Team Fortress 2 Update Released
June 13, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the HUD weapon selection menu
Team Fortress 2 Update Released
June 12, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by failing to properly parse the item schema
- Fixed not being able to equip The Director's Vision taunt in the Action slot
- Fixed not being able to taunt with the Spy's disguise kit
- Fixed the Engineer's build menu staying open after changing class
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
- Updated the description of The High Five! Taunt to better describe the new toggle behavior
- Updated the materials for The Eureka Effect HUD to support mat_picmip
Team Fortress 2 Update Released
June 11, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed item descriptions for Strange scores not appearing to update
- Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
- Fixed an exploit where teleporters could build up a large amount of health
- Fixed a bug where premium accounts would temporarily appear to revert to free status
- Fixed deflected rocket explosion sounds playing repeatedly
- Fixed deflected Black Box rockets not giving health to the Pyro
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
- Fixed several cosmetic items not cloaking properly for the Spy
- Added the AsiaFortress Cup Season 7 medals
- Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
- Updated the localization files
- Updated the Eureka Effect
- Can now pickup buildings
- Repair and upgrade rates have been decreased
- Can teleport to your spawn room or your Teleporter Exit
- Can now pickup buildings
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 20, 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed a case where some clients/servers would crash during map load
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 16, 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isnt necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
- Servers can only load plugins if they are not running a map
Team Fortress 2
- Fixed a bug that would cause the Sentrys health to look overhealed when it wasnt
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 29, 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 26, 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2 Update Released
April 25, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Up servers are now available in Australia
Team Fortress 2 Update Released
April 25, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
- Fixed players standing in sky over the beginning of stage 1
- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Fixed players standing in sky over the beginning of stage 1
- Updated cp_junction_final
- Players are now prevented from building in spawn rooms
- Updated ctf_2fort
- Fixed players standing on conduits in flag rooms
- Fixed players standing in sky over Red battlements
- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
- Fixed collision on props under stairs in Red's courtyard
- Fixed players standing on conduits in flag rooms
- Updated ctf_turbine
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid room
- Fixed misc prop collision
- Fixed collision on signs in mid room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Fixed collision on spawn doors
- Updated koth_lakeside_event
- Updated koth_lakeside_final
- Fixed bot navigation errors
- Prevented players from building in spawn room doors
- Fixed rock piles to mirror on Red and Blu sides
- Fixed bot navigation errors
- Updated pl_goldrush
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
- Fixed players standing in sky above Blu spawn in stage 3
- Fixed player clipping exploit above the Blu exit in stage 3
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
Team Fortress 2 Update Released
April 04, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop