Pyromania: Day One

June 25, 2012

You read that right (presumably): the long-awaited final Meet the Team short, Meet the Pyro, is dropping in less than three days, and we decided to assemble a massive update to celebrate it.



That only left the issue of what to call the update. Luckily, at the very moment we were thinking about it, someone turned on the radio. Guess what song was on? That's right: 'Safety Dance'.

"That's a pretty catchy song," we said. "Who sings that?" Well, we don't want to upset you, so we won't type it here, but suffice it to say the band that wrote 'Safety Dance' has the most unthinkably offensive name we've ever heard.

Then 'Rock of Ages' came on, off Def Leppard's album Pyromania, so we turned off the radio because it wasn't helping. Suddenly, no thanks at all to music, we came up with the name on our own: The Pyromania Update.

Day One of Pyromania reveals Doomsday, a new map with a brand new game mode that lets you relive one of the darkest days in TF history. It's all pretty heartwrenching, until you discover you'll get achievements, which are also detailed in today's update.

Keep your eyes open, folks. We'll be announcing a bunch of new stuff this week, right up until the premiere of Meet the Pyro this Wednesday.

Mmm Mmmph!

June 23, 2012

<a href="http://www.teamfortress.com/post.php?id=8256">Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph!</a>

How a Gun Gets Made

June 22, 2012

<img src="http://media.steampowered.com/apps/tf2/blog/make_a_gun/gun_image001.jpg" width="420" height="262" />

A lot of you have been asking how all those nifty weapons get made for TF2. Well, you’re in luck. TF2 workshop contributor <a href="http://steamcommunity.com/id/jalcober
">Jalcober</a>

volunteered to talk you through exactly how he does it in his own words, tracking the progress of a pretty sweet Pyro gun he made called the Scorch Shot. But why not let him explain it himself...

<a href="http://www.teamfortress.com/post.php?id=8045">Read the full blog post</a>

How a Gun Gets Made

June 22, 2012



A lot of you have been asking how all those nifty weapons get made for TF2. Well, you’re in luck. TF2 workshop contributor
Jalcober

volunteered to talk you through exactly how he does it in his own words, tracking the progress of a pretty sweet Pyro gun he made called the Scorch Shot. But why not let him explain it himself...

Read the full blog post

Team Fortress 2 Update Released

June 11, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Liquor Locker
  • Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players
  • Fixed the Spy's cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special
  • Fixed the Gentle Manne's Service Medal not being drawn when equipped
  • Updated some of the localization files

Team Fortress 2 Update Released

June 01, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Surgeon's Side Satchel
  • Added new promotional items
  • Updated The Stickybomb Jumper

    • Players with this weapon equipped cannot carry the intelligence
  • Updated The Rocket Jumper
    • Attributes now match The Stickybomb Jumper
    • Players with this weapon equipped cannot carry the intelligence
    • Updated the model and material
  • Updated The Enforcer
    • +20% damage bonus while undisguised
    • -20% firing speed
    • No random criticals
  • Updated The Last Breath to fix some clipping issues
  • Updated the localization files

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

May 18, 2012

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle

Team Fortress 2
  • Added The Sneaky Spats of Sneaking
  • Added new promotional items
  • Added koth_badlands to eligible quickplay maps
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
  • Fixed The Manmelter using the wrong muzzle flash effect
  • Fixed The Frying Pan not being positioned correctly for some classes

Team Fortress 2 Update Released

May 12, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed older replays/demos not correctly displaying certain particle systems

Team Fortress 2 Update Released

May 11, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Front Runner
  • Added new promotional items
  • Added the UGC Highlander Season 6 medals
  • Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection
  • Fixed a client crash when using custom main menu .res files
  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes
  • Updated the localisation files
  • Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity
  • Added ability for plugin authors to add custom colors in chat messages. Use either:
    • \x07 followed by a hex code in RRGGBB format
    • \x08 followed by a hex code with alpha in RRGGBBAA format