Team Fortress 2 Update Released
August 30, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server
Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes
- Added "kill_eater_score_types"
- Added "account_info" for attrbutes where the value is a Steam account ID
- Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)
- Added "kill_eater_score_types"
Team Fortress 2 Update Released
August 24, 2011
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
- "replay [config file]" and "+tv_enable 1" should be used to launch the server
- "replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
- Added crit fire force for The Widowmaker and The Diamondback
- Refined reload force for Flare Gun/Detonator
- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
- Bot changes:
- Fixed crash with Demoman
- bots trying to detonate stickybombs that had already been destroyed
- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
- Bots obey melee only mode a bit better
- Added func_nav_avoid to allow map creators control over where bots "like" to go
- Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
- Bots never taunt if carrying the flag now
- Aiming logic for Huntsman sniper bots
- Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
- Improved Demoman bot sentry gun sticky bombing
- Bots will no longer try to use health entities assigned to the enemy team
- Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
- Medic
- bots stay a bit closer to their patient now
- Sniper
- bots go after very nearby enemies with their melee weapon now
- Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
- Sniper
- bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
- Spy
- bots are more aggressive about backstabbing an engineer before sapping his nest now
The Manno-Technology Bundle
August 19, 2011
<a href="http://www.teamfortress.com/deus-ex/"><img src="http://www.teamfortress.com/images/posts/deus-ex.jpg" height="184" width="420" border="0"></a>
Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
"Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.)
"Well, is there anything I <i>can</i> get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. <a href="http://www.teamfortress.com/deus-ex/">eight new Deus Ex-themed TF2 items</a>, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting.
Head to <a href="http://store.steampowered.com/app/28050/">Deus Ex: Human Revolution's Steam page</a> and pre-order now. Then, as long as you’re Living on the Edge, flash your parents the Devil sign and rock over to <a href="http://www.facebook.com/aerosmith">Aerosmith's official Facebook page</a>. Don't let the cops catch you! It's dangerous!
Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
"Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.)
"Well, is there anything I <i>can</i> get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. <a href="http://www.teamfortress.com/deus-ex/">eight new Deus Ex-themed TF2 items</a>, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting.
Head to <a href="http://store.steampowered.com/app/28050/">Deus Ex: Human Revolution's Steam page</a> and pre-order now. Then, as long as you’re Living on the Edge, flash your parents the Devil sign and rock over to <a href="http://www.facebook.com/aerosmith">Aerosmith's official Facebook page</a>. Don't let the cops catch you! It's dangerous!
The Manno-Technology Bundle
August 19, 2011

Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
"Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.)
"Well, is there anything I can get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. eight new Deus Ex-themed TF2 items, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting.
Head to Deus Ex: Human Revolution's Steam page and pre-order now. Then, as long as you’re Living on the Edge, flash your parents the Devil sign and rock over to Aerosmith's official Facebook page. Don't let the cops catch you! It's dangerous!
Team Fortress 2 Update Released
August 19, 2011
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file
Team Fortress 2
- Added the Deus Ex promo items
- Added a bell when the Sniper Rifle is fully charged
- Toggled in the Adv. Options dialog
- Toggled in the Adv. Options dialog
- Fixed disguised Spies showing their critboost status
- Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
- Updated the localization files
Introducing Steam Trading Beta
August 10, 2011
<img src="http://www.teamfortress.com/images/posts/trading_beta.jpg" width="420" height="162" border="0">
As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.
But wait. What if we told you that you could barter for things that weren't garbage, AND not die of polio? Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games. You can also trade Steam gifts (games on Steam that you've purchased but not yet added to your Games Library).
Want to try it out? In Steam, go to Steam > Settings, and opt into Steam Trading Beta. That's it! Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community.
Now that you've opted into the Trading Beta, you can invite people to trade through Group Chat, and trade with anybody in your Friends List who's also opted in. Just right-click on their name and select "Invite to Trade" from the dropdown menu. Once your friend accepts your offer to trade, a trade window will open up. The first time you open the trade window, a step-by-step walkthrough will guide you through your first trade.
That's it! Opt in and get trading, or surf over to the <a href ="https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417">Trading Beta FAQ</a> for the nuts and bolts. And remember: Trading is still in beta, so don't forget to give us your feedback here on the <a href="http://forums.steampowered.com/forums/showthread.php?t=2047727">Forums.</a>
As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.
But wait. What if we told you that you could barter for things that weren't garbage, AND not die of polio? Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games. You can also trade Steam gifts (games on Steam that you've purchased but not yet added to your Games Library).
Want to try it out? In Steam, go to Steam > Settings, and opt into Steam Trading Beta. That's it! Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community.
Now that you've opted into the Trading Beta, you can invite people to trade through Group Chat, and trade with anybody in your Friends List who's also opted in. Just right-click on their name and select "Invite to Trade" from the dropdown menu. Once your friend accepts your offer to trade, a trade window will open up. The first time you open the trade window, a step-by-step walkthrough will guide you through your first trade.
That's it! Opt in and get trading, or surf over to the <a href ="https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417">Trading Beta FAQ</a> for the nuts and bolts. And remember: Trading is still in beta, so don't forget to give us your feedback here on the <a href="http://forums.steampowered.com/forums/showthread.php?t=2047727">Forums.</a>
Introducing Steam Trading Beta
August 10, 2011

As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.
But wait. What if we told you that you could barter for things that weren't garbage, AND not die of polio? Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games. You can also trade Steam gifts (games on Steam that you've purchased but not yet added to your Games Library).
Want to try it out? In Steam, go to Steam > Settings, and opt into Steam Trading Beta. That's it! Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community.
Now that you've opted into the Trading Beta, you can invite people to trade through Group Chat, and trade with anybody in your Friends List who's also opted in. Just right-click on their name and select "Invite to Trade" from the dropdown menu. Once your friend accepts your offer to trade, a trade window will open up. The first time you open the trade window, a step-by-step walkthrough will guide you through your first trade.
That's it! Opt in and get trading, or surf over to the Trading Beta FAQ for the nuts and bolts. And remember: Trading is still in beta, so don't forget to give us your feedback here on the Forums.
Team Fortress 2 Update Released
August 10, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found
- Updated the gamehaptics file
- Added draw/recoil/reload/crit forces for The Original
- Added draw/recoil/reload/crit forces for The Original
- Updated the localization files
A History of Violence
August 04, 2011
<img src="http://www.teamfortress.com/images/posts/soldier_quake.jpg" height="215" width="420" border="0">
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
So, thanks id, for... well, everything.<br />
<a href="http://store.steampowered.com/"><img src="http://www.teamfortress.com/images/posts/quakecon_sale.jpg" height="38" width="420" border="0"></a>
As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that <a href="http://www.quakecon.org/">QuakeCon</a> started today. We're celebrating with a <a href="http://store.steampowered.com/">QuakeCon Steam Sale</a>, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some <a href="http://store.steampowered.com/app/22364/">free DLC</a>). <a href="http://store.steampowered.com/app/2210/">Quake IV</a> landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own <a href="http://store.steampowered.com/agecheck/app/22380/">Fallout: New Vegas</a>. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.<br /><br />
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
So, thanks id, for... well, everything.<br />
<a href="http://store.steampowered.com/"><img src="http://www.teamfortress.com/images/posts/quakecon_sale.jpg" height="38" width="420" border="0"></a>
As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that <a href="http://www.quakecon.org/">QuakeCon</a> started today. We're celebrating with a <a href="http://store.steampowered.com/">QuakeCon Steam Sale</a>, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some <a href="http://store.steampowered.com/app/22364/">free DLC</a>). <a href="http://store.steampowered.com/app/2210/">Quake IV</a> landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own <a href="http://store.steampowered.com/agecheck/app/22380/">Fallout: New Vegas</a>. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.<br /><br />
A History of Violence
August 04, 2011

It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
So, thanks id, for... well, everything.

As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that QuakeCon started today. We're celebrating with a QuakeCon Steam Sale, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some free DLC). Quake IV landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own Fallout: New Vegas. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.