Team Fortress 2 Update Released
December 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed the Pyro's Beanie not being paintable
- Fixed a lighting problem with a couple of the Soldiers hats
- Fixed some DX8 problems for various hats
Prepare for your examination!
December 03, 2010
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: <a href="http://www.youtube.com/watch?v=LmWv6gyRjCs">Click here</a>). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.
Prepare for your examination!
December 03, 2010
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click here). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.

Read the blog post for all the info.

Read the blog post for all the info.
Team Fortress 2 Update Released
December 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were already owned by their team.
- Fixed a server crash caused by kicking a player that isn't fully connected.
- Fixed Spies being able to destroy sappers using the "destroy" command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
- Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).
- Updated items:
- Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
- Integrated several improvements to contributed items provided by their authors.
- Made the following items paintable: Sergeants Drill Hat, Pyros Beanie, Dangeresque, Too?, Whiskered Gentleman, SafenSound, Trophy Belt, Frenchmans Beret, Camera Beard, Maxs Severed Head, Alien Swarm Parasite, Ellis Cap, and the Horrific Headsplitter.
- Sam & Max items and the Portal 2 Pin are now Gift Wrappable.
- Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
Let's try that again!
November 24, 2010
Our <a href="http://www.teamfortress.com/post.php?id=4289&p=1">first attempt</a> to play the ETF2L Highlander Exhibition match ran into some technical difficulties. This time around, we've been assured that the appropriate number of chickens have been sacrificed to the dark lord of the internet. You can find out all the details on how you can watch the match <a href="http://etf2l.org/2010/11/20/the-highlander-mix-up-match-for-real-this-time/">here</a>. If you don't feel like firing up SourceTV, this time there are live streams as well.
<a href="http://etf2l.org/2010/11/20/the-highlander-mix-up-match-for-real-this-time/"><img src="http://www.teamfortress.com/images/posts/ETF2L_small.png" width="420" height="145" border="0"></a>
While we're here, yesterday we forgot to link to the <a href="http://forums.steampowered.com/forums/showthread.php?t=1601600">first productive use of TF2</a>. Check it out!
<a href="http://etf2l.org/2010/11/20/the-highlander-mix-up-match-for-real-this-time/"><img src="http://www.teamfortress.com/images/posts/ETF2L_small.png" width="420" height="145" border="0"></a>
While we're here, yesterday we forgot to link to the <a href="http://forums.steampowered.com/forums/showthread.php?t=1601600">first productive use of TF2</a>. Check it out!
Let's try that again!
November 24, 2010
Our first attempt to play the ETF2L Highlander Exhibition match ran into some technical difficulties. This time around, we've been assured that the appropriate number of chickens have been sacrificed to the dark lord of the internet. You can find out all the details on how you can watch the match here. If you don't feel like firing up SourceTV, this time there are live streams as well.

While we're here, yesterday we forgot to link to the first productive use of TF2. Check it out!

