Team Fortress 2 Update Released
April 15, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added Sam & Max items
- Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
- Reduced the damage bonus the Equalizer receives as the player loses health
- The speed boost was not changed
- The speed boost was not changed
- Community Request
- Added a flag to info_particle_system to mark particle systems as "weather" effects
- Added a flag to info_particle_system to mark particle systems as "weather" effects
Gotta move that gear up!
April 08, 2010
<img src="http://www.teamfortress.com/images/posts/law_abiding_engineer.jpg" width="420" height="184" border="0">
Just a quick update to point out some of the fantastic community activity out there that gets emailed to us every so often. Hopefully you're aware of some of it already. If not, you're in for a treat.
<a href="http://www.teamfortress.com/post.php?id=3683&p=1">Check it out at the TF2 blog</a>
Just a quick update to point out some of the fantastic community activity out there that gets emailed to us every so often. Hopefully you're aware of some of it already. If not, you're in for a treat.
<a href="http://www.teamfortress.com/post.php?id=3683&p=1">Check it out at the TF2 blog</a>
Gotta move that gear up!
April 08, 2010

Just a quick update to point out some of the fantastic community activity out there that gets emailed to us every so often. Hopefully you're aware of some of it already. If not, you're in for a treat.
Check it out at the TF2 blog
Team Fortress 2 Update Released
March 19, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Updated the new community-built hats so they can be crafted
- Updated the Camera Beard and Medic Mask so they can be crafted as hats
Nice goin', pardner
March 19, 2010
<img src="http://www.tf2.com/images/posts/heavy_theking.jpg" width="420" height="276" border="0">
In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.
Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the <a href="http://www.teamfortress.com/contribute/" class="standardLink">Contribute! site</a>. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.
This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.
This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.
In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.
Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the <a href="http://www.teamfortress.com/contribute/" class="standardLink">Contribute! site</a>. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.
This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.
This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.
Nice goin', pardner
March 19, 2010

In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.
Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the Contribute! site. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.
This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.
This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.
Team Fortress 2 Update Released
March 19, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added items submitted to the Contribute! site by members of the community
- Submit your own creations! http://www.teamfortress.com/contribute/
- Submit your own creations! http://www.teamfortress.com/contribute/
Your Mac Questions Answered
March 10, 2010
<a href="http://www.teamfortress.com/images/posts/mailstorm_large".jpg><img src="http://www.teamfortress.com/images/posts/mailstorm.jpg" width="420" height="525" border="0"></a>
Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It <i>is</i> true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
<strong>Q: I own TF2 on the PC. Do I have to buy it again on the Mac?</strong>
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
<strong>Q: Is it just some crappy emulated version of TF2?</strong>
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
<strong>Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.</strong>
A: Mac and PC users <strong>will</strong> all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It <i>is</i> true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
<strong>Q: I own TF2 on the PC. Do I have to buy it again on the Mac?</strong>
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
<strong>Q: Is it just some crappy emulated version of TF2?</strong>
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
<strong>Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.</strong>
A: Mac and PC users <strong>will</strong> all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Your Mac Questions Answered
March 10, 2010

Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It is true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac!
Since we're getting a lot of email asking the same basic questions, we figured we'd just answer them here:
Q: I own TF2 on the PC. Do I have to buy it again on the Mac?
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.
Q: Is it just some crappy emulated version of TF2?
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.
Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.
A: Mac and PC users will all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
Team Fortress 2 Update Released
February 24, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Team Fortress 2
Engine
- Fixed servers with bots reporting incorrect player numbers
Team Fortress 2
- Fixed pipebombs not colliding correctly with players