Team Fortress 2 Update Released
March 07, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns
Team Fortress 2 Update Released
March 04, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
- The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
- Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
- Updated cp_foundry to support the Competitive mode beta
- Updated the draw sound for the Dead Ringer
- Updated equip_region settings for the Exorcizor and the Cotton Head
- Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies
Team Fortress 2 Update Released
March 02, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
- Fixed a crash in the matchmaking search screen when right-clicking
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
- Fixed missing Crusader's Crossbow crit sound
- Fixed health/ammo cabinet sound regression
- Removed unintended changes to cp_foundry
- Updated the Summer Shades so they can be traded
- Update last Hit sounds
- Added several options (located in Adv. Options on the main menu)
- Fixed custom sounds not working in sv_pure servers
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer
- Added several options (located in Adv. Options on the main menu)
Team Fortress 2 Update Released
March 01, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
- Applies a Strange Stat Clock to a Civilian grade weapon
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
- Removed 25% resistance attribute
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
- Minimum stun duration increased from 1 to 2 seconds
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
- Increased metal regeneration amount
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
- Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
- Giftapults can again deliver items to random players online, but will remain un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
- Updated the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Added a new shoot sound
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or building
- Can be toggled in the Adv. Options menu
- Triggered when one of your attacks causes the death of a player or building
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Fixed workshop maps not loading correctly
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Removed teleporter exploit on second point
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved defendability and enlarged 3rd point
- Adjusted position of 3rd cap
- Adjusted health & ammo at 3rd
- Updated door texture for flank exit by mines
- Changed a medium ammo pack at last to full ammo pack
- Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
- Added 3rd exit to BLU's last forward spawn
- Improved defendability of ledges at last inside building
- Added new dropdown area to RED's last
- Adjusted lighting in various areas
- Fixed dx settings on light pole props
- Adjusted various spawn point facings to make side exits more obvious
Team Fortress 2 Update Released
February 03, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues
- Added new path to the last point
Team Fortress 2 Update Released
January 23, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to multicore rendering
- Fixed the material for the Golden Wrench
- Updated the model/materials for the Arthropod's Aspect and the Crusader's Getup
- Updated the localization files
Team Fortress 2 Update Released
January 21, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225
- No longer restores player to max health on MMMPH activate
- Updated koth_highpass
- Removed unnecessary detail props
- Revised fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on the ramps in front of spawn
- Improved cliff displacements
- Revised some details and textures
- Removed unnecessary detail props
Team Fortress 2 Update Released
January 12, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added more postcards for the Tough Break contracts
- Fixed some of the partner taunts not properly hiding the weapons
- Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled
- Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat
Team Fortress 2 Update Released
January 08, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some random client crashes related to memory exhaustion for Mac clients
- Significantly reduced memory usage on Mac and Linux clients
- Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
- Added the ability to restore festivized weapons via the context menu
- Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
- Fixed the Australium Minigun and Australium Scattergun materials
- Fixed objective names in deathnotice HUD using white text when the local player was involved
- Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
- Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
- Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
- Updated the backpack image for the Taunt: Soldier's Requiem
- Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
- Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
- Updated the server log entry for kick votes to include the ID of the vote initiator
- Updated cp_vanguard to fix an exploit related to spawn room doors
- Updated pl_snowycoast
- Fixed several unintended perches
- Fixed being able to damage through the setup gates
- Added some fences & cover inside BLU's first spawn to reduce spam angles
- Added an extra resupply in BLU's first spawn and RED's last spawn
- Moved medium health kit at 1st point back towards BLU's side of choke
- Changed collision on large railings to allow projectiles
- Added some cover to the sentry platform inside last
- Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
- Quonset hut sniper deck raised
- Spawn locations in RED's first moved further from the door
- Added windows to main entrance of RED's first spawn
- Adjusted the narrow fence near RED spawn
- Prevented building teleporters at the edge of spawn doors
- Fixed an exploit related to BLU's 2nd forward spawn's entrances
- Added some logic to prevent players getting stuck when RED's first spawn closes
- Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
- Replaced dump truck in kennels with crates
- Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
- Switched main exit and window on RED's last spawn
- Adjusted placement of health and ammo near RED's last spawn
- Fixed various floating props
- Fixed some texture alignment issues in the tunnels
- Fixed spot on last ramp that would keep the cart from rolling back
- Fixed some smoothing/geometry problems on crates at last
- Reduced size of kill zone on falling crates during finale
- Added map menu photos
- Fixed several unintended perches
Team Fortress 2 Update Released
December 31, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with knives not animating correctly
- Updated the localization files