Team Fortress 2 Update Released

May 21, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added support for VR mode on OSX
  • Fixed a bad material on the HDMI Patch
  • Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running
  • Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug
  • Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user’s replay.cfg

The First Entirely Community-Created Update is LIVE!

May 17, 2013

<a href="http://www.teamfortress.com/roboticboogaloo/"><img src="http://www.teamfortress.com/images/posts/robotic_blog_post_image_01.jpg" width="100%" border="0"></a>

When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we've finally gotten to the point where we're able to shine a well-deserved spotlight on your efforts, starting with the <a href="http://www.teamfortress.com/roboticboogaloo/">Robotic Boogaloo Update</a>, which includes <b>57 new items</b>—the most community items we've ever shipped at once. Currently the items are only available in RoboCrates. RoboCrates will become rare drops after June 3rd.

This update is 100% created by the TF2 community. And when we say everything, we mean <i>everything</i>—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we've got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that <b>everyone</b> involved will be profiting from this update, not just the people making hats.

This doesn't mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there's plenty of room for both to happily co-exist. We're in uncharted territory here, and it's exciting to be exploring it with you. Amazing work, everyone!

The First Entirely Community-Created Update is LIVE!

May 17, 2013



When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we've finally gotten to the point where we're able to shine a well-deserved spotlight on your efforts, starting with the Robotic Boogaloo Update, which includes 57 new items—the most community items we've ever shipped at once. Currently the items are only available in RoboCrates. RoboCrates will become rare drops after June 3rd.

This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we've got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.

This doesn't mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there's plenty of room for both to happily co-exist. We're in uncharted territory here, and it's exciting to be exploring it with you. Amazing work, everyone!

Team Fortress 2 Update Released

May 17, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Source Engine Changes
  • Fixed server CPU spikes caused by compression of string tables and packets.
  • Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
  • net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
  • Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output

Team Fortress 2
  • Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/
  • Fixed a chat exploit that would cause other clients to timeout from dedicated servers
  • Updated the Mann Co. Store
    • Added RoboCrate Keys
    • Added A Random RoboKey Gift
    • Added Pile of RoboKey Gifts
    • Backpack Expanders on sale at 80% off
  • Updated the localization files

Team Fortress 2 Update Released

May 14, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a missing material for the UGC medals
  • Added server convars related to investigating server network and CPU utilization:
    • sv_netspike
    • sv_netspike_sendtime_ms
    • sv_netspike_output
Notes missed from yesterday's update:
  • Added player avatars to the votekick menu
  • Added -insert_search_path command line argument
  • Fixed deflected Cow Mangler 5000 projectiles doing full critical damage instead of minicrit damage like other deflected projectiles

Team Fortress 2 Update Released

May 13, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals
  • Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons using incorrect team materials for the arms
  • Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode
  • Fixed a problem where underwater explosions would cause graphics corruption
  • Fixed an issue with HDR rendering where auto-exposure would vary incorrectly in some areas
  • Fixed an issue where objects underwater would not render properly
  • Fixed incorrect ellipsizing of text in some cases for the Mac version
  • Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode
  • Updated the Tuxxy tuxedo so it can be crafted
  • Updated The Wilson Weave and The Ham Shank so they can be crafted, traded and gift-wrapped
  • Updated the console so it can be accessed from the terminal that was used to run the game for the Linux and Mac versions
  • Updated the Linux version
    • Fixed triggers never registering as "released" on certain game controllers
    • Fixed clipboard issues on some window managers, most notably KDE
    • Fixed a bug where the map list would be reversed
    • Made loading custom fonts for third party HUDs work on certain fonts

Team Fortress 2 Update Released

April 24, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added "Only allow map files" to the possible selections in the download filter option for clients
  • Fixed a client crash related to the material system
  • Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms
  • Fixed a vphysics regression where some items would travel farther than they should
  • Improved performance and stability for the Linux version
  • Removed range restrictions from viewmodel_fov_demo
  • Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it

Team Fortress 2 Update Released

April 18, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode
  • Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line
    • Continued use of such plug-ins will risk your Steam account getting VAC banned
  • Added support for unloading the displayed URL when the user closes the info panel
    • Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD
  • Fixed a client crash related to doing a changelevel while firing the Minigun
  • Fixed a bug where you could come out of a teleporter facing the wrong way in VR mode
  • Fixed a bug with custom fonts not loading for third party HUDs on Linux.
  • Improved performance and stability for the Linux version

Team Fortress 2 Update Released

April 04, 2013

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay
  • Added new promo items
  • Fixed a bug where dispensers sapped by a Red-Tape Recorder would continue to heal players
  • Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice
  • Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Upgrade Buildings" canteen
  • Fixed the guitar sound not always playing when taunting with the Neon Annihilator
  • Fixed missing cloak effect for the Wanga Prick
  • Fixed the Bat Outta Hell using the Red team arms skin while on the Blue team
  • Fixed custom cursors in VR mode
  • Fixed Hydra input in VR mode
  • Improved performance of Linux dedicated server binaries

Business Time

April 02, 2013

You may have heard that <a href="http://blog.reddit.com/2013/04/reddit-buys-team-fortress-2.html">Reddit bought Team Fortress 2 today</a>. We can officially confirm that this is in fact the case. So if any Reddit staffers are reading this: Hi, boss! We're working pretty hard over here. Well, back to work.

Okay, the Reddit guys've probably stopped reading by now, so we can be square with you: Reddit only <i>thinks</i> it bought us, because that's what we told them when we met them over the weekend to sign all the legal documents. What they <i>don't</i> know is that when a bird flew into a window during the signing and everybody on the TF2 team got scared and some of us started crying, that was a little something we in the business world call <i>a distraction.</i>

The "bird" that "flew" into the window? Not a bird at all. It was a squirrel launched from a t-shirt cannon by one of our guys across the street. The part where we got "scared"? Daniel Day Lewis-level method acting by the TF2 team. The part where some of us started "crying"? That was because the sound of the squirrel hitting the glass was a lot louder than we thought it would be and was legitimately scary. So technically real, but still under the umbrella of our overall deception.

Once the Reddit guys were thoroughly distracted, we took advantage of them awkwardly trying to avoid eye contact with us and switched the legal documents for <i>new</i> documents. Documents that said <b>we actually secretly bought them.</b> Business.

In celebration of our Reddit purchase, we're going to add some new Reddit-themed items to the game. There's also plenty of neat stuff we're working on and would love to tease. But realistically, because today is the International Day of Foolishness, anything we told you guys would just be met with suspicion. And when have we ever trolled our community? Never, that's when. Okay, maybe that <a href="http://www.teamfortress.com/post.php?id=2391">one time</a>.