Team Fortress 2 Update Released
November 16, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Strange ranks for the Razorback to be similar to the Manntreads
Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
Updated/Added some tournament medals
Updated the localization files
Updated koth_synthetic_event Fixed some prop pop in
Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
Increased volume of toastmaster summon sounds to make it more obvious when he spawns
Updated pd_farmageddon Updated scarecrow logic to make damaging them more consistent
Fixed incorrect farmer line playing sometimes when the cap opens
Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
Fixed some floating props and beams
Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
Blocked off sentry spot under the ramps at mid because it was too advantageous
Community request Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
Team Fortress 2 Update Released
November 16, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Fixed an infinite health exploit for Snipers using The Razorback
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Fixed some prop pop in
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Updated scarecrow logic to make damaging them more consistent
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
Team Fortress 2 Update Released
October 29, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pd_farmageddon Underworld hurt trigger now works as last update explained
Fixed visable nodraw entity
Updated arena_lumberyard_event Fixed a missing material in RED spawn
Changed the ghost particles in the 3d skybox
The team-colored ghosts that appear on round win now last longer and are more plentiful
The constant, purple-colored ghosts are now less abundant
Added various clipping improvements around the map
Added smoke to the chimneys
Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
Removed the Observer
- Fixed a client crash related to right-clicking an input field to open the context menu
- Updated Taunt: The Dueling Banjo to add a missing sound file
- Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
- Updated contributors display list for Los Muertos to add a missing contributor
- Updated Megalo map stamp to fix incorrect image
- Updated border color for Unusual items in the loadout menu
- Updated the localization files
- Updated cp_ambush_event
- Fixed building inside wall exploit
- Fixed some lamps that were hovering in the air
- Fixed a few misaligned textures
- Improved clipping
Team Fortress 2 Update Released
October 29, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to right-clicking an input field to open the context menu
- Updated Taunt: The Dueling Banjo to add a missing sound file
- Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
- Updated contributors display list for Los Muertos to add a missing contributor
- Updated Megalo map stamp to fix incorrect image
- Updated border color for Unusual items in the loadout menu
- Updated the localization files
- Updated cp_ambush_event
- Fixed building inside wall exploit
- Fixed some lamps that were hovering in the air
- Fixed a few misaligned textures
- Improved clipping
- Fixed building inside wall exploit
- Updated pd_farmageddon
- Underworld hurt trigger now works as last update explained
- Fixed visable nodraw entity
- Underworld hurt trigger now works as last update explained
- Updated arena_lumberyard_event
- Fixed a missing material in RED spawn
- Changed the ghost particles in the 3d skybox
- The team-colored ghosts that appear on round win now last longer and are more plentiful
- The constant, purple-colored ghosts are now less abundant
- Added various clipping improvements around the map
- Added smoke to the chimneys
- Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
- Removed the Observer
- Fixed a missing material in RED spawn
Team Fortress 2 Update Released
October 28, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Team Fortress 2 Update Released
October 28, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Team Fortress 2 Update Released
October 23, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_ambush_event Fixed an out of the map exploit
RED team now respawns on stage 2 after the 1st point has been captured
Improved clipping
Nature & Wildlife preservation measures
Updated koth_synthetic_event Fixed a location where teleporters could trap players outside of the map
Minor lighting changes
Detail changes to make things more cohesive
Updated color on BLU barrels
Fixed some console errors
Updated pd_farmageddon Minor lighting changes to brighten up a few spots
Updated .nav mesh to fix scarecrows not chasing players
Minor detail changes
Updated announcer lines so they are easier to hear
Removed general damage in the capture area while the point is unlocked
- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
Team Fortress 2 Update Released
October 23, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
- Added checks to prevent loading an invalid .pop file
- Updated cp_ambush_event
- Fixed an out of the map exploit
- RED team now respawns on stage 2 after the 1st point has been captured
- Improved clipping
- Nature & Wildlife preservation measures
- Fixed an out of the map exploit
- Updated koth_synthetic_event
- Fixed a location where teleporters could trap players outside of the map
- Minor lighting changes
- Detail changes to make things more cohesive
- Updated color on BLU barrels
- Fixed some console errors
- Fixed a location where teleporters could trap players outside of the map
- Updated pd_farmageddon
- Minor lighting changes to brighten up a few spots
- Updated .nav mesh to fix scarecrows not chasing players
- Minor detail changes
- Updated announcer lines so they are easier to hear
- Removed general damage in the capture area while the point is unlocked
- Minor lighting changes to brighten up a few spots
Operation Hexadecimal Horrors
October 18, 2021
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(Image credit: washy)
Old church bells have begun to ring, once-occupied graves now lay empty, and never-before-seen creatures of the night have risen from their slumber for one sole purpose: to be shot!
A Halloween-inspired take on the traditional Mann vs Machine dynamic, Operation Hexadecimal Horrors features 48 brand new missions spread across more than 10 new, returning, and spookified maps! The campaign will run until November 30th, so don't wait! Servers are available in North America, South America, Europe, Asia, and Australia.
On an entirely different, less scary topic: a charity drive benefiting The Trevor Project will be running in tandem with the campaign. In-game medals are available for those who donate $5 or more! Check out the website to learn how to donate and how to play!
Team Fortress 2 Update Released
October 15, 2021
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated pl_terror_event Fixed few exploits where players could get out of the map
Increased spawn time interval of normal spellbooks
Fixed visual issue during warmup period regarding track models floating in air
Adjusted payload track select logic to fix rare issue with cart going off track
Improved clipping
Updated koth_los_muertos Fixed a respawn visualizer not showing up on the RED side
Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
Fixed being able to spam grenades and rockets through rooftops
Updated arena_lumberyard_event Fixed missing beacon particle to signify rare spell spawn locations
Fixed an issue with custom HUDs interfering with the map's own HUD
Fixed middle doors shutting themselves when blocked by a player
Fixed various props z-fighting inside of walls
Fixed instances of the announcer lines playing over the Merasmus' announcer lines
Fixed an issue that caused players to remain in third-person at the beginning of a new round
Fixed spells dropped by the skeleton king persisting between rounds
Fixed pumpkin bombs generated from spells persisting between rounds
Fixed server lag caused by dynamic props
Reworked various VO to use new soundscript entries
Merasmus will now react to player deaths with varying degrees of sarcasm
Pumpkin bombs will now all refresh simultaneously at the start of every round
Added a "No entry" sign to the middle doors
Smoothed surfaces around the map to ease flying around as a ghost
Increased sound of the ghost dispenser to improve healing feedback
Extended the warmup periods by 5 seconds (now 15 seconds)
Nature & Wildlife preservation measures
Removed the Observer
- Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
- Fixed clipping issue for the Taunt: The Profane Puppeteer
- Fixed some sounds for the Taunt: The Mannbulance!
- Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
- Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
- Updated the pickup/drop sounds for paintkits
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_ambush_event
- Fixed few exploits where players could get out of the map
- Fixed control point 2 base plate in stage 1 not turning blue upon capture
- Changed damage type from shock to bullet in underworld
- Improved clipping