Team Fortress 2 Update Released
July 26, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using r_flushlod
- Fixed a crash when going between two sv_pure servers with maps packing custom content
- Fixed changing model detail setting or using r_flushlod not always taking effect
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
- Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals
- Updated cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
- Increased size of C capture area
- Updated koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions
- Various player and projectile collision fixes
- Updated cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
- Fixed missing glass from bullet blocked windows
- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes
- Increased Red respawn wave time on D from 8 to 9
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
- The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Updated vsh_skirmish (additional changes)
- Added a live feed to the office
- Improved clipping in multiple areas
- Added a live feed to the office
Team Fortress 2 Update Released
July 21, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
Team Fortress 2 Update Released
July 21, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
Team Fortress 2 Update Released
July 21, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_hardwood_final Fixed a crash affecting a small number of players
Minor clipping adjustments throughout the map
Minor lighting issues fixed throughout the map
Adjusted areaportalwindow fade brush textures
Adjusted collisions for some props
Updated cp_steel More blockbullet /clipbrush swaps where needed
Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
Fixed more small unnecessary prop collision/clip removals
Fixed blatant texture misalignment
Addressed perch spot outside Red spawn on wood beam
Closed some accidental holes in geometry
Additional fixes to a sticky/shooting exploit through and under Red's E platform area
Increased pit damage to kill some certain class loadouts in a single trigger
Moved Blu spawns forward a little to previous distance
Extended projectile blocker brush along the top side of the Blu spawn building's roof
Fixed Sniper sightline into Red's first spawn points from E
Updated koth_rotunda Aligned various textures and fixed cubemap issue
Improved clipping
Improved lighting and reduced visual noise on some textures
Raised gate to flank route for ease of access
Aligned some props
Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
Added missing collision to some props
Sealed the map more
Updated cp_sulfur Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
Fixed a case where Blu could contest their own win
Fixed a case where you could build a teleporter under a platform and become trapped
Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
Altered Red spawn positons to spread them out when defending main point
Lowered Red's initial time to defend slightly
Convinced the boiling water to properly scald people that are submerged below the surface
Gravity density in the potplants has been correctly calibrated
Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
B can no longer be capped from the outside of the building
Area under Point A can no longer be accessed
Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
Updated pd_selbyen Fixed exploit that would let you build in spawn
Seal will now select a random skin every time it teleports to the break room (3 possible skins)
Adjusted oob seal animation timings
Fixed seal swimming animation
Added missing resupply cabinet on the Blu side
Added some missing clipping that would let players build in undesirable places
Fixed some floating windows
Fixed some props clipping through stuff
Fixed some displacements clipping through stuff
Fixed some displacement seams
Fixed some visible nodraws
Fixed some z-fighting
Various detailing additions
Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish TF_Bots now function in Versus Saxton Hale
Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
Fixed players dropping Player Destruction pickups
Fixed Hale sometimes holding Necro Smasher or Sandvich
Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
By community request, added Pyro VSH lines, performed by James McGuinn
Updated VSH voice lines for Spy
"Behind you" and "Above you" now play exclusively for the player the line is addressed to
Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
Mad Milk recharge rate returned to stock value
Demoman's Swords now deal less knockback than other melee weapons
Demoman's Shields will now break when absorbing a Hale punch
Fixed a bug relating to sending a class-restricted duel to Hale during Setup
Updated vsh_skirmish (additional changes) Fixed an exploit that allowed players to build out of bounds
Added decals to ammo pack locations throughout the map
Updated vsh_distillery (additional change) Fixed crash when using mat_phong 0
- Added main menu character for the Summer event
- Fixed pd_watergate capture zone not working properly
- Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
Team Fortress 2 Update Released
July 21, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added main menu character for the Summer event
- Fixed pd_watergate capture zone not working properly
- Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
- Fixed the flying boat
- Updated cp_hardwood_final
- Fixed a crash affecting a small number of players
- Minor clipping adjustments throughout the map
- Minor lighting issues fixed throughout the map
- Adjusted areaportalwindow fade brush textures
- Adjusted collisions for some props
- Fixed a crash affecting a small number of players
- Updated cp_steel
- More blockbullet /clipbrush swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
- More blockbullet /clipbrush swaps where needed
- Updated koth_rotunda
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
- Added missing collision to some props
- Sealed the map more
- Aligned various textures and fixed cubemap issue
- Updated cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Fixed a case where Blu could contest their own win
- Fixed a case where you could build a teleporter under a platform and become trapped
- Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
- Altered Red spawn positons to spread them out when defending main point
- Lowered Red's initial time to defend slightly
- Convinced the boiling water to properly scald people that are submerged below the surface
- Gravity density in the potplants has been correctly calibrated
- Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
- B can no longer be capped from the outside of the building
- Area under Point A can no longer be accessed
- Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Updated pd_selbyen
- Fixed exploit that would let you build in spawn
- Seal will now select a random skin every time it teleports to the break room (3 possible skins)
- Adjusted oob seal animation timings
- Fixed seal swimming animation
- Added missing resupply cabinet on the Blu side
- Added some missing clipping that would let players build in undesirable places
- Fixed some floating windows
- Fixed some props clipping through stuff
- Fixed some displacements clipping through stuff
- Fixed some displacement seams
- Fixed some visible nodraws
- Fixed some z-fighting
- Various detailing additions
- Fixed exploit that would let you build in spawn
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- TF_Bots now function in Versus Saxton Hale
- Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
- Fixed players dropping Player Destruction pickups
- Fixed Hale sometimes holding Necro Smasher or Sandvich
- Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
- By community request, added Pyro VSH lines, performed by James McGuinn
- Updated VSH voice lines for Spy
- "Behind you" and "Above you" now play exclusively for the player the line is addressed to
- Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
- Mad Milk recharge rate returned to stock value
- Demoman's Swords now deal less knockback than other melee weapons
- Demoman's Shields will now break when absorbing a Hale punch
- Fixed a bug relating to sending a class-restricted duel to Hale during Setup
- TF_Bots now function in Versus Saxton Hale
- Updated vsh_skirmish (additional changes)
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Fixed an exploit that allowed players to build out of bounds
- Updated vsh_distillery (additional change)
- Fixed crash when using mat_phong 0
Team Fortress 2 Update Released
July 14, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated vsh_nucleus Fixed an exploit that allowed players to build out of bounds
Added decals to ammo pack locations throughout the map
- Fixed a crash when opening the achievement dialog
- Fixed a bug where custom replacement materials in a map could persist to other maps
- Fixed a bug where some particles were not the using correct particle types on clients
- Fixed EmitSoundEx not using the correct sound name
- Fixed the Strange Filter prefix for vsh_tinyrock
- Fixed missing sounds and animation blends for the Taunt: Teufort Tango
- Fixed the equip_region for The Shrapnel Shell
- Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
- Updated pl_phoenix
- Fixed missing materials
- Fixed various physics props obstructing the payload cart
Team Fortress 2 Update Released
July 14, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash when opening the achievement dialog
- Fixed a bug where custom replacement materials in a map could persist to other maps
- Fixed a bug where some particles were not the using correct particle types on clients
- Fixed EmitSoundEx not using the correct sound name
- Fixed the Strange Filter prefix for vsh_tinyrock
- Fixed missing sounds and animation blends for the Taunt: Teufort Tango
- Fixed the equip_region for The Shrapnel Shell
- Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
- Updated pl_phoenix
- Fixed missing materials
- Fixed various physics props obstructing the payload cart
- Fixed missing materials
- Updated vsh_nucleus
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Fixed an exploit that allowed players to build out of bounds
Team Fortress 2 Update Released
July 13, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to audio and the new taunts
- Fixed Red being able to enter the Blu spawn room on pl_cashworks
- Fixed a transparency issue with the Hard Carry Unusual effect
- Fixed missing contributor for vsh_distillery
- Fixed spelling for the Taunt: Teufort Tango
Team Fortress 2 Update Released
July 13, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to audio and the new taunts
- Fixed Red being able to enter the Blu spawn room on pl_cashworks
- Fixed a transparency issue with the Hard Carry Unusual effect
- Fixed missing contributor for vsh_distillery
- Fixed spelling for the Taunt: Teufort Tango
Team Fortress 2 Update Released
July 12, 2023
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
Added 6 new community-contributed taunts to the Mann Co. Store Taunt: Killer Joke
Taunt: Star-Spangled Strategy
Taunt: The Head Doctor
Taunt: Tuefort Tango
Taunt: The Road Rager
Taunt: The Killer Signature
Added 20 new community-created Unusual effects 12 new effects for Unusual hats
8 new effects for Unusual taunts
Added the Summer 2023 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
Has a chance to give a taunt Unusualifier as a bonus item
All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2023
General
Updated cp_steel Prop collision cleanup and improved player clipping
Explosive splash bug collisions on stairs, props, etc., around the map
Spawn point issues (collision, prop blocking, clipping, etc.)
Fix Pyro door exploit on A
Fix choke and spam issues into Blu & Red spawns
Fix Pixel walk collision issues
Fixing ceiling clipping and stuck spots including exploits
Clean up geometry in spawns, the spawn locations and their exits
Fix roof readability issues, with sticky and rocket jumping
Fix rare double death bug when falling into pit
Fix Cliff stuck spots and ledges in E pit
Removed head glitch tele spawn on A-B connector
Fix rare overtime cap bug
Fix Red team getting stuck in spawn door to A
Updated cp_mossrock Fixed numerous perch points
Fixed players being able to get under Blu spawn
Fixed a location where a teleporter could be build out of the map
Fixed collision on rock near final point so it is more accurate to the visuals
Fixed lots of small visual bugs
Fixed some small exploits
Improved optimisation
Summer 2023!
- Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
- Added the Summer 2023 Cosmetic Case
- Contains 25 new community-contributed items
General
- Security and stability improvements
- Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
- Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
- Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
- Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
- Fixed missing No Headphones style for the Universal Translator
- Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
- Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
- Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
- Updated/Added some tournament medals
- Updated pl_enclosure_final to fix localization issues
- Updated cp_gravelpit_snowy
- Boosted volume of snowman explosions
- Added occluders to C to improve performance
- Improved clipping