Team Fortress 2 Update Released
December 19, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Updated the localization files
Team Fortress 2 Update Released
December 07, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Crate #75, Crate #76, and Crate #77 to the drop list
- Removed Crate #57, Crate #59 and Crate #71 from the drop list
- Added new Strange parts that can be applied to Strange cosmetic items
- Fixed a client crash related to the Mann vs. Machine mission victory panel
- Fixed players being able to level-up some Strange items when playing on servers with only bots
- Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
- Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
- Fixed killstreak notices being stuck on the screen when the map is changing levels
- Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
- Updated several backpack images to fix issues caused by mat_picmip
- Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
- Updated pl_upward
- Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
- Improved bot navigation
- Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
- Updated cp_gorge
- Improved bot navigation
- Updated Mann vs. Machine
- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
- Fixed Romevision hats conflicting with gatebot hats in Mannhattan
- Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
- Updated mvm_rottenburg
- Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
- Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
- Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
- Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
- Updated mvm_mannhattan
- Rebalanced Empire Escalation
- Fixed credits not always being collected when they fall into the grinder
- Fixed a bug that allowed the gates to be captured out of order
- Fixed a lighting bug related to lower graphics settings that cause the map to be too dark
- Rebalanced Empire Escalation
- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
Team Fortress Comics #2 is Out!
December 06, 2013
<img src="http://media.steampowered.com/steam/news/11932/issue2steamgroup.jpg">
When we last left our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman's noose. Find out what happens next in Part Two, titled "Unhappy Returns".
When we last left our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman's noose. Find out what happens next in Part Two, titled "Unhappy Returns".
Team Fortress Comics #2 is Out!
December 06, 2013
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When we last left our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman's noose. Find out what happens next in Part Two, titled "Unhappy Returns".
Team Fortress 2 Update Released
November 27, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output
Team Fortress 2 Update Released
November 23, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
- Fixed a server crash related to damaging the tank with the new Medic shield
- Fixed Strange Australium weapons not properly tracking kills
- Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
- Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
- Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
- Fixed the Health Regen MvM upgrade string mistakenly displaying %
- Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
- Fixed Killstreak Mediguns not getting killstreak credit for assists
- Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
The Two Cities Update is LIVE!
November 23, 2013
<img src="http://media.steampowered.com/steam/news/11932/medicshield.png">
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
The Two Cities Update is LIVE!
November 23, 2013

Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Team Fortress 2 Update Released
November 22, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine
Mann vs. Machine
- Operation Two Cities
- Two new maps: mvm_mannhattan and mvm_rottenburg
- New advanced tour featuring four missions
- Two extra Boot Camp-only missions
- Two new maps: mvm_mannhattan and mvm_rottenburg
- Added 14 new achievements
- Tour of Duty badge levels are no longer limited to 200
- Players can earn a "Refund Upgrades" credit by collecting money during waves
- The amount required is listed in the scoreboard, and varies per-mission
- Any money collected whether winning or losing will count toward earning a credit
- To redeem, visit an Upgrades station and click the "Refund Upgrades" button
- Any money spent on buy-backs and Canteen charges will not be refunded
- The amount required is listed in the scoreboard, and varies per-mission
- Detailed player performance stats added to the scoreboard
- Damage and Tank. Total damage done to Gray Mann's forces.
- Healing. Direct healing done to other players.
- Support. A composite value that reflects anything a player has done to help their team:
- Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
- Money. The amount each player has collected.
- Damage and Tank. Total damage done to Gray Mann's forces.
- Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
- Fixed the Romevision tank not animating
- Medic
- Revive (no upgrade required)
- Teammates leave behind a revive marker when they die
- Target the marker with your medigun to revive them
- Teammates leave behind a revive marker when they die
- Projectile Shield Upgrade
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
- While active:
- Blocks all enemy projectiles
- Damages enemies on touch
- Blocks all enemy projectiles
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Mad Milk Syringes Upgrade
- Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
- Healing Mastery Upgrade (previously two separate upgrades)
- +25% heal rate per point
- +25% revive rate per point
- +25% self-regen rate per point
- +25% heal rate per point
- Overheal Expert Upgrade (previously two separate upgrades)
- +25% more overheal per point
- +50% duration per point
- +25% more overheal per point
- Canteen Specialist Upgrade
- Shares canteen charge effects with heal target
- +1 second charge duration per point
- -10 canteen charge price per point
- Shares canteen charge effects with heal target
- Revive (no upgrade required)
- Soldier
- Rocket Specialist Upgrade
- +15% rocket speed per point
- On direct hits
- Stuns target (duration increases per point)
- +15% increased blast radius per point
- No range-based falloff damage
- Stuns target (duration increases per point)
- +15% rocket speed per point
- Rocket Specialist Upgrade
- Heavy
- Attack Projectiles Upgrade
- Now has two levels
- Level one is less effective than before
- Level two is more effective than level one used to be
- Level one is less effective than before
- Price reduced from 600 to 400 per point
- Now has two levels
- Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
- Attack Projectiles Upgrade
- Added a new community map cp_snakewater_final1
- Added new map stamp and strange filter to the Mann Co. Store
- Added new achievements for Snakewater, Process, and Standin
- Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
- about:blank should now be a legal URL and won't get blocked for MOTD
- Fixed bots using the Phlogistinator being able to airblast enemies
- Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
- Fixed a problem causing map stamp leaderboards to not update under certain circumstances
- Weapons
- Baby Faces Blaster
- Speed penalty changed to -10% (From -35%)
- Boost is now only partially lost on air jumps instead of all jumps
- Reduced Clip Size to 4
- Removed 40% more accurate attribute
- Removed Damage Penalty attribute
- Speed at max boost is same as before (520)
- Speed penalty changed to -10% (From -35%)
- Amputator
- Added -20% damage penalty
- Added +3 health per second when Weapon is Active bonus
- Added -20% damage penalty
- Crusaders Crossbow
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
- Liberty Launcher
- Added 25% reduced self damage from rocket jumps
- Eyelander
- Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
- Baby Faces Blaster
- VR Mode
- Now supports resolutions other than 1280x800
- Now supports cloning the main display (instead of using the Rift as an extended display)
- Sharpness of the output has been significantly improved
- Head-and-neck model has been fixed to remove unnecessary translation
- Now supports resolutions other than 1280x800
Team Fortress 2 Update Released
November 13, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new series of Chemistry Sets
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- Added a server cooldown period for Eternaween votes
- Spooky Keys are now regular keys
- Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
- Fixed some Halloween spells not working during Eternaween