Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 23, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a bug in SourceTV that would sometimes corrupt demo data

Team Fortress 2
  • Cow Mangler changes
    • Fixed the charged shot sometimes doing more damage than intended.
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 22, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Updated the localization files

Team Fortress 2
  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
    • Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
    • Added charge shot force for the Cow Mangler 5000
    • Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
    - Updated the localization files

Fit For a King

July 21, 2011

<a href="http://www.teamfortress.com/grordborts/"><img src="http://www.teamfortress.com/images/posts/drg_blog.jpg" width="420" height="252" border="0"></a>

When <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a> first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind <a href="http://www.drgrordborts.com/">Dr. Grordbort's Infallible Aether Oscillators</a>, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them <a href="http://www.teamfortress.com/grordborts/">here</a>, and read a comic we wrote about the items <a href="http://www.teamfortress.com/grordborts/comic">here</a>. Or you can skip all that and go watch Smokey and the Bandit II here.

Fit For a King

July 21, 2011



When WETA Workshop first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind Dr. Grordbort's Infallible Aether Oscillators, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them here, and read a comic we wrote about the items here. Or you can skip all that and go watch Smokey and the Bandit II here.

Team Fortress 2 Update Released

July 21, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added the items for Dr. Grordbort's Victory Pack
  • Fixed hatless hats not working correctly
  • Fixed a display issue with team color paints
  • Updated the localization files

Team Fortress 2 Update Released

July 19, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added a music clip from Meet the Medic to the menu startup music list.
  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
  • Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
  • Updated The Private Eye so it can be equipped by the Medic and Demoman.
  • Updated Crafting:
    • Added a new "Custom Blueprint" option to the Special blueprints
    • Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
    • Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
  • Updated Matchmaking:
    • Added a progress bar and server count during the matchmaking search
    • Added more filtering on the master server to avoid pinging non-matching servers
  • Community Requests:
    • Mod makers:
      • Added inputs to the player:
      • "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
      • "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
      • Restarted the player's animation cycle whenever the custom model changes.
    • Movie makers:
      • Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.

Meet the Medic: Behind the Scenes

July 12, 2011

Head over to the <a href="http://www.teamfortress.com/post.php?id=5816">TF2 blog</a> to check out some of the outtake footage and get the back story on the making of <a href="http://www.youtube.com/user/teamfortress#p/a/u/0/36lSzUMBJnc">Meet the Medic</a>.

Meet the Medic: Behind the Scenes

July 12, 2011

Head over to the TF2 blog to check out some of the outtake footage and get the back story on the making of Meet the Medic.

Team Fortress 2 Update Released

July 08, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
  • Fixed a bug with playback of SourceTV demos

Team Fortress 2
  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
  • Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
  • Improved matchmaking logic
    • Fixed a case where players were being matched to full servers
  • Updated the localization files
  • Updated Pl_Barnblitz
    • Reduced Blue respawn time at cap 1
    • Fixed cart not allowing overtime when it has to stop at the turn table
    • Fixed players getting stuck in spawn doors when blue captures a point
    • Fixed spawn doors staying open when points are captured
    • Various clipping and exploit fixes

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 06, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a Linux dedicated server crash in vphysics.so