Team Fortress 2 Update Released
June 11, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Liquor Locker
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players
- Fixed the Spy's cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special
- Fixed the Gentle Manne's Service Medal not being drawn when equipped
- Updated some of the localization files
Team Fortress 2 Update Released
June 01, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Surgeon's Side Satchel
- Added new promotional items
- Updated The Stickybomb Jumper
- Players with this weapon equipped cannot carry the intelligence
- Updated The Rocket Jumper
- Attributes now match The Stickybomb Jumper
- Players with this weapon equipped cannot carry the intelligence
- Updated the model and material
- Attributes now match The Stickybomb Jumper
- Updated The Enforcer
- +20% damage bonus while undisguised
- -20% firing speed
- No random criticals
- +20% damage bonus while undisguised
- Updated The Last Breath to fix some clipping issues
- Updated the localization files
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
- Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map in the map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes
Team Fortress 2 Update Released
May 12, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed older replays/demos not correctly displaying certain particle systems
Team Fortress 2 Update Released
May 11, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Front Runner
- Added new promotional items
- Added the UGC Highlander Season 6 medals
- Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection
- Fixed a client crash when using custom main menu .res files
- Fixed a bug that allowed buildings to be built in nobuild/respawn volumes
- Updated the localisation files
- Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity
- Added ability for plugin authors to add custom colors in chat messages. Use either:
- \x07 followed by a hex code in RRGGBB format
- \x08 followed by a hex code with alpha in RRGGBBAA format
- \x07 followed by a hex code in RRGGBB format
Team Fortress 2 Update Released
May 04, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Fruit Shoot
- Fixed a rendering error affecting sticky bomb particle effects
- Updated the main menu message notification system
- Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
- Updated pl_thundermountain
- Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
- Community request
- SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 27, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
Team Fortress 2
- Added The Toss-Proof Towel
- Fixed a bug that caused many avatar images to not show up in the scoreboard
- Fixed the Sharpened Volcano Fragment not igniting players
- Fixed damage to buildings applying on-hit effects such as the Übersaw charge
- Fixed Sticky Jumper stickybombs changing team when air-blasted
- Fixed large floating point values getting truncated in WebAPI responses
- sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
- Community request
- Added SetForcedTauntCam player input for map makers to place the player into third-person
Team Fortress 2 Update Released
April 19, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash caused by the Loch-n-Load
- Fixed the Spy-cicle's fireproof attribute not working
- Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast
- Fixed the Quick-Fix not maintaining overhealed health
- Fixed health drain happening faster for players with health above the normal overheal amount for their class
- Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer
- Updated the Black Rose so it can be traded
- Updated the Ghastly Gibus
- Added LODs for all classes
- Fixed the position on the Sniper
- Added LODs for all classes
- Updated the vote system
- Vote caller history is now tracked by SteamID to prevent vote cooldown exploits
- Fixed players being able to disconnect before a successful kickvote to avoid being banned
- Vote caller history is now tracked by SteamID to prevent vote cooldown exploits
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
- Additional improvements for client/server stability
Team Fortress 2
- Added the Texas Half-Pants and the Bolt Action Blitzer
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
- Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed being able to place buildings in nobuild zones
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- Crates now display their series number in the backpack view
- Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
- Fixed using the "inspect" command to Spy-check teammates
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
- Fixed defense buffs reducing crush and telefrag damage
- Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
- The Cozy Campers description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
- Add the object entindex to the object_deflected game event
- 本地化檔案已更新
You Are Quite Welcome
March 29, 2012
<a href="http://www.teamfortress.com/images/posts/one-of-a-kind-hats.jpg"><image src="http://www.teamfortress.com/images/posts/one-of-a-kind-hats_small.jpg" width="420" height="274" border="0"></a>
Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.
I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you <i>improved yourselves</i>.
I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.
Interested in self-improvement, mercenaries? Of course you are. Read on.
<strong>The Per Diem Perk</strong>
Mister Reddy has prepared <b>three absolutely unique one-of-a-kind hats</b> that will rotate through the mercenary community every day. Who will get them? The three mercs who <b>give the most gifts, win the most duels,</b> and <b>purchase the most map stamps</b> on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.
<strong>Strange Parts</strong>
Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.
Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.
There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.
Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.
I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you <i>improved yourselves</i>.
I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.
Interested in self-improvement, mercenaries? Of course you are. Read on.
<strong>The Per Diem Perk</strong>
Mister Reddy has prepared <b>three absolutely unique one-of-a-kind hats</b> that will rotate through the mercenary community every day. Who will get them? The three mercs who <b>give the most gifts, win the most duels,</b> and <b>purchase the most map stamps</b> on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.
<strong>Strange Parts</strong>
Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.
Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.
There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.