Team Fortress 2 Update Released
July 21, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                    - Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
 
Team Fortress 2 Update Released
July 21, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                    - Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
 
Team Fortress 2 Update Released
July 21, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_hardwood_final Fixed a crash affecting a small number of players
 Minor clipping adjustments throughout the map
 Minor lighting issues fixed throughout the map
 Adjusted areaportalwindow fade brush textures
 Adjusted collisions for some props 
Updated cp_steel More blockbullet /clipbrush swaps where needed
 Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
 Fixed more small unnecessary prop collision/clip removals
 Fixed blatant texture misalignment
 Addressed perch spot outside Red spawn on wood beam
 Closed some accidental holes in geometry
 Additional fixes to a sticky/shooting exploit through and under Red's E platform area
 Increased pit damage to kill some certain class loadouts in a single trigger
 Moved Blu spawns forward a little to previous distance
 Extended projectile blocker brush along the top side of the Blu spawn building's roof
 Fixed Sniper sightline into Red's first spawn points from E 
Updated koth_rotunda Aligned various textures and fixed cubemap issue
 Improved clipping
 Improved lighting and reduced visual noise on some textures
 Raised gate to flank route for ease of access
 Aligned some props
 Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
 Added missing collision to some props
 Sealed the map more 
Updated cp_sulfur Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
 Fixed a case where Blu could contest their own win
 Fixed a case where you could build a teleporter under a platform and become trapped
 Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
 Altered Red spawn positons to spread them out when defending main point
 Lowered Red's initial time to defend slightly
 Convinced the boiling water to properly scald people that are submerged below the surface
 Gravity density in the potplants has been correctly calibrated
 Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
 B can no longer be capped from the outside of the building
 Area under Point A can no longer be accessed
 Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these 
Updated pd_selbyen Fixed exploit that would let you build in spawn
 Seal will now select a random skin every time it teleports to the break room (3 possible skins)
 Adjusted oob seal animation timings
 Fixed seal swimming animation
 Added missing resupply cabinet on the Blu side
 Added some missing clipping that would let players build in undesirable places
 Fixed some floating windows
 Fixed some props clipping through stuff
 Fixed some displacements clipping through stuff
 Fixed some displacement seams
 Fixed some visible nodraws
 Fixed some z-fighting
 Various detailing additions 
Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish TF_Bots now function in Versus Saxton Hale
 Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
 Fixed players dropping Player Destruction pickups
 Fixed Hale sometimes holding Necro Smasher or Sandvich
 Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
 By community request, added Pyro VSH lines, performed by James McGuinn
 Updated VSH voice lines for Spy
 "Behind you" and "Above you" now play exclusively for the player the line is addressed to
 Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
 Mad Milk recharge rate returned to stock value
 Demoman's Swords now deal less knockback than other melee weapons
 Demoman's Shields will now break when absorbing a Hale punch
 Fixed a bug relating to sending a class-restricted duel to Hale during Setup 
Updated vsh_skirmish (additional changes) Fixed an exploit that allowed players to build out of bounds
 Added decals to ammo pack locations throughout the map 
Updated vsh_distillery (additional change) Fixed crash when using mat_phong 0 
                        
                        
                    - Added main menu character for the Summer event
 - Fixed pd_watergate capture zone not working properly
 - Fixed geometry collision issue with the Wildflower Meadows Unusual effect
 - Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
 - Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
 - Fixed the Strange Filter prefix for pd_selbyen
 - Fixed broken materials for the second style of the Cranium Cover
 - Updated koth_sharkbay
 - Fixed the flying boat
 - Removed collision from seagulls
 - Updated Map Stamp icons
 
Team Fortress 2 Update Released
July 21, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                    - Added main menu character for the Summer event
 - Fixed pd_watergate capture zone not working properly
 - Fixed geometry collision issue with the Wildflower Meadows Unusual effect
 - Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
 - Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
 - Fixed the Strange Filter prefix for pd_selbyen
 - Fixed broken materials for the second style of the Cranium Cover
 - Updated koth_sharkbay
- Fixed the flying boat
 - Removed collision from seagulls
 - Updated Map Stamp icons
 
 - Fixed the flying boat
 - Updated cp_hardwood_final
- Fixed a crash affecting a small number of players
 - Minor clipping adjustments throughout the map
 - Minor lighting issues fixed throughout the map
 - Adjusted areaportalwindow fade brush textures
 - Adjusted collisions for some props
 
 - Fixed a crash affecting a small number of players
 - Updated cp_steel
- More blockbullet /clipbrush swaps where needed
 - Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
 - Fixed more small unnecessary prop collision/clip removals
 - Fixed blatant texture misalignment
 - Addressed perch spot outside Red spawn on wood beam
 - Closed some accidental holes in geometry
 - Additional fixes to a sticky/shooting exploit through and under Red's E platform area
 - Increased pit damage to kill some certain class loadouts in a single trigger
 - Moved Blu spawns forward a little to previous distance
 - Extended projectile blocker brush along the top side of the Blu spawn building's roof
 - Fixed Sniper sightline into Red's first spawn points from E
 
