Team Fortress 2 Update Released

November 13, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved map load times for players on Windows (DX9), Mac and Linux
  • Fixed random client crashes affecting some players with cosmetics
  • Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
  • Fixed a bug with some ambient_generic entities failing to play their sounds
  • Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
  • Fixed not being able to 'inspect' the World Traveler hat
  • Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
  • Added Asiafortress Season 8 medals
  • Mannpower update
    • Updated health kits to give players the normal amount even if their powerup increases max health
    • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
    • Fixed a missing material for ctf_hellfire

Team Fortress 2 Update Released

November 11, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Extended the Halloween 2015 event to run until November 12

Team Fortress 2 Update Released

November 10, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug that did not prevent crits while using items like the Battalion's Backup
  • Fixed a server crash related to Mannpower mode
  • Fixed Halloween spell effects not cycling the colors
  • Fixed The Bearded Bombardier not displaying the smoke effect
  • The Invasion community event has ended
  • Updated the materials/model for the Carouser's Capotain

Team Fortress 2 Update Released

November 07, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA'lloween 2015 tournament medals
  • Fixed players sometimes not being able to select a team and spawn on Helltower
  • Fixed two of the Gorge Event Merasmission's objectives not working properly
  • Updated the truce during boss fights to prevent airblasting enemy players and projectiles
  • Updated the Invasion event to run through the weekend
  • Updated the equip_region for the Supernatural Stalker
  • Mannpower Update
    • Updated ctf_hellfire – nobuilds added, final detail pass
    • Spies disguised as the enemy can now pick up enemy colored powerups
    • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
    • Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
    • Fixed a client crash when switching away from the grappling hook
  • Updated cp_powerhouse
    • Teleport blockers near spawn entrances
    • Fixed prop collisions on some models
  • Updated pl_millstone_event
    • Fixed door near final pit so players no longer get stuck in it
    • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
    • Fixed odd cable appearing sometimes in the ground near BLU spawn
    • Fixed being able to shoot spells into BLU spawn during setup time
    • Fixed Monoculus dropping down into a pit in rare cases

Team Fortress 2 Update Released

November 04, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed getting the Masked Mann achievement on maps other than Mann Manor
  • Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
  • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
  • Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
  • Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
    • Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
  • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
  • Updated taunts to prevent movement during the pre-round period when players are frozen
  • Updated the Invasion Coin to track stats through November 6th, 2015
  • Updated pl_millstone_event
    • Fixed getting out of the map using spells
    • Monoculus moves now around the end area of the map instead of staying near final pit
    • Made spells spawn a bit less frequently
    • Fixed ghost long arms, now it travels/arrives to hell
    • Performance optimizations
    • Updated the navigation file

Team Fortress 2 Update Released

October 30, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to changing teams while in bumper car mode

Team Fortress 2 Update Released

October 30, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

Team Fortress 2 Update Released

October 29, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage

PASS Time update

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)

Team Fortress 2 Update Released

October 22, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
    • The sales data was correct. This was only a display problem on the hat.
  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
  • PASS Time update
    • Trying out some new sounds
    • Catching and intercepting a tossed jack is slightly easier
    • Added convar tf_passtime_ball_model
    • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
    • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
    • Fixed an issue that awarded a point to the wrong team during team switch
    • Fixed an issue that prevented automatic jack respawn from working in some cases
    • Fixed a wrong texture on goal visualizers
    • Fixed pass lock sound not playing for the targeted player
    • The announcer now says "overtime" at the appropriate time
    • Updated pass_warehouse and pass_warehouse_goal2
      • Removed jump pads from the second floor of the warehouse
      • Added more spectator cameras
      • Added lateral jump pads to the middle arena

Team Fortress 2 Update Released

October 19, 2015

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the contract menu