Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 03, 2012
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
Team Fortress 2
Counter-Strike: Source
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server
Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitmans Heatmaker headshot not properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleepers bonus not properly protecting against Decapitating Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files
Counter-Strike: Source
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
- Updated the HTML renderer for displaying server MOTD
Team Fortress 2 Update Released
June 29, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitmans Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Headshot kills now properly decapitate
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
- Players can now fall into the launch pad after the rocket lifts off
Pyromania is LIVE!!!
June 28, 2012
<a href="http://www.teamfortress.com/pyromania/"><img src="http://www.teamfortress.com/images/posts/pyro_day3_blog.jpg" width="420" height="263" border="0"></a>
The <a href="http://www.teamfortress.com/pyromania/">third and final day</a> of Pyromania is here, and the update is now <i>live!</i> New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned
The <a href="http://www.teamfortress.com/pyromania/">third and final day</a> of Pyromania is here, and the update is now <i>live!</i> New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned
Pyromania is LIVE!!!
June 28, 2012

The third and final day of Pyromania is here, and the update is now live! New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!
WHAT'S THAT, ROBIN?
okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.
oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
June 28, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
- Added new items
- City on Fire item sets
- Pyroland weapons and cosmetics
- Community-contributed cosmetic items for all classes
- Mysterious treasures have been incinerated, but are now craftable
- Added crafting recipe for Pile of Ash
- Scorched Keys are now available in the store for a limited time
- New promo item
- City on Fire item sets
- Weapon balancing changes
- Gloves of Running Urgently
- Removed self-damage over time penalty
- Heavy takes mini-crits while active and for 3 seconds after switching away
- Attack damage penalty reduced from -50% to -25%
- Removed self-damage over time penalty
- Tomislav
- Spin-up speed bonus reduced from +40% to +10%
- Quick-Fix
- Medic mirrors blast jump of their heal target
- Crusader's Crossbow
- Reload speed time reduced by +40%
- Cozy Camper
- Regenerates 1 heath per second
- Reduced movement penalty from -90% to -80%
- Regenerates 1 heath per second
- Sticky Jumper and Rocket Jumper
- Added 'flying' sound to blast jumps
- The Concheror
- Changed rage building source from "damage done and damage received" to only "damage done"
- Increased the rate at which Rage builds for this item by +25%
- Changed rage building source from "damage done and damage received" to only "damage done"
- The Equalizer
- Removed player move speed modification and added it to a new item named The Escape Plan
- All owners of the Equalizer will be automatically granted The Escape Plan
- Removed player move speed modification and added it to a new item named The Escape Plan
- Crit-a-Cola
- Added +25% increased movement speed while active
- Increased duration from 6 to 8 seconds
- Added +25% increased movement speed while active
- Atomic Bonk
- Increased duration from 6 to 8 seconds
- All Flamethrowers
- Increased base damage by +10%.
- Backburner
- Removed +10% damage bonus attribute
- Note: Because of base damage increase, damage remains unchanged
- Removed +10% damage bonus attribute
- Degreaser
- Added -10% damage penalty attribute
- Note: Because of base damage increase, damage remains unchanged
- Added -10% damage penalty attribute
- Phlogistinator
- Damage defense while taunting reduced from -90% to -75%
- Gloves of Running Urgently
- Item bug fixes
- Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
- Improved visual and audio cues for when the Manmelter is ready to fire
- Fixed Manmelter being able to earn crits via friendly Pyro self-damage
- Fixed Scotch Bonnet's blue team skin not showing
- Fixed Unarmed Combat's taunt not working
- Unarmed Combat's color now matches the team using it
- Fixed the Apparition's Aspect showing a burning texture in DX8
- Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
Meet the Pyro...
June 27, 2012
<a href="http://www.youtube.com/watch?v=WUhOnX8qt3I" target="_blank"><img src="http://www.teamfortress.com/images/posts/mtp_blog_watch_now_x.jpg" width="420" height="262" border="0"></a>
<a href="http://www.youtube.com/watch?v=WUhOnX8qt3I" target="_blank">...is here!</a>
Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.
But! We <i>are</i> announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can <a href="http://www.sourcefilmmaker.com">check it out here</a>.
<a href="http://www.youtube.com/watch?v=WUhOnX8qt3I" target="_blank">...is here!</a>
Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.
But! We <i>are</i> announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can <a href="http://www.sourcefilmmaker.com">check it out here</a>.
Meet the Pyro...
June 27, 2012