While we're here, yesterday we forgot to link to the first productive use of TF2. Check it out!
Who wants some a this?
November 23, 2010
We're getting a little slack around here on the blog posting front. In our defense, we've just had our second day of snow in Seattle, and that means civilization has pretty much broken down entirely. We were about to eat our last intern when we realized we wouldn't have anyone who knew how to operate the blog posting tool/machine/software/doohickey. Luckily the intern, bless his little proactive (and tasty) heart, wrote a detailed description of how to use it on the company wiki. Around here, we call that a Career Limiting Move.
<a href="http://store.steampowered.com/app/31280/"><img src="http://www.teamfortress.com/images/posts/demo_shades.png" width="420" height="330" border="0"></a>
In other news, <a href="http://store.steampowered.com/app/31280/">Poker Night at the Inventory</a> is out. I know this because last night I was slaughtered by a Demoman sporting <a href="http://wiki.teamfortress.com/wiki/Dangeresque_Shades">Dangeresque shades</a>, a <a href="http://wiki.teamfortress.com/wiki/Max%27s_Severed_Head">severed head</a>, and an inhuman sense of aim. Clearly, scientific proof that these items make you better at the game.
And while we're here, have some community links:
<ul>
<li>We're a little late linking to it, but we're not prepared to take the risk that you haven't seen <a href="http://www.youtube.com/watch?v=zVcY6PrdJ5c">TF2 LAN Trilogy (Part 1)</a> by Boneyard Production's AndyBoneS14. It's so awesome that we thought we'd already linked to it, because it seemed inconceivable that we hadn't. Turns out we were wrong, which is slightly more conceivable.</li>
<li>epic.LAN dropped us a line to let us know that they're kicking off their <a href="http://www.epiclan.co.uk/epic5/tf2">UK LAN TF2 Tournament</a>. There's money on the table, boyos!</li>
<li>TFPortal has put up <a href="http://www.tfportal.net/news/1610/tfportal-fanstuff-special-part-4-mods/">Part 4 of their TF2 Fanstuff Special</a>. They sent us a link when they put up Part 1, and then decided to shame us by seeing how many more parts they could release before we linked to them. On the bright side, Part 4 includes lots of neat community creations, so head over there and pretend that it's all part of this blog post.</li>
<a href="http://store.steampowered.com/app/31280/"><img src="http://www.teamfortress.com/images/posts/demo_shades.png" width="420" height="330" border="0"></a>
In other news, <a href="http://store.steampowered.com/app/31280/">Poker Night at the Inventory</a> is out. I know this because last night I was slaughtered by a Demoman sporting <a href="http://wiki.teamfortress.com/wiki/Dangeresque_Shades">Dangeresque shades</a>, a <a href="http://wiki.teamfortress.com/wiki/Max%27s_Severed_Head">severed head</a>, and an inhuman sense of aim. Clearly, scientific proof that these items make you better at the game.
And while we're here, have some community links:
<ul>
<li>We're a little late linking to it, but we're not prepared to take the risk that you haven't seen <a href="http://www.youtube.com/watch?v=zVcY6PrdJ5c">TF2 LAN Trilogy (Part 1)</a> by Boneyard Production's AndyBoneS14. It's so awesome that we thought we'd already linked to it, because it seemed inconceivable that we hadn't. Turns out we were wrong, which is slightly more conceivable.</li>
<li>epic.LAN dropped us a line to let us know that they're kicking off their <a href="http://www.epiclan.co.uk/epic5/tf2">UK LAN TF2 Tournament</a>. There's money on the table, boyos!</li>
<li>TFPortal has put up <a href="http://www.tfportal.net/news/1610/tfportal-fanstuff-special-part-4-mods/">Part 4 of their TF2 Fanstuff Special</a>. They sent us a link when they put up Part 1, and then decided to shame us by seeing how many more parts they could release before we linked to them. On the bright side, Part 4 includes lots of neat community creations, so head over there and pretend that it's all part of this blog post.</li>
Who wants some a this?
November 23, 2010
We're getting a little slack around here on the blog posting front. In our defense, we've just had our second day of snow in Seattle, and that means civilization has pretty much broken down entirely. We were about to eat our last intern when we realized we wouldn't have anyone who knew how to operate the blog posting tool/machine/software/doohickey. Luckily the intern, bless his little proactive (and tasty) heart, wrote a detailed description of how to use it on the company wiki. Around here, we call that a Career Limiting Move.

In other news, Poker Night at the Inventory is out. I know this because last night I was slaughtered by a Demoman sporting Dangeresque shades, a severed head, and an inhuman sense of aim. Clearly, scientific proof that these items make you better at the game.
And while we're here, have some community links:

In other news, Poker Night at the Inventory is out. I know this because last night I was slaughtered by a Demoman sporting Dangeresque shades, a severed head, and an inhuman sense of aim. Clearly, scientific proof that these items make you better at the game.
And while we're here, have some community links:
- We're a little late linking to it, but we're not prepared to take the risk that you haven't seen TF2 LAN Trilogy (Part 1) by Boneyard Production's AndyBoneS14. It's so awesome that we thought we'd already linked to it, because it seemed inconceivable that we hadn't. Turns out we were wrong, which is slightly more conceivable.
- epic.LAN dropped us a line to let us know that they're kicking off their UK LAN TF2 Tournament. There's money on the table, boyos!
- TFPortal has put up Part 4 of their TF2 Fanstuff Special. They sent us a link when they put up Part 1, and then decided to shame us by seeing how many more parts they could release before we linked to them. On the bright side, Part 4 includes lots of neat community creations, so head over there and pretend that it's all part of this blog post.
Team Fortress 2 Update Released
November 20, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed Crit-a-Cola behaving like Bonk! Atomic Punch.
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 20, 2010
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- [Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
- [Windows] Improved custom mouse acceleration
- [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
- [Windows] Fixed UI tooltips so that they display correctly on first hover
Team Fortress 2
- Added the "Team Spirit" paint can.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
- License to Maim: Max's Badge (equipped by all classes)
- The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
- Updated some item capabilities:
- Employees badges can now have custom names.
- The Stickybomb Jumper can now be gift wrapped.
- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Employees badges can now have custom names.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Updated the localization files