Team Fortress 2 Update Released

October 21, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed the Grim Tweeter hiding the hat/headphones
  • Updated cp_spookeyridge to fix missing tool brushes
  • Updated pd_farmageddon

    • Lighting changes
    • Minor detail changes
    • Reworked scarecrow logic to make use of the setmodel and ondeath commands
    • Set scarecrow health to 500
    • Updated menu text

  • Updated ctf_crasher

    • Fixed an edge case where a Giant's attributes weren't always granted properly
    • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
    • Fixed an instance where a player could become trapped inside the opposing team's door

  • Updated plr_hacksaw_event

    • Fixed broken area portals
    • Fixed skybox issue
    • Fixed HHH not animating


Team Fortress 2 Update Released

October 21, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Grim Tweeter hiding the hat/headphones
  • Updated cp_spookeyridge to fix missing tool brushes
  • Updated pd_farmageddon
    • Lighting changes
    • Minor detail changes
    • Reworked scarecrow logic to make use of the setmodel and ondeath commands
    • Set scarecrow health to 500
    • Updated menu text
  • Updated ctf_crasher
    • Fixed an edge case where a Giant's attributes weren't always granted properly
    • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
    • Fixed an instance where a player could become trapped inside the opposing team's door
  • Updated plr_hacksaw_event
    • Fixed broken area portals
    • Fixed skybox issue
    • Fixed HHH not animating

Team Fortress 2 Update Released

October 19, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
  • Fixed the match status HUD not being hidden during freezecam screenshots
  • Fixed the Safety Stripes hiding the Soldier's hat
  • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
  • Fixed a problem on ctf_crasher related to infinite giants
  • Updated pl_sludgepit_event

    • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
    • Added an extra resupply locker in BLU's first spawn
    • Added a few more Mann brothers voice lines and fixed the map description
    • Added Soul Gargoyle pickups
    • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
    • Made the map a bit spookier

  • Updated plr_hacksaw_event

    • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
    • Replaced barn balcony windows with widened doorways to streamline movement
    • Fixed the VO in the underworld playing multiple times
    • Fixed floating candles when the graves were destroyed
    • Updated the HHH to use the new "SetModel" input
    • Delayed final capture VO so they're more audible
    • Adjusted prop fades
    • Adjusted detailing

  • Updated cp_spookeyridge

    • Added significant health and ammo packs to underworld
    • Reduced damage dealt over time in underworld
    • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
    • Added small healthpack to upper drop down area next to last
    • Adjusted ammo pack sizes around map
    • Slightly tweaked pumpkin bomb and coffin placement
    • Fixed a few areas you could get stuck in
    • Expanded area around coffins that won't allow teleporters
    • Fixed some minor clipping/collision issues
    • Adjusted some prop fades


Team Fortress 2 Update Released

October 19, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
  • Fixed the match status HUD not being hidden during freezecam screenshots
  • Fixed the Safety Stripes hiding the Soldier's hat
  • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
  • Fixed a problem on ctf_crasher related to infinite giants
  • Updated pl_sludgepit_event
    • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
    • Added an extra resupply locker in BLU's first spawn
    • Added a few more Mann brothers voice lines and fixed the map description
    • Added Soul Gargoyle pickups
    • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
    • Made the map a bit spookier
  • Updated plr_hacksaw_event
    • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
    • Replaced barn balcony windows with widened doorways to streamline movement
    • Fixed the VO in the underworld playing multiple times
    • Fixed floating candles when the graves were destroyed
    • Updated the HHH to use the new "SetModel" input
    • Delayed final capture VO so they're more audible
    • Adjusted prop fades
    • Adjusted detailing
  • Updated cp_spookeyridge
    • Added significant health and ammo packs to underworld
    • Reduced damage dealt over time in underworld
    • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
    • Added small healthpack to upper drop down area next to last
    • Adjusted ammo pack sizes around map
    • Slightly tweaked pumpkin bomb and coffin placement
    • Fixed a few areas you could get stuck in
    • Expanded area around coffins that won't allow teleporters
    • Fixed some minor clipping/collision issues
    • Adjusted some prop fades

Gertrude's Gallery of Garments

October 18, 2022



Gertrude's Gallery of Garments Costume Contest is complete! They had a great turnout with over 150 workshop entries!

They've selected the best of the best submissions and gathered them together into a new collection for you to feast your eyes on! There are weapons, war paints, and some cosmetics that are straight GORE!

Winners will be contacted throughout the week by Glitch2.

Important Links:

Team Fortress 2 Update Released

October 13, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed point_hurt entity not always damaging Übercharged players
  • Fixed getting invalid strings for the server map list

Team Fortress 2 Update Released

October 13, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Übercharged players
  • Fixed getting invalid strings for the server map list

Team Fortress 2 Update Released

October 13, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model

    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model

  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Übercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher

    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches


Team Fortress 2 Update Released

October 13, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Übercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches

Team Fortress 2 Update Released

October 12, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible