Team Fortress 2 Update Released

August 04, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added a check to prevent kicking Replay and SourceTV clients from servers

Team Fortress 2
  • Added new items for upcoming promotions
  • Fixed a case where health overheal wasn't being applied when multiple healers were involved
  • Fixed the new Gravelpit backgrounds using the wrong filename
  • Updated the Mask of the Shaman
  • Updated the localization files

Team Fortress 2 Update Released

August 02, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fix a crash bug during changelevel when the Steam client is unable to init
  • Reduced the frequency of diagnostic messages for out-of-range positions and velocities

Team Fortress 2
  • Added the Red Orchestra 2 promo items
  • Fix a crash bug related to the Righteous Bison
  • Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
  • Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
  • Updated the main menu backgrounds to include Granary and Upward

Team Fortress 2 Update Released

July 30, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added From Dust promotional content.
  • Fixed a problem with the application of team-colored paints.
  • Fixed Mac-only replay editor crash.
  • “Meet the Medic” startup music added.
  • Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Team Fortress 2 Update Released

July 28, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash

Team Fortress 2 Update Released

July 27, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a Mac client crash triggered after selecting a team
  • Fixed a couple of replay issues
  • Updated the localization files

Team Fortress 2 Update Released

July 27, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
  • Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
  • Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
  • Fix memory leak when updating the item schema
  • Fix an occasional crash on game exit
  • Replay updates
    • Client
      • Added basic/rough render queue for internal use to increase replay output for relaunch trailer
      • Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
      • Unneeded block files are now cleaned up automatically on startup
    • Server
      • Fixed fileserver cleanup
      • Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
      • Added a fileserver IP lookup test to replay publish test
      • Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
    • Replay temp directories automatically cleared on startup on both client and server
    • Memory management improvements
    - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 23, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a bug in SourceTV that would sometimes corrupt demo data

Team Fortress 2
  • Cow Mangler changes
    • Fixed the charged shot sometimes doing more damage than intended.
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 22, 2011

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Updated the localization files

Team Fortress 2
  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
    • Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
    • Added charge shot force for the Cow Mangler 5000
    • Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
    - Updated the localization files

Fit For a King

July 21, 2011

<a href="http://www.teamfortress.com/grordborts/"><img src="http://www.teamfortress.com/images/posts/drg_blog.jpg" width="420" height="252" border="0"></a>

When <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a> first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind <a href="http://www.drgrordborts.com/">Dr. Grordbort's Infallible Aether Oscillators</a>, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them <a href="http://www.teamfortress.com/grordborts/">here</a>, and read a comic we wrote about the items <a href="http://www.teamfortress.com/grordborts/comic">here</a>. Or you can skip all that and go watch Smokey and the Bandit II here.

Fit For a King

July 21, 2011



When WETA Workshop first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind Dr. Grordbort's Infallible Aether Oscillators, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them here, and read a comic we wrote about the items here. Or you can skip all that and go watch Smokey and the Bandit II here.