Mann Co. Summer Sale
July 13, 2012

To celebrate the Steam Summer Sale, we’re having our own Mann Co. Store Sale on some of this year’s Workshop items, along with other goodies such as name tags, description tags, and various paints, weapons and hats. We’ve also added new summer bundles, featuring new items from the Pyromania update in various packaging flavors. The sale runs today through July 22.
Team Fortress 2 Update Released
July 12, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Pyromania cosmetic items to the Mann Co. store
- All ash-related items have been faded away to dust
- Fixed Strange Escape Plans not counting kills
- Fixed missing strings for the ESL medals
Team Fortress 2 Update Released
July 11, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ESL Season VI and Season VII medals
- Fixed a client/server crash when re-connecting to the item server
- Fixed The Business Casual tie not being blue for the Blue team
- Fixed body groups not hiding correctly on ragdolls
The Source Filmmaker is LIVE!
July 11, 2012
<a href="http://www.sourcefilmmaker.com/" target="_blank"><img src="http://www.teamfortress.com/images/posts/sfm_engy.jpg" width="420" height="245 border="0"></a>
Thanks for your patience, everybody! And a <i>really</i> big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.
They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new <a href="http://steamcommunity.com/sfm">SFM-specific page in the Steam Community</a> where you can view, rate and discuss all the latest user-created videos.
Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks'll something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".
You can download the Source Filmmaker <a href="http://store.steampowered.com/app/1840/">here on Steam</a>.
Thanks for your patience, everybody! And a <i>really</i> big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.
They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new <a href="http://steamcommunity.com/sfm">SFM-specific page in the Steam Community</a> where you can view, rate and discuss all the latest user-created videos.
Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks'll something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".
You can download the Source Filmmaker <a href="http://store.steampowered.com/app/1840/">here on Steam</a>.
The Source Filmmaker is LIVE!
July 11, 2012

Thanks for your patience, everybody! And a really big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.
They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new SFM-specific page in the Steam Community where you can view, rate and discuss all the latest user-created videos.
Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks'll something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".
You can download the Source Filmmaker here on Steam.
Team Fortress 2 Update Released
July 06, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new options for Pyrovision to the Advanced Options dialog
- Added enable/disable for the HUD border
- Added the ability to make the HUD border static
- Added the ability to turn off the skybox depth of field
- Added enable/disable for the HUD border
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
- Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
- Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
- Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
- Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
- Updated the localization files
- Updated the gamehaptics file:
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster
- Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
- Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 03, 2012
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
Team Fortress 2
Counter-Strike: Source
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server
Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitmans Heatmaker headshot not properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleepers bonus not properly protecting against Decapitating Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files
Counter-Strike: Source
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
- Updated the HTML renderer for displaying server MOTD
Team Fortress 2 Update Released
June 29, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitmans Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Headshot kills now properly decapitate
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
- Players can now fall into the launch pad after the rocket lifts off
Pyromania is LIVE!!!
June 28, 2012
<a href="http://www.teamfortress.com/pyromania/"><img src="http://www.teamfortress.com/images/posts/pyro_day3_blog.jpg" width="420" height="263" border="0"></a>
The <a href="http://www.teamfortress.com/pyromania/">third and final day</a> of Pyromania is here, and the update is now <i>live!</i> New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned
The <a href="http://www.teamfortress.com/pyromania/">third and final day</a> of Pyromania is here, and the update is now <i>live!</i> New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned
Pyromania is LIVE!!!
June 28, 2012

The third and final day of Pyromania is here, and the update is now live! New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned