Team Fortress 2 Update Released

October 19, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the contract menu

Team Fortress 2 Update Released

October 16, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
  • Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
  • Fixed the countdown timer not always drawing on pd_watergate
  • Fixed seeing the team leader's dispenser health while spectating on pd_watergate
  • Updated the model/materials for The Last Breath
  • Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
  • Updated ctf_2fort_invasion with the latest changes from the authors
    • Fixed a few areas where players were getting outside of the map

Team Fortress 2 Update Released

October 13, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
  • Fixed an issue where some players could not use some of the crafting recipes
  • Running in textmode now places the client in insecure mode
  • Updated the localization files

Team Fortress 2 Update Released

October 09, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Invasion Community Update Coin having (null) in its name
  • Updated the Invasion Community Update Coin to count assists
  • Updated the World Traveler to fix the description being clipped
  • Updated convar r_proplightingfromdisk to be marked as a cheat
  • Updated the materials for the Batsaber

Team Fortress 2 Update Released

October 09, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
  • Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
  • Updated Batsaber to use the 'unique' base quality
  • Updated the Scout's pistol animation
  • Updated pd_watergate
    • Fixed the reason in the win panel at the end of a round referring to robots
    • Fixed a case where players were able to get outside of the map
    • Fixed a sound cache problem

Team Fortress 2 Update Released

October 07, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • The Invasion Community Update has arrived!
  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed a regression with weapon hit sounds
    • Hit sounds no longer clip each other
    • Min and max pitch values reverted to what they were prior to the October 1st update
    • Note: the Advanced Options default slider position is 100, which is normal (0) pitch
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Fixed an exploit in Mann vs. Machine related to infinite credits
  • Fixed an exploit related to The Dalokohs Bar
  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
  • The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

Team Fortress 2 Update Released

October 02, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • The Gun Mettle Campaign has officially ended
    • Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
  • Added 'Inspect Item' backpack menu option for all cosmetics and taunts
  • Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
  • Added more LBTF2 Highlander Season 2 tournament medals
  • Added new hit-sound options for players to choose from in the Adv. Options menu
  • Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to the main menu
  • Fixed a server crash related to Mann vs. Machine mode
  • Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
  • Updated campaign contracts to display their expiration date when the time remaining is less than a week
  • Updated the localization files
  • Mannpower update
    • Updated the grapple impact sounds
    • Updated reduced damage taken sound
    • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
    • Fixed an exploit related the Knockout powerup not switching to the melee weapon
    • Fixed players sometimes getting stuck in the grapple

Team Fortress 2 Update Released

September 25, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a crash related to picking up dropped weapons

Team Fortress 2 Update Released

September 25, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!


http://steamcommunity.com/groups/PASSTimeOfficial



Team Fortress 2 Update Released

September 11, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
    • If the jack is neutral for too long, it will automatically respawn
    • If a player holds the jack for too long, teammates can steal the jack from that player
    • Catching and intercepting a tossed jack is slightly easier
    • Demoman can no longer charge or detonate while holding the jack
    • Enabled melee-only for sudden death mode
    • Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.