MvM Day Two: Upgrades & Tactics

August 15, 2012

<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_fightthemetalmenace.jpg" width="440" height="330" border="0"></a>

Have you seen the movie <i>Alien</i>? Remember how tough that alien was? Well, imagine if there was a version of <i>Alien</i> but with like hundreds of aliens. One: That would be a great movie that we now own the idea for. Two: The impossible odds of that situation pretty accurately describe the trouble you’re in for when that carrier opens on Wednesday and Gray Mann’s robot army pours out. Luckily, we solved the enormous plot hole that would have plagued our currently-in-production <i>Alien</i> sequel by offering MvM’s plucky heroes a whole mess of deadly upgrades for their weapons, items and abilities, which you can <a href="http://www.teamfortress.com/mvm/mercs/">read about here</a>.

We’re also unveiling a new museum-themed map called <a href="http://www.teamfortress.com/mvm/coaltown/">Coal Town</a>. It features many informative placards about the fascinating details of life in a turn-of-the-century mining community, which you can read when you’re lying on the ground holding your own guts in while a robot stomps on your neck.

MvM Day Two: Upgrades & Tactics

August 15, 2012



Have you seen the movie Alien? Remember how tough that alien was? Well, imagine if there was a version of Alien but with like hundreds of aliens. One: That would be a great movie that we now own the idea for. Two: The impossible odds of that situation pretty accurately describe the trouble you’re in for when that carrier opens on Wednesday and Gray Mann’s robot army pours out. Luckily, we solved the enormous plot hole that would have plagued our currently-in-production Alien sequel by offering MvM’s plucky heroes a whole mess of deadly upgrades for their weapons, items and abilities, which you can read about here.

We’re also unveiling a new museum-themed map called Coal Town. It features many informative placards about the fascinating details of life in a turn-of-the-century mining community, which you can read when you’re lying on the ground holding your own guts in while a robot stomps on your neck.

MvM Day One: They Are Legion

August 14, 2012

<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_day_one.jpg" width="440" height="330" border="0"></a>

This is Saxton. Hale! And that legion business in the title was a Bible quote to let you know how serious this all is: <i>Bible serious</i>. So listen up, mercs. Some <a href="http://www.teamfortress.com/bloodbrothers/">puny coward's</a> built an <a href="http://www.teamfortress.com/mvm/">army of robots</a> to fight his fights for him. I don't know if robots have human emotions, but if not, they’re doing a Saxxy-worthy impression of them, because <i>they look mad.</i> Also, Reddy tells me they’re heading straight at Mann Co.

So there's a big fight coming, and I'm going to need you mercs to fight it for me. Not for <i>coward</i> reasons, though. <i>Fight</i> reasons. I got a <a href="http://www.teamfortress.com/fateworsethanchess/">different fight going</a> and I can't fight both fights at once. Well, I could, but the fights are on different continents.

Boyohboy. If you're like me, reading the word "fight" this much has got you in the mood to fight. Last thing you probably want to do right now is read. Unfortunately, Bidwell wrote a <a href="http://www.teamfortress.com/mvm/machines/"> stupid report</a> on all the heavy hitters you’ll be running into out there. If I was you I’d skip it.

Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are <b>absolutely</b> prepared to deal with this, and <b>you are going to be just fine.</b> Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.

We have 48 hours until robots arrive. <a href="http://www.teamfortress.com/mvm/">Get moving.</a>

MvM Day One: They Are Legion

August 14, 2012



This is Saxton. Hale! And that legion business in the title was a Bible quote to let you know how serious this all is: Bible serious. So listen up, mercs. Some puny coward's built an army of robots to fight his fights for him. I don't know if robots have human emotions, but if not, they’re doing a Saxxy-worthy impression of them, because they look mad. Also, Reddy tells me they’re heading straight at Mann Co.

So there's a big fight coming, and I'm going to need you mercs to fight it for me. Not for coward reasons, though. Fight reasons. I got a different fight going and I can't fight both fights at once. Well, I could, but the fights are on different continents.

Boyohboy. If you're like me, reading the word "fight" this much has got you in the mood to fight. Last thing you probably want to do right now is read. Unfortunately, Bidwell wrote a stupid report on all the heavy hitters you’ll be running into out there. If I was you I’d skip it.

Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.

We have 48 hours until robots arrive. Get moving.

Team Fortress 2 Update Released

August 11, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the .nav file for Kong King
  • Fixed the missing Kong King map stamp image in the Mann Co. Store

Introducing Kong King

August 11, 2012

<img src="http://www.teamfortress.com/images/posts/kongking.jpg" width="420" height="263" border="0">

Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map! - created in collaboration with Sleeping Dogs and community member Valentin Levillain, aka 3Dnj.

We’re a little disappointed that Valentin is spending all of his time making TF2 maps and not fulfilling his true destiny as a roguishly handsome super-villain, but it gives us a chance to finish our costumes for our inevitable battle atop a snowy mountain where we will fight for the love of Cassandra Prosciutto.

You may be able to capture her physical form with your hyper-advanced laser-traps, Levillain, but you will never capture…her <b>heart</b>!

Introducing Kong King

August 11, 2012



Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map! - created in collaboration with Sleeping Dogs and community member Valentin Levillain, aka 3Dnj.

We’re a little disappointed that Valentin is spending all of his time making TF2 maps and not fulfilling his true destiny as a roguishly handsome super-villain, but it gives us a chance to finish our costumes for our inevitable battle atop a snowy mountain where we will fight for the love of Cassandra Prosciutto.

You may be able to capture her physical form with your hyper-advanced laser-traps, Levillain, but you will never capture…her heart!

Team Fortress 2 Update Released

August 11, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new map Koth_King
  • Added the Ready Steady Pan tournament medals
  • Added new promo items
  • Fixed a Medigun exploit that could leave players indefinitely invulnerable
  • Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward
  • Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater"
  • Updated the localization files
  • Updated the Neon Annihilator
    • Materials now animate
    • Damage penalty only applies to players (not buildings)
    • Can damage sappers

Team Fortress 2 Update Released

August 04, 2012

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fix server crash bug caused by setting tf_mm_servermode before map command
  • Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
  • Fixed The Huo Long Heatmaker not consuming additional ammo while firing
  • Fixed building health compounding after being downgraded
  • Fixed direction arrow showing on teleporter exits
  • Cleaver is now available in Medieval mode
  • Fixed missing Lollichop taunt sound
  • Fixed item conflicts with The Champ Stamp
  • Fixed item conflicts with The Triad Trinket

Year of the Dog

August 03, 2012

<a href="http://www.teamfortress.com/triad"><img src="http://www.teamfortress.com/images/posts/triad.jpg" border="0" width="420" height="263"></a><br /><br />

Interesting China Fact: Did you know China has a mafia? Did you know that, not only do they exist, they'll loan you money? And not even a little -- as much as you want! We hadn't even heard of them until last week, and now we're treating them like a cash machine. Seriously, these guys are nice. They've even started calling us all the time now, probably to ask how we're getting along with all that free money they gave us.

Anyway, the Chinese Mafia made their own game, Sleeping Dogs, so we've added some <a href="http://www.teamfortress.com/triad">all-new items to TF</a> in honor of our new best friends. Also, if anyone's seen Robin Walker, tell him somebody mailed us his hand, because he's probably looking for it.



Introducing eight new items available in the Mann Co. Store, or FREE when you pre-purchase <a href="http://store.steampowered.com/app/202170/">Sleeping Dogs</a> on Steam before August 14th.