Team Fortress 2 Update Released
July 27, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed a Mac client crash triggered after selecting a team
- Fixed a couple of replay issues
- Updated the localization files
Team Fortress 2 Update Released
July 27, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
- Client
- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
- Unneeded block files are now cleaned up automatically on startup
- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
- Server
- Fixed fileserver cleanup
- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
- Added a fileserver IP lookup test to replay publish test
- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
- Fixed fileserver cleanup
- Replay temp directories automatically cleared on startup on both client and server
- Memory management improvements
- Client
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 23, 2011
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data
Team Fortress 2
- Cow Mangler changes
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
- Fixed the charged shot sometimes doing more damage than intended.
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 22, 2011
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files
Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
- Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000s projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
Fit For a King
July 21, 2011
<a href="http://www.teamfortress.com/grordborts/"><img src="http://www.teamfortress.com/images/posts/drg_blog.jpg" width="420" height="252" border="0"></a>
When <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a> first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.
Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.
Luckily Greg Broadmore, WETA Workshop's mastermind behind <a href="http://www.drgrordborts.com/">Dr. Grordbort's Infallible Aether Oscillators</a>, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.
But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them <a href="http://www.teamfortress.com/grordborts/">here</a>, and read a comic we wrote about the items <a href="http://www.teamfortress.com/grordborts/comic">here</a>. Or you can skip all that and go watch Smokey and the Bandit II here.
When <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a> first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.
Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.
Luckily Greg Broadmore, WETA Workshop's mastermind behind <a href="http://www.drgrordborts.com/">Dr. Grordbort's Infallible Aether Oscillators</a>, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.
But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them <a href="http://www.teamfortress.com/grordborts/">here</a>, and read a comic we wrote about the items <a href="http://www.teamfortress.com/grordborts/comic">here</a>. Or you can skip all that and go watch Smokey and the Bandit II here.
Fit For a King
July 21, 2011

When WETA Workshop first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.
Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.
Luckily Greg Broadmore, WETA Workshop's mastermind behind Dr. Grordbort's Infallible Aether Oscillators, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.
But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them here, and read a comic we wrote about the items here. Or you can skip all that and go watch Smokey and the Bandit II here.
Team Fortress 2 Update Released
July 21, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files
Team Fortress 2 Update Released
July 19, 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
- Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting:
- Added a new "Custom Blueprint" option to the Special blueprints
- Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
- Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Added a new "Custom Blueprint" option to the Special blueprints
- Updated Matchmaking:
- Added a progress bar and server count during the matchmaking search
- Added more filtering on the master server to avoid pinging non-matching servers
- Added a progress bar and server count during the matchmaking search
- Community Requests:
- Mod makers:
- Added inputs to the player:
- "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
- "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the custom model changes.
- Added inputs to the player:
- Movie makers:
- Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
- Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
- Mod makers:
Meet the Medic: Behind the Scenes
July 12, 2011
Head over to the <a href="http://www.teamfortress.com/post.php?id=5816">TF2 blog</a> to check out some of the outtake footage and get the back story on the making of <a href="http://www.youtube.com/user/teamfortress#p/a/u/0/36lSzUMBJnc">Meet the Medic</a>.
Meet the Medic: Behind the Scenes
July 12, 2011
Head over to the TF2 blog to check out some of the outtake footage and get the back story on the making of Meet the Medic.