...is here!
Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.
But! We are announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can check it out here.
Pyromania: Day Two
June 26, 2012
<a href="http://www.teamfortress.com/pyromania/cityonfire"><img src="http://www.teamfortress.com/images/posts/pyromania_cityonfire_blog_2.jpg" width="420" height="263" border="0"> </a>
At the end of the day, the Pyromania update is a celebration—not just of Team Fortress, but more importantly of <i>you</i>, the TF community, and even more importantly than that, of us, the TF blog post writers, and how great yesterday's blog post was. That Men Without Hats material was a career high. In fact, we decided to never touch this blog again in the hope that it might be preserved in a perfect state for future generations.
You’re probably wondering, then, why we’re crapping up the blog with the crummy words you’re reading right now. Well, if you thought <i>writing</i> blog posts barely qualifies as a job, it turns out <i>not</i> writing them is apparently a lot worse. So as an alternative to getting fired, welcome to <a href="http://www.teamfortress.com/pyromania/cityonfire">Pyromania Day Two</a>'s blog post, which we've chosen to use as a moment of quiet reflection on the stellar comedic heights we hit yesterday. We've also only got one more day until Pyromania goes live, exploding into a fireball of new item sets, a new game mode, and of course, Meet the Pyro.
At the end of the day, the Pyromania update is a celebration—not just of Team Fortress, but more importantly of <i>you</i>, the TF community, and even more importantly than that, of us, the TF blog post writers, and how great yesterday's blog post was. That Men Without Hats material was a career high. In fact, we decided to never touch this blog again in the hope that it might be preserved in a perfect state for future generations.
You’re probably wondering, then, why we’re crapping up the blog with the crummy words you’re reading right now. Well, if you thought <i>writing</i> blog posts barely qualifies as a job, it turns out <i>not</i> writing them is apparently a lot worse. So as an alternative to getting fired, welcome to <a href="http://www.teamfortress.com/pyromania/cityonfire">Pyromania Day Two</a>'s blog post, which we've chosen to use as a moment of quiet reflection on the stellar comedic heights we hit yesterday. We've also only got one more day until Pyromania goes live, exploding into a fireball of new item sets, a new game mode, and of course, Meet the Pyro.
Pyromania: Day Two
June 26, 2012

At the end of the day, the Pyromania update is a celebration—not just of Team Fortress, but more importantly of you, the TF community, and even more importantly than that, of us, the TF blog post writers, and how great yesterday's blog post was. That Men Without Hats material was a career high. In fact, we decided to never touch this blog again in the hope that it might be preserved in a perfect state for future generations.
You’re probably wondering, then, why we’re crapping up the blog with the crummy words you’re reading right now. Well, if you thought writing blog posts barely qualifies as a job, it turns out not writing them is apparently a lot worse. So as an alternative to getting fired, welcome to Pyromania Day Two's blog post, which we've chosen to use as a moment of quiet reflection on the stellar comedic heights we hit yesterday. We've also only got one more day until Pyromania goes live, exploding into a fireball of new item sets, a new game mode, and of course, Meet the Pyro.
Pyromania: Day One
June 25, 2012
You read that right (presumably): the long-awaited final Meet the Team short, Meet the Pyro, is dropping in less than three days, and we decided to assemble a massive update to celebrate it.
<a href="http://www.teamfortress.com/pyromania"><img src="http://www.teamfortress.com/images/posts/blog_pyromania_x.jpg" height="155" width="420" border="0"></a>
That only left the issue of what to <i>call</i> the update. Luckily, at the very moment we were thinking about it, someone turned on the radio. Guess what song was on? That's right: 'Safety Dance'.
"That's a pretty catchy song," we said. "Who sings that?" Well, we don't want to upset you, so we won't type it here, but suffice it to say the band that wrote 'Safety Dance' has the most unthinkably offensive name we've ever heard.
Then 'Rock of Ages' came on, off Def Leppard's album <i>Pyromania</i>, so we turned off the radio because it wasn't helping. Suddenly, no thanks at all to music, we came up with the name on our own: <a href="http://www.teamfortress.com/pyromania">The Pyromania Update</a>.
Day One of Pyromania reveals <a href="http://www.teamfortress.com/pyromania/doomsday">Doomsday</a>, a new map with a brand new game mode that lets you relive one of the darkest days in TF history. It's all pretty heartwrenching, until you discover you'll get achievements, which are also detailed in today's update.
Keep your eyes open, folks. We'll be announcing a bunch of new stuff this week, right up until the premiere of Meet the Pyro this Wednesday.
<a href="http://www.teamfortress.com/pyromania"><img src="http://www.teamfortress.com/images/posts/blog_pyromania_x.jpg" height="155" width="420" border="0"></a>
That only left the issue of what to <i>call</i> the update. Luckily, at the very moment we were thinking about it, someone turned on the radio. Guess what song was on? That's right: 'Safety Dance'.
"That's a pretty catchy song," we said. "Who sings that?" Well, we don't want to upset you, so we won't type it here, but suffice it to say the band that wrote 'Safety Dance' has the most unthinkably offensive name we've ever heard.
Then 'Rock of Ages' came on, off Def Leppard's album <i>Pyromania</i>, so we turned off the radio because it wasn't helping. Suddenly, no thanks at all to music, we came up with the name on our own: <a href="http://www.teamfortress.com/pyromania">The Pyromania Update</a>.
Day One of Pyromania reveals <a href="http://www.teamfortress.com/pyromania/doomsday">Doomsday</a>, a new map with a brand new game mode that lets you relive one of the darkest days in TF history. It's all pretty heartwrenching, until you discover you'll get achievements, which are also detailed in today's update.
Keep your eyes open, folks. We'll be announcing a bunch of new stuff this week, right up until the premiere of Meet the Pyro this Wednesday.