Meet the Sniper's Assets
October 22, 2009
<img src="http://www.teamfortress.com/images/posts/MeetSniperSDK/bobbleheads.jpg" border ="0" height="400" width="400">
With work on Left 4 Dead 2 calming down for us a bit, we were able to finish up something we <a href="http://www.tf2.com/post.php?id=2711">promised you a while back</a>—gathering up all the source files for the character models and getting them online. This'll hopefully let you guys get a lot more creative out there with your fan-made content. (We can't wait to see it.)
We've also gotten a lot of requests for models and props from the Meet the Team shorts. So we're happy to announce we've released the first set, from Meet the Sniper (note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind).
Read the full <a href="http://www.teamfortress.com/post.php?id=2974">blog post</a>.
With work on Left 4 Dead 2 calming down for us a bit, we were able to finish up something we <a href="http://www.tf2.com/post.php?id=2711">promised you a while back</a>—gathering up all the source files for the character models and getting them online. This'll hopefully let you guys get a lot more creative out there with your fan-made content. (We can't wait to see it.)
We've also gotten a lot of requests for models and props from the Meet the Team shorts. So we're happy to announce we've released the first set, from Meet the Sniper (note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind).
Read the full <a href="http://www.teamfortress.com/post.php?id=2974">blog post</a>.
Meet the Sniper's Assets
October 22, 2009

With work on Left 4 Dead 2 calming down for us a bit, we were able to finish up something we promised you a while back—gathering up all the source files for the character models and getting them online. This'll hopefully let you guys get a lot more creative out there with your fan-made content. (We can't wait to see it.)
We've also gotten a lot of requests for models and props from the Meet the Team shorts. So we're happy to announce we've released the first set, from Meet the Sniper (note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind).
Read the full blog post.
Patent Pending: #1308
September 22, 2009
<a href="http://www.teamfortress.com/post.php?id=2851" target="_blank">Patent Pending: #1308 - "GUARD DOG"</a>
Did that hurt? Sorry!!!
September 17, 2009
As with the first Left 4 Dead game, most of the TF2 team has moved over to help out Left 4 Dead 2 get through its final shipping steps. This time around, though, we've improved our process a little to ensure we can keep some people on TF2, enabling us to continue doing TF2 updates. We've been a bit slow on updating here, and there's plenty of stuff to talk about, so we might as well jump right in.
<a href="http://www.teamfortress.com/post.php?id=2831">Read the full blog post</a>
<a href="http://www.teamfortress.com/post.php?id=2831">Read the full blog post</a>
Did that hurt? Sorry!!!
September 17, 2009
As with the first Left 4 Dead game, most of the TF2 team has moved over to help out Left 4 Dead 2 get through its final shipping steps. This time around, though, we've improved our process a little to ensure we can keep some people on TF2, enabling us to continue doing TF2 updates. We've been a bit slow on updating here, and there's plenty of stuff to talk about, so we might as well jump right in.
Read the full blog post
Read the full blog post
Incoming!
September 03, 2009
Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.
<a href="http://www.teamfortress.com/post.php?id=2787">Read the full blog post</a>
<a href="http://www.teamfortress.com/post.php?id=2787">Read the full blog post</a>
Incoming!
September 03, 2009
Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.
Read the full blog post
Read the full blog post
This point ain't gonna cap itself!
August 22, 2009
We thought you might be interested in seeing some of the "behind the scenes" work that goes on in Team Fortress 2. The process usually starts with a team discussion: This helps us determine the goals of the map we're going to build. In this case, we wanted a game mode that had an intense, centralized experience with quick player turnaround. We liked some of the facets of Arena mode, but it was clear that many players don't like to wait for the next round to play.
Read the complete <a href="http://www.teamfortress.com/post.php?id=2754">blog post</a>
Read the complete <a href="http://www.teamfortress.com/post.php?id=2754">blog post</a>
This point ain't gonna cap itself!
August 22, 2009
We thought you might be interested in seeing some of the "behind the scenes" work that goes on in Team Fortress 2. The process usually starts with a team discussion: This helps us determine the goals of the map we're going to build. In this case, we wanted a game mode that had an intense, centralized experience with quick player turnaround. We liked some of the facets of Arena mode, but it was clear that many players don't like to wait for the next round to play.
Read the complete blog post
Read the complete blog post