Team Fortress 2 Update Released

August 29, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Linux dedicated server failing to run on older Linux versions
  • Fixed the HUD 3D Character causing other HUD items to sometimes disappear
  • Fixed a client HUD crash when Spies disguise as a class that has a non-active weapon like the Chargin' Targe
  • Fixed an outdated tip for the Quick-Fix
  • Fixed a shadow bug for the Warrior's Spirit

Team Fortress 2 Update Released

August 28, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by using custom HUD files

Team Fortress 2 Update Released

August 28, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
  • The in-game player status panel has been updated to show an animated image of your character with their current loadout
    • Can be disabled in Advanced Options
  • Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
    • Manage your Romevision preference in the Advanced Options dialog
  • Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
  • Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
  • Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
  • Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
  • Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
  • Fixed a client sv_cheats exploit related to the commentary dialog
  • Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
  • Improved bot pathing behavior around ramps
  • Bots can now reflect energy-based projectiles
  • Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
  • The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
  • Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
  • Fixed using an incorrect path for downloaded custom player sounds
  • Fixed duplicate support/mission icons in the Mann vs. Machine HUD
  • Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
  • Updated cp_egypt_final
    • Fixed players building inside of Blu's first spawn
  • Updated cp_manor_event
    • Fixed players building in rafters
  • Updated cp_mountainlab
    • Fixed clip brush exploit above hallway leading toward final cap
    • Fixed exploit where players could be trapped in small space near final cap using teleporters
  • Updated plr_hightower
    • Added nobuild to cliff bottom to prevent engineers building in the kill volume
  • Removed Salvage Crate #50
  • Removed Mann Co Supply Crate #56
  • Added Mann Co Select Reserve Crate #60
  • Added Mann Co Supply Crate #71
  • Updated the localization files

Team Fortress 2 Update Released

August 21, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Total War: Rome II "Romevision" promo for Mann vs. Machine mode
  • Updated the localization files

Team Fortress 2 Update Released

July 25, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed clients/servers not being able to run the game on older versions of Windows

Team Fortress 2 Update Released

July 25, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Ended the Mann Co. Store summer sale
  • The Summer Claim check is now a rare drop
  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
  • Fixed a client crash related to missing particle systems
  • Fixed a server crash when entering Sudden Death mode with only melee weapons
  • Fixed players sometimes being damaged by doors when they are closing
  • Fixed soccer/beach balls sometimes blocking Payload carts and trains
  • Fixed paint can icons not showing the Red/Blue colors correctly
  • Fixed the Loch-n-Load gun sight not drawing in the correct place
  • Fixed the Bonk Boy model using the incorrect normals
  • Updated Cp_Badlands and Koth_Badlands
    • Opened the windows around the center point
    • Smoothed player clipping around doorways

Team Fortress 2 Update Released

July 18, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux

Team Fortress 2 Update Released

July 16, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed crit and mini-crit sounds not playing in the ears of the attacker
  • Fixed some missing sapper particles in Mann vs. Machine mode
  • Fixed bots seeing the Payload cart as a valid target
  • Fixed an issue with mouse centering in non-native fullscreen resolutions for the Mac version
  • Fixed a problem with restoring the fullscreen window when app gets focus for the Mac version
  • Fixed the description for the Founding Father
  • Updated L'Inspecteur to include a blue material when equipped by the Blue team

Team Fortress 2 Update Released

July 13, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash caused by running out of free edicts
  • Fixed a problem that was preventing some older demos from being played
  • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe
  • Fixed the Process and Standin map stamp donations displaying incorrect map names on the World Traveler
  • Fixed the Pyro not using the correct model for the Reserve Shooter
  • Fixed a bug that would cause certain attributes (kill counts, trade time) to appear incorrectly on items viewed through Steam Community and the trade UI
  • Removed promotion restrictions from the Crosslinker's Coil
  • Updated the Loose Cannon description to match the updated gameplay
  • Updated the Short Circuit description to match the updated gameplay

Team Fortress 2 Update Released

July 12, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

General:
  • Fixed Quick-Fix infinite heal exploit
  • Fixed missing Cow Mangler 5000 particles when running in DirectX8
  • Fixed Disco Beat Down unusual effect showing through walls
  • Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine
  • When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as
  • Fixed a bug where arrows and bolts would hit friendly players
  • Fixed a bug where Strange parts and filters could not be removed from Strange weapons
  • Fixed the "Show Entire Backpack" option in the crafting panel not preserving empty backpack slots and forcing items to stack
Maps:
  • Fixed an areaportal improperly rendering in pl_goldrush
  • Fixed players getting out of map in cp_standin
  • Fixed players hiding in vents in cp_standin
  • Adjusted HDR lighting in cp_process

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