Team Fortress 2 Update Released
November 27, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output
Team Fortress 2 Update Released
November 23, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
- Fixed a server crash related to damaging the tank with the new Medic shield
- Fixed Strange Australium weapons not properly tracking kills
- Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
- Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
- Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
- Fixed the Health Regen MvM upgrade string mistakenly displaying %
- Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
- Fixed Killstreak Mediguns not getting killstreak credit for assists
- Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
The Two Cities Update is LIVE!
November 23, 2013
<img src="http://media.steampowered.com/steam/news/11932/medicshield.png">
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
The Two Cities Update is LIVE!
November 23, 2013

Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Team Fortress 2 Update Released
November 22, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine
Mann vs. Machine
- Operation Two Cities
- Two new maps: mvm_mannhattan and mvm_rottenburg
- New advanced tour featuring four missions
- Two extra Boot Camp-only missions
- Two new maps: mvm_mannhattan and mvm_rottenburg
- Added 14 new achievements
- Tour of Duty badge levels are no longer limited to 200
- Players can earn a "Refund Upgrades" credit by collecting money during waves
- The amount required is listed in the scoreboard, and varies per-mission
- Any money collected whether winning or losing will count toward earning a credit
- To redeem, visit an Upgrades station and click the "Refund Upgrades" button
- Any money spent on buy-backs and Canteen charges will not be refunded
- The amount required is listed in the scoreboard, and varies per-mission
- Detailed player performance stats added to the scoreboard
- Damage and Tank. Total damage done to Gray Mann's forces.
- Healing. Direct healing done to other players.
- Support. A composite value that reflects anything a player has done to help their team:
- Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
- Money. The amount each player has collected.
- Damage and Tank. Total damage done to Gray Mann's forces.
- Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
- Fixed the Romevision tank not animating
- Medic
- Revive (no upgrade required)
- Teammates leave behind a revive marker when they die
- Target the marker with your medigun to revive them
- Teammates leave behind a revive marker when they die
- Projectile Shield Upgrade
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
- While active:
- Blocks all enemy projectiles
- Damages enemies on touch
- Blocks all enemy projectiles
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Mad Milk Syringes Upgrade
- Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
- Healing Mastery Upgrade (previously two separate upgrades)
- +25% heal rate per point
- +25% revive rate per point
- +25% self-regen rate per point
- +25% heal rate per point
- Overheal Expert Upgrade (previously two separate upgrades)
- +25% more overheal per point
- +50% duration per point
- +25% more overheal per point
- Canteen Specialist Upgrade
- Shares canteen charge effects with heal target
- +1 second charge duration per point
- -10 canteen charge price per point
- Shares canteen charge effects with heal target
- Revive (no upgrade required)
- Soldier
- Rocket Specialist Upgrade
- +15% rocket speed per point
- On direct hits
- Stuns target (duration increases per point)
- +15% increased blast radius per point
- No range-based falloff damage
- Stuns target (duration increases per point)
- +15% rocket speed per point
- Rocket Specialist Upgrade
- Heavy
- Attack Projectiles Upgrade
- Now has two levels
- Level one is less effective than before
- Level two is more effective than level one used to be
- Level one is less effective than before
- Price reduced from 600 to 400 per point
- Now has two levels
- Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
- Attack Projectiles Upgrade
- Added a new community map cp_snakewater_final1
- Added new map stamp and strange filter to the Mann Co. Store
- Added new achievements for Snakewater, Process, and Standin
- Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
- about:blank should now be a legal URL and won't get blocked for MOTD
- Fixed bots using the Phlogistinator being able to airblast enemies
- Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
- Fixed a problem causing map stamp leaderboards to not update under certain circumstances
- Weapons
- Baby Faces Blaster
- Speed penalty changed to -10% (From -35%)
- Boost is now only partially lost on air jumps instead of all jumps
- Reduced Clip Size to 4
- Removed 40% more accurate attribute
- Removed Damage Penalty attribute
- Speed at max boost is same as before (520)
- Speed penalty changed to -10% (From -35%)
- Amputator
- Added -20% damage penalty
- Added +3 health per second when Weapon is Active bonus
- Added -20% damage penalty
- Crusaders Crossbow
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
- Liberty Launcher
- Added 25% reduced self damage from rocket jumps
- Eyelander
- Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
- Baby Faces Blaster
- VR Mode
- Now supports resolutions other than 1280x800
- Now supports cloning the main display (instead of using the Rift as an extended display)
- Sharpness of the output has been significantly improved
- Head-and-neck model has been fixed to remove unnecessary translation
- Now supports resolutions other than 1280x800
Team Fortress 2 Update Released
November 13, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new series of Chemistry Sets
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- Added a server cooldown period for Eternaween votes
- Spooky Keys are now regular keys
- Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
- Fixed some Halloween spells not working during Eternaween
Team Fortress 2 Update Released
November 12, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Grandmaster will now update its model based on the owner's current kill streak
- Removed the requirement for SSE2 that was introduced during a previous update
- Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
- Halloween event notes:
- The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
- Fixed an exploit in Helltower caused by attempting to change teams while in hell
- Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
- All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.
- The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
Team Fortress 2 Update Released
November 07, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- HTML MOTDs will no longer be shown when connecting via quickplay
- Increased speed and damage of the lightning ball spell
- Fixed some items and spell attributes showing incorrect expiration times
- Fixed being able to instantly respawn by changing teams while a ghost
- Fixed taunts with a special purpose being overridden by the Halloween taunt
- Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
- Fixed the Open Loadout button on the item pickup menu not working properly
- Fixed being able to get into the enemy spawn with the teleport spell in Helltower
- Fixed the crouch+click problems for Mac players
- Fixed a problem with VR mode on Linux when the VR display overlaps the main display
- Removed the prompt to opt-in to quickplay beta
- Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
- Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
- Updated the localization files
- Community requests:
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
- Added userid to the player_turned_to_ghost game event
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
Team Fortress 2 Update Released
November 01, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
- Updated the Crusader's Crossbow
- Fixed an exploit related to switching weapons
- Reduced damage from 75 to 50
- Lower reload time from 3 seconds to 1.5 seconds
- Fixed an exploit related to switching weapons
Team Fortress 2 Update Released
November 01, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by low detail skeletons
- Fixed a dedicated server crash related to gamestats
- Fixed a dedicated server crash caused by the payload carts getting stuck
- Fixed green zombies not spawning on Linux dedicated servers
- Fixed broken melee animations for some all-class weapons
- Fixed players being able to issue the "boo" command when they are not ghosts
- Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked
- Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
- Fixed players keeping their spells if they were rolling for them while leaving hell
- Fixed not switching back to the normal weapon if a spell was cast while standing on another spell
- Updated spells so they cannot be deflected