Team Fortress 2 Update Released

October 12, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Team Fortress 2 Update Released

October 12, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Team Fortress 2 Update Released

October 11, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event

    • Fixed RED team portal to the underworld not enabling

  • Updated plr_hacksaw_event

    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits

  • Updated ctf_crasher

    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time

  • Updated pl_sludgepit_event

    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map

  • Updated pl_hasslecastle

    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams


Team Fortress 2 Update Released

October 11, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Team Fortress 2 Update Released

October 08, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher

    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants

  • Updated koth_sawmill_event

    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit


Team Fortress 2 Update Released

October 08, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher
    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants
  • Updated koth_sawmill_event
    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Team Fortress 2 Update Released

October 07, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon

    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities

  • Updated koth_sawmill_event

    • Fixed players sometimes spawning inside each other

  • Updated plr_hacksaw_event

    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible


Team Fortress 2 Update Released

October 07, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon
    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities
  • Updated koth_sawmill_event
    • Fixed players sometimes spawning inside each other
  • Updated plr_hacksaw_event
    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible

Scream Fortress XIV has arrived!

October 05, 2022



An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XIV has arrived!

  • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
  • Added the Ghoulish Gains Case

    • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item

  • Added 5 new community-contributed taunts to the Mann Co. Store

    • Taunt: The Scaredy-cat!
    • Taunt: Texas Twirl 'Em
    • Taunt: The Travel Agent
    • Taunt: Drunk Mann's Cannon
    • Taunt: Shanty Shipmate

  • Added 25 new community-created Unusual effects

    • 12 new effects for Unusual hats
    • 13 new effects for Unusual taunts

  • Added the Scream Fortress XIV War Paint Case

    • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item

  • All players who launch the game will receive a Soul Gargoyle if they don't already have one

    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected

  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIV runs through November 7th, 2022

General

  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1

    • Fixed walkable ledge near mid
    • Fixed match summary screen for competitive mode
    • Created some space between spawn points and door trigger in first forward spawn
    • Minor visual fixes


Team Fortress 2 Update Released

October 05, 2022

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Scream Fortress XIV has arrived!
  • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
  • Added the Ghoulish Gains Case
    • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Scaredy-cat!
    • Taunt: Texas Twirl 'Em
    • Taunt: The Travel Agent
    • Taunt: Drunk Mann's Cannon
    • Taunt: Shanty Shipmate
  • Added 25 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIV War Paint Case
    • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIV runs through November 7th, 2022
General
  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed walkable ledge near mid
    • Fixed match summary screen for competitive mode
    • Created some space between spawn points and door trigger in first forward spawn
    • Minor visual fixes