Introducing the TF2 Game Hub

August 16, 2012

<a href="http://steamcommunity.com/app/440"><img src="http://www.teamfortress.com/images/posts/tf2_gamehub.jpg" width="440" height="337" border="0"></a>

Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over <b>89,000,000 pieces of community-generated content.</b> Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.

Introducing the <a href="http://steamcommunity.com/app/440">TF2 Game Hub,</a> a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.

And this is just the first step. We plan to have a hub for every game on Steam—<a href="http://www.steamcommunity.com/communitycontent">click here</a> to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.

Introducing the TF2 Game Hub

August 16, 2012



Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over 89,000,000 pieces of community-generated content. Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.

Introducing the TF2 Game Hub, a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.

And this is just the first step. We plan to have a hub for every game on Steam—click here to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.

Mann vs. Machine is LIVE, Maggots!

August 16, 2012

<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_mannup_day3_blog.jpg" width="440" height="330" border="0"></a>

All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!

The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to <i>break down</i> our doors, <i>take</i> our sugar, and sprinkle it on our <i>graves!</i>

While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about <a href="http://www.teamfortress.com/mvm/faq/">Mann Up Mode!</a> And <a href="http://www.teamfortress.com/mvm/bounty/">loot and achievements!</a> And a <a href="http://www.teamfortress.com/mvm/decoy/">new map</a> designed by ME! <i>Hup hup hup!</i> Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!

Mann vs. Machine is LIVE, Maggots!

August 16, 2012



All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!

The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves!

While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about Mann Up Mode! And loot and achievements! And a new map designed by ME! Hup hup hup! Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 16, 2012

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Day of Defeat: Source and Half-Life 2: Deathmatch
  • Brought in line with shared engine changes

Team Fortress 2
  • Added Mann vs. Machine
  • Added Archimedes
  • Added The Soldier's Stogie
  • Added The Robro 3000
  • Updated The Helmet Without a Home to be paintable
  • Fixed some clipping issues with The Salty Dog
  • Removed player penetration from The Pomson 6000 and boosted the damage to compensate

MvM Day Two: Upgrades & Tactics

August 15, 2012

<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_fightthemetalmenace.jpg" width="440" height="330" border="0"></a>

Have you seen the movie <i>Alien</i>? Remember how tough that alien was? Well, imagine if there was a version of <i>Alien</i> but with like hundreds of aliens. One: That would be a great movie that we now own the idea for. Two: The impossible odds of that situation pretty accurately describe the trouble you’re in for when that carrier opens on Wednesday and Gray Mann’s robot army pours out. Luckily, we solved the enormous plot hole that would have plagued our currently-in-production <i>Alien</i> sequel by offering MvM’s plucky heroes a whole mess of deadly upgrades for their weapons, items and abilities, which you can <a href="http://www.teamfortress.com/mvm/mercs/">read about here</a>.

We’re also unveiling a new museum-themed map called <a href="http://www.teamfortress.com/mvm/coaltown/">Coal Town</a>. It features many informative placards about the fascinating details of life in a turn-of-the-century mining community, which you can read when you’re lying on the ground holding your own guts in while a robot stomps on your neck.

MvM Day Two: Upgrades & Tactics

August 15, 2012



Have you seen the movie Alien? Remember how tough that alien was? Well, imagine if there was a version of Alien but with like hundreds of aliens. One: That would be a great movie that we now own the idea for. Two: The impossible odds of that situation pretty accurately describe the trouble you’re in for when that carrier opens on Wednesday and Gray Mann’s robot army pours out. Luckily, we solved the enormous plot hole that would have plagued our currently-in-production Alien sequel by offering MvM’s plucky heroes a whole mess of deadly upgrades for their weapons, items and abilities, which you can read about here.

We’re also unveiling a new museum-themed map called Coal Town. It features many informative placards about the fascinating details of life in a turn-of-the-century mining community, which you can read when you’re lying on the ground holding your own guts in while a robot stomps on your neck.

MvM Day One: They Are Legion

August 14, 2012

<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_day_one.jpg" width="440" height="330" border="0"></a>

This is Saxton. Hale! And that legion business in the title was a Bible quote to let you know how serious this all is: <i>Bible serious</i>. So listen up, mercs. Some <a href="http://www.teamfortress.com/bloodbrothers/">puny coward's</a> built an <a href="http://www.teamfortress.com/mvm/">army of robots</a> to fight his fights for him. I don't know if robots have human emotions, but if not, they’re doing a Saxxy-worthy impression of them, because <i>they look mad.</i> Also, Reddy tells me they’re heading straight at Mann Co.

So there's a big fight coming, and I'm going to need you mercs to fight it for me. Not for <i>coward</i> reasons, though. <i>Fight</i> reasons. I got a <a href="http://www.teamfortress.com/fateworsethanchess/">different fight going</a> and I can't fight both fights at once. Well, I could, but the fights are on different continents.

Boyohboy. If you're like me, reading the word "fight" this much has got you in the mood to fight. Last thing you probably want to do right now is read. Unfortunately, Bidwell wrote a <a href="http://www.teamfortress.com/mvm/machines/"> stupid report</a> on all the heavy hitters you’ll be running into out there. If I was you I’d skip it.

Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are <b>absolutely</b> prepared to deal with this, and <b>you are going to be just fine.</b> Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.

We have 48 hours until robots arrive. <a href="http://www.teamfortress.com/mvm/">Get moving.</a>

MvM Day One: They Are Legion

August 14, 2012



This is Saxton. Hale! And that legion business in the title was a Bible quote to let you know how serious this all is: Bible serious. So listen up, mercs. Some puny coward's built an army of robots to fight his fights for him. I don't know if robots have human emotions, but if not, they’re doing a Saxxy-worthy impression of them, because they look mad. Also, Reddy tells me they’re heading straight at Mann Co.

So there's a big fight coming, and I'm going to need you mercs to fight it for me. Not for coward reasons, though. Fight reasons. I got a different fight going and I can't fight both fights at once. Well, I could, but the fights are on different continents.

Boyohboy. If you're like me, reading the word "fight" this much has got you in the mood to fight. Last thing you probably want to do right now is read. Unfortunately, Bidwell wrote a stupid report on all the heavy hitters you’ll be running into out there. If I was you I’d skip it.

Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.

We have 48 hours until robots arrive. Get moving.

Team Fortress 2 Update Released

August 11, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the .nav file for Kong King
  • Fixed the missing Kong King map stamp image in the Mann Co. Store