Team Fortress 2 Update Released
December 09, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the main menu
- Fixed a server crash related to ducks being created when players are killed
- Updated the equip_region setting for some of the new cosmetic items
Team Fortress 2 Update Released
December 09, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- End of the Line Community Update has arrived!
- Check out the community-created movie and web page (http://www.teamfortress.com/endoftheline/)
- The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and Friends leaderboards
- Added End of the Line Community Crate Key
- Added 21 cosmetic items featured from End of the Line
- Added Pyro Taunt - Pool Party
- Added multi-class melee weapon The Crossing Guard
- Added Duck Journal and Duck Tokens for the End of the Line event
- Check out the community-created movie and web page (http://www.teamfortress.com/endoftheline/)
- Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt
- Updated the crosshair to not draw while taunting
Team Fortress 2 Update Released
December 04, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the TF Tomb Contest 2014 winners
- Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
- Added a new promo item, Brimstone
- Updated the localization files
Team Fortress 2 Update Released
December 02, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 Update Released
November 26, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to achievements
- Fixed a client crash related to Spy animations
- Fixed a client crash related to the Spectator HUD
- Fixed changes to video settings not being saved between sessions
- Fixed not being able to block control points from being captured
- Fixed not respawning instantly after changing loadout in a respawn room
- Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal
- Fixed the Necro Smasher not falling into the world properly when dropped
- Fixed Killstreak sheen effects for the Necro Smasher
- Fixed The Lone Star not using the correct Blue team material
- Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt
- Added the Gamers Assembly tournament medals
- Added the TF2mixup 2014 medal
Team Fortress 2 Update Released
November 21, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Additional improvements for client stability
- Added a check to prevent building in trigger_hurt areas
- Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
- Fixed not hearing localized audio while connected to a server using sv_pure
- Updated pl_upward
- Added stairs to forward Blue spawn underground
- Updated the trigger hurt in the outer cliff area to cover the bottom of the map
- Added stairs to forward Blue spawn underground
Team Fortress 2 Update Released
November 14, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
- Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
- Fixed a bug that allowed weapons to be equipped in invalid loadout slots
- Fixed a rendering problem for Linux clients using AMD drivers
Team Fortress 2 Update Released
November 11, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new promo item, The Nabler
- Fixed a client crash caused by using custom HUD files
- Updated the equip_region for Gone Commando and The Mann of the House
- Updated the Freedom Staff so Halloween Spells can be applied to it
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 Update Released
November 08, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point
Team Fortress 2 Update Released
November 06, 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker