servers via the Favorites tab in the server browser
- Fixed SourceTV relay servers not properly registering on the server list in some situations
- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
- Fixed SourceTV relay servers appearing to have negative max players
- Fixed the history tab of the server browser failing to record servers
- Maps Workshop Beta
- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map
- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
Team Fortress 2 Update Released
August 20, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with the Festive Revolver not drawing correctly
- Updated the materials for the Australium Minigun
- PASS Time update
- Fixed disguised Spies not having a shield drawn for them in the HUD
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
- Fixed being able to 'inspect' the jack while players are carrying it
- Fixed capturing the jack not incrementing Scout contract points
- Updated pass_warehouse
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
- Fixed a hole near the RED goal
- Fixed disguised Spies not having a shield drawn for them in the HUD
Team Fortress 2 Update Released
August 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a PASS Time sound bug related to carrying the Jack
Team Fortress 2 Update Released
August 19, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated LODs for the revolver
- PASS Time update
- Fixed a client crash related to the HUD
- Fixed the Short Circuit being used to remove the Jack from the game
- Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
- Updated pass_warehouse
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals
- Fixed players getting into enemy spawn rooms
- Fixed a client crash related to the HUD