 - More blockbullet /clipbrush swaps where needed
 - Updated koth_rotunda
- Aligned various textures and fixed cubemap issue
 - Improved clipping
 - Improved lighting and reduced visual noise on some textures
 - Raised gate to flank route for ease of access
 - Aligned some props
 - Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
 - Added missing collision to some props
 - Sealed the map more
 
 - Aligned various textures and fixed cubemap issue
 - Updated cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
 - Fixed a case where Blu could contest their own win
 - Fixed a case where you could build a teleporter under a platform and become trapped
 - Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
 - Altered Red spawn positons to spread them out when defending main point
 - Lowered Red's initial time to defend slightly
 - Convinced the boiling water to properly scald people that are submerged below the surface
 - Gravity density in the potplants has been correctly calibrated
 - Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
 - B can no longer be capped from the outside of the building
 - Area under Point A can no longer be accessed
 - Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
 
 - Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
 - Updated pd_selbyen
- Fixed exploit that would let you build in spawn
 - Seal will now select a random skin every time it teleports to the break room (3 possible skins)
 - Adjusted oob seal animation timings
 - Fixed seal swimming animation
 - Added missing resupply cabinet on the Blu side
 - Added some missing clipping that would let players build in undesirable places
 - Fixed some floating windows
 - Fixed some props clipping through stuff
 - Fixed some displacements clipping through stuff
 - Fixed some displacement seams
 - Fixed some visible nodraws
 - Fixed some z-fighting
 - Various detailing additions
 
 - Fixed exploit that would let you build in spawn
 - Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- TF_Bots now function in Versus Saxton Hale
 - Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
 - Fixed players dropping Player Destruction pickups
 - Fixed Hale sometimes holding Necro Smasher or Sandvich
 - Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
 - By community request, added Pyro VSH lines, performed by James McGuinn
 - Updated VSH voice lines for Spy
 - "Behind you" and "Above you" now play exclusively for the player the line is addressed to
 - Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
 - Mad Milk recharge rate returned to stock value
 - Demoman's Swords now deal less knockback than other melee weapons
 - Demoman's Shields will now break when absorbing a Hale punch
 - Fixed a bug relating to sending a class-restricted duel to Hale during Setup
 
 - TF_Bots now function in Versus Saxton Hale
 - Updated vsh_skirmish (additional changes)
- Fixed an exploit that allowed players to build out of bounds
 - Added decals to ammo pack locations throughout the map
 
 - Fixed an exploit that allowed players to build out of bounds
 - Updated vsh_distillery (additional change)
- Fixed crash when using mat_phong 0
 
 
Team Fortress 2 Update Released
July 14, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated vsh_nucleus Fixed an exploit that allowed players to build out of bounds
 Added decals to ammo pack locations throughout the map 
                        
                        
                    - Fixed a crash when opening the achievement dialog
 - Fixed a bug where custom replacement materials in a map could persist to other maps
 - Fixed a bug where some particles were not the using correct particle types on clients
 - Fixed EmitSoundEx not using the correct sound name
 - Fixed the Strange Filter prefix for vsh_tinyrock
 - Fixed missing sounds and animation blends for the Taunt: Teufort Tango
 - Fixed the equip_region for The Shrapnel Shell
 - Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
 - Updated pl_phoenix
 - Fixed missing materials
 - Fixed various physics props obstructing the payload cart
 
Team Fortress 2 Update Released
July 14, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                    - Fixed a crash when opening the achievement dialog
 - Fixed a bug where custom replacement materials in a map could persist to other maps
 - Fixed a bug where some particles were not the using correct particle types on clients
 - Fixed EmitSoundEx not using the correct sound name
 - Fixed the Strange Filter prefix for vsh_tinyrock
 - Fixed missing sounds and animation blends for the Taunt: Teufort Tango
 - Fixed the equip_region for The Shrapnel Shell
 - Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
 - Updated pl_phoenix
- Fixed missing materials
 - Fixed various physics props obstructing the payload cart
 
 - Fixed missing materials
 - Updated vsh_nucleus
- Fixed an exploit that allowed players to build out of bounds
 - Added decals to ammo pack locations throughout the map
 
 - Fixed an exploit that allowed players to build out of bounds
 
Team Fortress 2 Update Released
July 13, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                        
                    - Fixed a client crash related to audio and the new taunts
 - Fixed Red being able to enter the Blu spawn room on pl_cashworks
 - Fixed a transparency issue with the Hard Carry Unusual effect
 - Fixed missing contributor for vsh_distillery
 - Fixed spelling for the Taunt: Teufort Tango
 
Team Fortress 2 Update Released
July 13, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
                        
