Team Fortress 2 Update Released

November 27, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing backpack material for the Australium Force-a-Nature
  • Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
  • Fixed the Killstreak sheen effect not working on the Mantreads
  • Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
  • Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
  • Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output

Team Fortress 2 Update Released

November 23, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by using custom HUD files
  • Fixed a server crash related to damaging the tank with the new Medic shield
  • Fixed Strange Australium weapons not properly tracking kills
  • Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
  • Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
  • Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
  • Fixed the Health Regen MvM upgrade string mistakenly displaying %
  • Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
  • Fixed Killstreak Mediguns not getting killstreak credit for assists
  • Fixed using the wrong color in the HUD deathnotice for Killstreak weapons

The Two Cities Update is LIVE!

November 23, 2013

<img src="http://media.steampowered.com/steam/news/11932/medicshield.png">

Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!

The Two Cities Update is LIVE!

November 23, 2013



Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!

Team Fortress 2 Update Released

November 22, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Mann vs. Machine
  • Operation Two Cities
    • Two new maps: mvm_mannhattan and mvm_rottenburg
    • New advanced tour featuring four missions
    • Two extra Boot Camp-only missions
  • Added 14 new achievements
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves
    • The amount required is listed in the scoreboard, and varies per-mission
    • Any money collected – whether winning or losing – will count toward earning a credit
    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    • Any money spent on buy-backs and Canteen charges will not be refunded
  • Detailed player performance stats added to the scoreboard
    • Damage and Tank. Total damage done to Gray Mann's forces.
    • Healing. Direct healing done to other players.
    • Support. A composite value that reflects anything a player has done to help their team:
      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
    • Money. The amount each player has collected.
  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
  • Fixed the Romevision tank not animating
  • Medic
    • Revive (no upgrade required)
      • Teammates leave behind a revive marker when they die
      • Target the marker with your medigun to revive them
    • Projectile Shield Upgrade
      • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
      • While active:
        • Blocks all enemy projectiles
        • Damages enemies on touch
    • Mad Milk Syringes Upgrade
      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    • Healing Mastery Upgrade (previously two separate upgrades)
      • +25% heal rate per point
      • +25% revive rate per point
      • +25% self-regen rate per point
    • Overheal Expert Upgrade (previously two separate upgrades)
      • +25% more overheal per point
      • +50% duration per point
    • Canteen Specialist Upgrade
      • Shares canteen charge effects with heal target
      • +1 second charge duration per point
      • -10 canteen charge price per point
  • Soldier
    • Rocket Specialist Upgrade
      • +15% rocket speed per point
      • On direct hits
        • Stuns target (duration increases per point)
        • +15% increased blast radius per point
        • No range-based falloff damage
  • Heavy
    • Attack Projectiles Upgrade
      • Now has two levels
        • Level one is less effective than before
        • Level two is more effective than level one used to be
      • Price reduced from 600 to 400 per point
    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
  • Added a new community map cp_snakewater_final1
    • Added new map stamp and strange filter to the Mann Co. Store
  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances
  • Weapons
    • Baby Face’s Blaster
      • Speed penalty changed to -10% (From -35%)
      • Boost is now only partially lost on air jumps instead of all jumps
      • Reduced Clip Size to 4
      • Removed 40% more accurate attribute
      • Removed Damage Penalty attribute
      • Speed at max boost is same as before (520)
    • Amputator
      • Added -20% damage penalty
      • Added +3 health per second when Weapon is Active bonus
    • Crusader’s Crossbow
      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
    • Liberty Launcher
      • Added 25% reduced self damage from rocket jumps
    • Eyelander
      • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
  • VR Mode
    • Now supports resolutions other than 1280x800
    • Now supports cloning the main display (instead of using the Rift as an extended display)
    • Sharpness of the output has been significantly improved
    • Head-and-neck model has been fixed to remove unnecessary translation

Team Fortress 2 Update Released

November 13, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new series of Chemistry Sets
  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  • Added a server cooldown period for Eternaween votes
  • Spooky Keys are now regular keys
  • Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
  • Fixed some Halloween spells not working during Eternaween

Team Fortress 2 Update Released

November 12, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • The Grandmaster will now update its model based on the owner's current kill streak
  • Removed the requirement for SSE2 that was introduced during a previous update
  • Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
  • Halloween event notes:
    • The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
    • Fixed an exploit in Helltower caused by attempting to change teams while in hell
    • Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
    • All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.

Team Fortress 2 Update Released

November 07, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • HTML MOTDs will no longer be shown when connecting via quickplay
  • Increased speed and damage of the lightning ball spell
  • Fixed some items and spell attributes showing incorrect expiration times
  • Fixed being able to instantly respawn by changing teams while a ghost
  • Fixed taunts with a special purpose being overridden by the Halloween taunt
  • Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
  • Fixed the Open Loadout button on the item pickup menu not working properly
  • Fixed being able to get into the enemy spawn with the teleport spell in Helltower
  • Fixed the crouch+click problems for Mac players
  • Fixed a problem with VR mode on Linux when the VR display overlaps the main display
  • Removed the prompt to opt-in to quickplay beta
  • Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
  • Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
  • Updated the localization files
  • Community requests:
    • Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
    • Added userid to the player_turned_to_ghost game event

Team Fortress 2 Update Released

November 01, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to players becoming ghosts in hell
  • Fixed a dedicated server crash related to spellbooks and switching weapons
  • Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
  • Updated the Crusader's Crossbow
    • Fixed an exploit related to switching weapons
    • Reduced damage from 75 to 50
    • Lower reload time from 3 seconds to 1.5 seconds

Team Fortress 2 Update Released

November 01, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by low detail skeletons
  • Fixed a dedicated server crash related to gamestats
  • Fixed a dedicated server crash caused by the payload carts getting stuck
  • Fixed green zombies not spawning on Linux dedicated servers
  • Fixed broken melee animations for some all-class weapons
  • Fixed players being able to issue the "boo" command when they are not ghosts
  • Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked
  • Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
  • Fixed players keeping their spells if they were rolling for them while leaving hell
  • Fixed not switching back to the normal weapon if a spell was cast while standing on another spell
  • Updated spells so they cannot be deflected