It Is Me, But Smaller!
February 03, 2011
Eyes forward, you damp sacks of wet pants! In stark contrast to the usual garbage masquerading as news on this website, I am pleased to announce something actually noteworthy: I AM NOW AVAILABLE IN STATUE FORM.
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Hello. This paragraph is a cool-down period so you can collect yourself before I continue.
That's right, me! A statue! It is wholesome! It is American! It is a handsome reminder to unwedge your voluminous buttocks from your straining computer chair and do some push-ups! If that last sentence was enough to motivate you to actually do some push-ups, switch to one-handed and use your other hand to click the BUY button. Pre-orders start February 7th 8AM PST, sharp! As an added bonus, there will be an exclusive run of 300 numbered statues that come with both the rocket launcher and the Direct Hit. Both Red and Blue are available. That is all! DISMISSED!
- SOLDIER
And in other TF community news...
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Hello. This paragraph is a cool-down period so you can collect yourself before I continue.
That's right, me! A statue! It is wholesome! It is American! It is a handsome reminder to unwedge your voluminous buttocks from your straining computer chair and do some push-ups! If that last sentence was enough to motivate you to actually do some push-ups, switch to one-handed and use your other hand to click the BUY button. Pre-orders start February 7th 8AM PST, sharp! As an added bonus, there will be an exclusive run of 300 numbered statues that come with both the rocket launcher and the Direct Hit. Both Red and Blue are available. That is all! DISMISSED!
- SOLDIER
And in other TF community news...
- A few folks have been busy working on a new theme pack for map authors to take advantage of called Bullet Crops. It looks pretty sweet (even if the name doesn't make any sense).
- The ETF2L and their Highlander Community Challenge is heading to the finals soon! There are only eight out of 850 teams left and the finals are expected to be played in a couple of weeks.
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
January 28, 2011
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved engine handling of server queries
Monday Night Combat
January 25, 2011
<a href="http://store.steampowered.com/app/63200/"><img src="http://www.teamfortress.com/images/posts/MNC_demo_assault.png" width="420" height="210" border="0"></a>
If you buy a copy of <a href="http://store.steampowered.com/app/63200/">Monday Night Combat on Steam</a> between now and 10AM PST, February 1st, 2011, you'll get two batches of exclusive items. In MNC, you'll receive class-specific mods to make your classes look a bit more TF2-y. And over at Team Fortress, you'll get an MNC-branded hat that any class can wear, as well as a custom hat and outfit for the Scout.
Why are we doing a cross-promotion like this? We've been playing Monday Night Combat at the TF offices, and it is frickin' addictive. We wanted to make sure the TF2 community knew about it. So buy Monday Night Combat! You'll get a chance to play a fun game, and get a pile of new items for your trouble.
If you buy a copy of <a href="http://store.steampowered.com/app/63200/">Monday Night Combat on Steam</a> between now and 10AM PST, February 1st, 2011, you'll get two batches of exclusive items. In MNC, you'll receive class-specific mods to make your classes look a bit more TF2-y. And over at Team Fortress, you'll get an MNC-branded hat that any class can wear, as well as a custom hat and outfit for the Scout.
Why are we doing a cross-promotion like this? We've been playing Monday Night Combat at the TF offices, and it is frickin' addictive. We wanted to make sure the TF2 community knew about it. So buy Monday Night Combat! You'll get a chance to play a fun game, and get a pile of new items for your trouble.
Monday Night Combat
January 25, 2011
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If you buy a copy of Monday Night Combat on Steam between now and 10AM PST, February 1st, 2011, you'll get two batches of exclusive items. In MNC, you'll receive class-specific mods to make your classes look a bit more TF2-y. And over at Team Fortress, you'll get an MNC-branded hat that any class can wear, as well as a custom hat and outfit for the Scout.
Why are we doing a cross-promotion like this? We've been playing Monday Night Combat at the TF offices, and it is frickin' addictive. We wanted to make sure the TF2 community knew about it. So buy Monday Night Combat! You'll get a chance to play a fun game, and get a pile of new items for your trouble.
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
January 25, 2011
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k
Team Fortress 2
- Added the Monday Night Combat gear
- Added Crit-a-Cola to the weapon drop list
- Added missing chalkboard/serverbrowser materials for 5Gorge
- Fixed some missing particles systems in the low violence version
- Fixed a bug with the round ending when a control point is captured during Overtime in CP_Egypt
- Fixed the game not running on machines using Fat32
- Updated the localization files
Look at me! Look at me!
January 22, 2011
As if we'd let you languish without some updates from the community!
<a href="http://construction.tf2maps.net/"><img src="http://www.teamfortress.com/images/posts/construction_theme.png" width="420" height="249" border="0"></a><ul>
<li><a href="http://tf2.wireplay.co.uk/">Wireplay</a> is about to launch Season 8 with some new unlocks allowed. Check out their site for the full list.</li>
<li><a href="http://tf2maps.net/">TF2Maps.net</a> has released a completely new theme pack this week dubbed the <a href="http://construction.tf2maps.net/">construction theme</a>. Additionally there's a new arena map, "Hard Hat" that goes along with it showcasing the new assets. They also have an <a href="http://forums.tf2maps.net/showthread.php?t=15962">Asymmetry vs Symmetry</a> control point mapping contest going on for good measure. Hopefully they don't take up blogging anytime, because that'd be really embarrassing for us.</li>
</ul>
<a href="http://construction.tf2maps.net/"><img src="http://www.teamfortress.com/images/posts/construction_theme.png" width="420" height="249" border="0"></a><ul>
<li><a href="http://tf2.wireplay.co.uk/">Wireplay</a> is about to launch Season 8 with some new unlocks allowed. Check out their site for the full list.</li>
<li><a href="http://tf2maps.net/">TF2Maps.net</a> has released a completely new theme pack this week dubbed the <a href="http://construction.tf2maps.net/">construction theme</a>. Additionally there's a new arena map, "Hard Hat" that goes along with it showcasing the new assets. They also have an <a href="http://forums.tf2maps.net/showthread.php?t=15962">Asymmetry vs Symmetry</a> control point mapping contest going on for good measure. Hopefully they don't take up blogging anytime, because that'd be really embarrassing for us.</li>
</ul>
Look at me! Look at me!
January 22, 2011
As if we'd let you languish without some updates from the community!
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- Wireplay is about to launch Season 8 with some new unlocks allowed. Check out their site for the full list.
- TF2Maps.net has released a completely new theme pack this week dubbed the construction theme. Additionally there's a new arena map, "Hard Hat" that goes along with it showcasing the new assets. They also have an Asymmetry vs Symmetry control point mapping contest going on for good measure. Hopefully they don't take up blogging anytime, because that'd be really embarrassing for us.
Team Fortress 2 Update Released
January 20, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Added warning message for people running the server as root
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when theyre not being carried.
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Updated the community map CP_Yukon.
- Central CP moved up to bridge.
- Bridge widened.
- Several sticky exploits patched.
- Flat bridge added onto CP1's pipes.
- Central CP moved up to bridge.
Team Fortress 2 Update Released
January 11, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
- The "mp_tournament_restart" command will now force the whitelist to reload.
- Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist.
- Setting a specific item to "1" or "0" will override the whitelist/blacklist default.
- The "mp_tournament_restart" command will now force the whitelist to reload.
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
January 08, 2011
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added the "Server can execute" flag to the r_cleardecals command.
- Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.
Team Fortress 2
- Added community submitted kill icons.
- Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal Reward.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed a broken texture on the Flipped Trilby.
- Updated the material for the Jag.
- Community Request
- Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
- Added the "Server can execute" flag to the firstperson and thirdperson commands.
- Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.