                    - Fixed a client crash related to audio and the new taunts
 - Fixed Red being able to enter the Blu spawn room on pl_cashworks
 - Fixed a transparency issue with the Hard Carry Unusual effect
 - Fixed missing contributor for vsh_distillery
 - Fixed spelling for the Taunt: Teufort Tango
 
Team Fortress 2 Update Released
July 12, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
Added 6 new community-contributed taunts to the Mann Co. Store Taunt: Killer Joke
 Taunt: Star-Spangled Strategy
 Taunt: The Head Doctor
 Taunt: Tuefort Tango
 Taunt: The Road Rager
 Taunt: The Killer Signature 
Added 20 new community-created Unusual effects 12 new effects for Unusual hats
 8 new effects for Unusual taunts 
Added the Summer 2023 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
 Has a chance to give a taunt Unusualifier as a bonus item 
All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
 The Summer event runs through September 15th, 2023
 
General
Updated cp_steel Prop collision cleanup and improved player clipping
 Explosive splash bug collisions on stairs, props, etc., around the map
 Spawn point issues (collision, prop blocking, clipping, etc.)
 Fix Pyro door exploit on A
 Fix choke and spam issues into Blu & Red spawns
 Fix Pixel walk collision issues
 Fixing ceiling clipping and stuck spots including exploits
 Clean up geometry in spawns, the spawn locations and their exits
 Fix roof readability issues, with sticky and rocket jumping
 Fix rare double death bug when falling into pit
 Fix Cliff stuck spots and ledges in E pit
 Removed head glitch tele spawn on A-B connector
 Fix rare overtime cap bug
 Fix Red team getting stuck in spawn door to A 
Updated cp_mossrock Fixed numerous perch points
 Fixed players being able to get under Blu spawn
 Fixed a location where a teleporter could be build out of the map
 Fixed collision on rock near final point so it is more accurate to the visuals
 Fixed lots of small visual bugs
 Fixed some small exploits
 Improved optimisation 
                        
                        
                    Summer 2023!
- Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
 - Added the Summer 2023 Cosmetic Case
 - Contains 25 new community-contributed items
 
General
- Security and stability improvements
 - Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
 - Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
 - Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
 - Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
 - Fixed missing No Headphones style for the Universal Translator
 - Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
 - Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
 - Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store 
 - Updated/Added some tournament medals
 - Updated pl_enclosure_final to fix localization issues
 - Updated cp_gravelpit_snowy
 - Boosted volume of snowman explosions
 - Added occluders to C to improve performance
 - Improved clipping
 
Team Fortress 2 Update Released
July 12, 2023
                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
                        
                    Summer 2023!
- Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
 - Added the Summer 2023 Cosmetic Case
- Contains 25 new community-contributed items
 
 - Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: Killer Joke
 - Taunt: Star-Spangled Strategy
 - Taunt: The Head Doctor
 - Taunt: Tuefort Tango
 - Taunt: The Road Rager
 - Taunt: The Killer Signature
 
 - Taunt: Killer Joke
 - Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
 - 8 new effects for Unusual taunts
 
 - 12 new effects for Unusual hats
 - Added the Summer 2023 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
 - Has a chance to give a taunt Unusualifier as a bonus item
 
 - Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
 - All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
 - The Summer event runs through September 15th, 2023
 
- Security and stability improvements
 - Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
 - Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
 - Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
 - Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
 - Fixed missing No Headphones style for the Universal Translator
 - Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
 - Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
 - Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store 
 - Updated/Added some tournament medals
 - Updated pl_enclosure_final to fix localization issues
 - Updated cp_gravelpit_snowy
- Boosted volume of snowman explosions
 - Added occluders to C to improve performance
 - Improved clipping
 
 - Boosted volume of snowman explosions
 - Updated cp_steel
- Prop collision cleanup and improved player clipping
 - Explosive splash bug collisions on stairs, props, etc., around the map
 - Spawn point issues (collision, prop blocking, clipping, etc.)
 - Fix Pyro door exploit on A
 - Fix choke and spam issues into Blu & Red spawns
 - Fix Pixel walk collision issues
 - Fixing ceiling clipping and stuck spots including exploits
 - Clean up geometry in spawns, the spawn locations and their exits
 - Fix roof readability issues, with sticky and rocket jumping
 - Fix rare double death bug when falling into pit
 - Fix Cliff stuck spots and ledges in E pit
 - Removed head glitch tele spawn on A-B connector
 - Fix rare overtime cap bug
 - Fix Red team getting stuck in spawn door to A
 
 - Prop collision cleanup and improved player clipping
 - Updated cp_mossrock
- Fixed numerous perch points
 - Fixed players being able to get under Blu spawn
 - Fixed a location where a teleporter could be build out of the map
 - Fixed collision on rock near final point so it is more accurate to the visuals
 - Fixed lots of small visual bugs
 - Fixed some small exploits
 - Improved optimisation
 
 - Fixed numerous perch points