Team Fortress 2 Update Released
October 19, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades
- Added significant health and ammo packs to underworld
Gertrude's Gallery of Garments
October 18, 2022

Gertrude's Gallery of Garments Costume Contest is complete! They had a great turnout with over 150 workshop entries!
They've selected the best of the best submissions and gathered them together into a new collection for you to feast your eyes on! There are weapons, war paints, and some cosmetics that are straight GORE!
Winners will be contacted throughout the week by Glitch2.
Important Links:
Team Fortress 2 Update Released
October 13, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed point_hurt entity not always damaging Übercharged players
- Fixed getting invalid strings for the server map list
Team Fortress 2 Update Released
October 13, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed point_hurt entity not always damaging Übercharged players
- Fixed getting invalid strings for the server map list
Team Fortress 2 Update Released
October 13, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added SetPlaybackRate and SetCycle inputs to all entities with a model
Added a spawnflag to point_hurt to bypass Übercharge
Added OnDeath output to tf_zombie entity
Updated 'maps *' console command to show workshop maps
Updated the Create Server menu to show workshop maps
Updated ctf_crasher Giants should more reliably be killed when they drop or capture a flag
Fixed a minor clipping issue on the ammo pickup by the arches
- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
Team Fortress 2 Update Released
October 13, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
- Giants should more reliably be killed when they drop or capture a flag
Team Fortress 2 Update Released
October 12, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
Team Fortress 2 Update Released
October 12, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
Team Fortress 2 Update Released
October 11, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated plr_hacksaw_event Adjusted prop fade distances
Added more details across the map
Added overlays in some spots to make Snipers more visible
Filled the final death pit with billowing smoke
Fixed perch spots around the map
Fixed various displacement gaps
Fixed z-fighting on fence props
Fixed being able to place teleporters too close to your own spawn doors
Fixed payload sawblade damage not being consistent
Fixed players spawning in the overworld when the underworld race is active
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
Fixed errors caused by missing gib types for crows
Fixed incorrect prop collisions
Improved fire safety
Prevented the HHH from falling into pits
Updated ctf_crasher Fixed BLU flag outline not displaying properly when home
Tweaked nag line preparation to ensure it works correctly for both teams
Potential fix for casual mode lines still interrupting announcer despite being muted
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
Giant medics will no longer mirror blast jumps above certain speeds
Fixed dispenser sometimes not properly attaching to giants
Fixed having multiple giants for the same team at the same time
Updated pl_sludgepit_event Removed spells due to an exploit where players could get out of the map
Added cubemaps to fix weird visuals on metallic props
Removed assets leftover from the non-Halloween version of the map
Updated pl_hasslecastle Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
Team Fortress 2 Update Released
October 11, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits
- Adjusted prop fade distances
- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time
- Fixed BLU flag outline not displaying properly when home
- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
- Removed spells due to an exploit where players could get out of the map
- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap