Team Fortress 2 Update Released
August 21, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed tf_mm_strict to work as documented
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steams Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
- Adjusted clipping on left side drop down where bots may become stuck
The Second Annual Saxxys!
August 17, 2012
<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy2012.jpg" width="440" height="360" border="0"></a>
If you watched last night’s <a href="http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve">GT.TV special about Valve</a>, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year <i>there are no rules.</i> There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the <a href="http://www.teamfortress.com/saxxyawards2012/">official Saxxy website</a>. Kumite!
If you watched last night’s <a href="http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve">GT.TV special about Valve</a>, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year <i>there are no rules.</i> There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the <a href="http://www.teamfortress.com/saxxyawards2012/">official Saxxy website</a>. Kumite!
The Second Annual Saxxys!
August 17, 2012

If you watched last night’s GT.TV special about Valve, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year there are no rules. There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the official Saxxy website. Kumite!
Introducing the TF2 Game Hub
August 16, 2012
<a href="http://steamcommunity.com/app/440"><img src="http://www.teamfortress.com/images/posts/tf2_gamehub.jpg" width="440" height="337" border="0"></a>
Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over <b>89,000,000 pieces of community-generated content.</b> Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.
Introducing the <a href="http://steamcommunity.com/app/440">TF2 Game Hub,</a> a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.
And this is just the first step. We plan to have a hub for every game on Steam—<a href="http://www.steamcommunity.com/communitycontent">click here</a> to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.
Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over <b>89,000,000 pieces of community-generated content.</b> Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.
Introducing the <a href="http://steamcommunity.com/app/440">TF2 Game Hub,</a> a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.
And this is just the first step. We plan to have a hub for every game on Steam—<a href="http://www.steamcommunity.com/communitycontent">click here</a> to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.
Introducing the TF2 Game Hub
August 16, 2012

Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over 89,000,000 pieces of community-generated content. Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.
Introducing the TF2 Game Hub, a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.
And this is just the first step. We plan to have a hub for every game on Steam—click here to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.
Mann vs. Machine is LIVE, Maggots!
August 16, 2012
<a href="http://www.teamfortress.com/mvm/"><img src="http://www.teamfortress.com/images/posts/mvm_mannup_day3_blog.jpg" width="440" height="330" border="0"></a>
All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!
The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to <i>break down</i> our doors, <i>take</i> our sugar, and sprinkle it on our <i>graves!</i>
While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about <a href="http://www.teamfortress.com/mvm/faq/">Mann Up Mode!</a> And <a href="http://www.teamfortress.com/mvm/bounty/">loot and achievements!</a> And a <a href="http://www.teamfortress.com/mvm/decoy/">new map</a> designed by ME! <i>Hup hup hup!</i> Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!
All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!
The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to <i>break down</i> our doors, <i>take</i> our sugar, and sprinkle it on our <i>graves!</i>
While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about <a href="http://www.teamfortress.com/mvm/faq/">Mann Up Mode!</a> And <a href="http://www.teamfortress.com/mvm/bounty/">loot and achievements!</a> And a <a href="http://www.teamfortress.com/mvm/decoy/">new map</a> designed by ME! <i>Hup hup hup!</i> Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!
Mann vs. Machine is LIVE, Maggots!
August 16, 2012

All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!
The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves!
While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about Mann Up Mode! And loot and achievements! And a new map designed by ME! Hup hup hup! Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 16, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch
Team Fortress 2
Day of Defeat: Source and Half-Life 2: Deathmatch
- Brought in line with shared engine changes
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to compensate