Team Fortress 2 Update Released
December 15, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Particulate Protector not using the BLU team skin
- Fixed Huntsman registering headshots when arrows go through other entities
- Fixed Oktoberfester's third style using the smoke effect
- Fixed missing smoke effect for The Salty Dog's second style
- Updated Tainted Frost unusual effect to fix a problem with the material
- Updated Colonel Kringle to fix some clipping and alignment issues
- Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
- Updated Taunt: Russian Rubdown to fix some sounds being clipped
- Updated Taunt: Roasty Toasty
- Fixed some sounds clipping the Pyro's lines
- Fixed some missing particles
- Fixed a stutter in the animation loop
- Fixed some sounds clipping the Pyro's lines
- Updated pl_rumford_event
- Fixed missing materials/models
- Fixed duplicate lights on the rope entities
- Fixed missing materials/models
- Updated cp_gravelpit_snowy
- Fixed a client crash caused by failing to decode MP3 files
- Fixed snow displacements poking through the roof
- Fixed bullet holes poking through soft snow
- Fixed snowman bombs not respawning properly
- Minor clipping improvements
- Removed the Observer
- Fixed a client crash caused by failing to decode MP3 files
Team Fortress 2 Update Released
December 08, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_gravelpit_snowy Improved clipping
Added missing color correction data
Adjusted BLU spawn to light better and tweak some clipping
Adjusted intensity and hue of lighting in various places for better readability
Fixed soundscape transition bugs
Reduced temperature by 3 degrees
Updated VScript Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
Team Fortress 2 Update Released
December 08, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
- Fixed sticky bombs from getting attached to the front of the payload cart
- Updated cp_gravelpit_snowy
- Improved clipping
- Added missing color correction data
- Adjusted BLU spawn to light better and tweak some clipping
- Adjusted intensity and hue of lighting in various places for better readability
- Fixed soundscape transition bugs
- Reduced temperature by 3 degrees
- Improved clipping
- Updated VScript
- Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
Team Fortress 2 Update Released
December 07, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_gravelpit_snowy
Improved clipping
Fixed various perch spots
Decreased fog intensity
Removed unused particle system entities
Fixed a few floating trees
Adjusted vertical positions of snowman bombs
Adjusted lighting on metal sheets in blue spawn
Fireplaces will now light arrows
Added more func_dustmotes
Fixed some visible z-fighting
Minor detailing additions and adjustments
VScript support changes
Fixed lag compensation when friendly fire is enabled
Added better support for meshing player upgrades
Added GrantOrRemoveAllUpgrades method
Exposed currency UI when upgrades are enabled
Exposed upgrade history on the player when playing without a population manager
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
Team Fortress 2 Update Released
December 07, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Fixed being able to build on one of the roofs in stage 2
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- Improved clipping
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a population manager
- Added GrantOrRemoveAllUpgrades method
- Fixed lag compensation when friendly fire is enabled
Team Fortress 2 Update Released
December 06, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2022!
Added 3 new community-contributed taunts to the Mann Co. Store Taunt: Russian Rubdown
Taunt: Tailored Terminal
Taunt: Roasty Toasty
Added 17 new community-created Unusual effects 8 new effects for Unusual hats
9 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
Mann Co. Store winter sale!
Smissmas runs through January 7th, 2023
General
Happy Smissmas 2022!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
- Added the Winter 2022 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
General
- Fixed some point_camera visibility issues
- Fixed some UGC medals using the wrong skin for team RED
- Updated backpack images for some older cosmetic cases
- Updated winter cosmetic cases to use a winterized sound when opening
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed missing cubemaps
- Improved blockbullets
- Visual fixes
Team Fortress 2 Update Released
December 06, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2022!
Happy Smissmas 2022!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
- Added the Winter 2022 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 23 new community-contributed items
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Russian Rubdown
- Taunt: Tailored Terminal
- Taunt: Roasty Toasty
- Taunt: Russian Rubdown
- Added 17 new community-created Unusual effects
- 8 new effects for Unusual hats
- 9 new effects for Unusual taunts
- 8 new effects for Unusual hats
- All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2023
- Fixed some point_camera visibility issues
- Fixed some UGC medals using the wrong skin for team RED
- Updated backpack images for some older cosmetic cases
- Updated winter cosmetic cases to use a winterized sound when opening
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed missing cubemaps
- Improved blockbullets
- Visual fixes
- Fixed missing cubemaps
TFConnect 2022
December 05, 2022

(Image credit: Art - FarLegends, Lettering - Cheddzy)
TFConnect returns this weekend, December 10th - 11th! The team is broadcasting, live and in person, from a studio in snowy Sweden!
Since 2018, TFConnect has raised over $50,000 for charities including this year’s cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers. This year TFConnect has stepped up to bring streamers together in Sweden for in-person DnD, board games, cooking, painting and gaming. Participating online are some big personalities, voice actors and content creators. You can join in on the giving as donations are open now, and maybe win some special TF2 goodies.
The event will be streamed live on KritzKast’s Twitch channel, and you can keep up to date with the team by following TFConnect and KritzKast on Twitter.
Team Fortress 2 Update Released
December 02, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community https://developer.valvesoftware.com/wiki/VScript
https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
Added support for custom MvM upgrade files packed into the map
Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
Exposed several movement related ConVars
Implemented support for func_monitor and cameras
Implemented logic_eventlistener for listening to game events from Hammer logic
Added the ability to pass parameters and delay to MvM populator actions
Improved compile time with VRAD
Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations
Team Fortress 2 Update Released
December 02, 2022
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations
- Interface with entities and the world like regular Hammer logic
- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- https://developer.valvesoftware.com/wiki/VScript
- https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
- https://developer.valvesoftware.com/wiki/VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
- Added support for custom MvM upgrade files packed into the map
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Exposed several movement related ConVars
- Implemented support for func_monitor and cameras
- Implemented logic_eventlistener for listening to game events from Hammer logic
- Added the ability to pass parameters and delay to MvM populator actions
- Improved compile time with VRAD
- Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests