Team Fortress 2 Update Released

October 29, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the randommap command not working when used on the command line
  • Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned

Scream Fortress Very Scary Halloween Special

October 28, 2011

Welcome—<strong>IF YOU DARE</strong>—to the Third Annual Scream Fortress Very Scary Halloween Special!

<a href="http://www.teamfortress.com/veryscaryhalloween"><img src="http://www.teamfortress.com/images/posts/demo_eye.jpg" width="420" height="242" border="0"></a>

Let us be frank with you: <a href="http://www.teamfortress.com/screamfortress/">Last year's special</a> was <i>pretty darn terrifying,</i> even by our impossibly high standard of scary. To cite just one example: Dracula was taken to the hospital after witnessing <i>just the loading screen</i> of last year's update. That's not Terry Dracula your greengrocer, either. This is <i>the</i> Dracula we’re talking about. And if it scared Dracula, who eats ghosts and craps Frankensteins, we shudder to imagine what it must have done to you.

As an apology, we’re debating taking all of the scares out of <a href="http://www.teamfortress.com/veryscaryhalloween">this year's Halloween Special</a>. For instance, one playtester thought the Pyro was a little scary, so we’ll probably remove him as a class. Someone else swore he remembered reading something about somebody getting hurt by a gun once. And that sounded scary. So probably no more guns, either. Then Dracula called from the hospital. "Hey guys," he said, "hats are pretty scary." Well, now, that must have been the morphine talking. So we’re adding more hats just to be safe.

Long story short, we guarantee you that nothing's going to scare you this year. There will be no <strong>ENORMOUS HAUNTED EYEBALL</strong> to terrorize you around an island filled with tons of <strong>SECRET LOOT</strong>, and a <strong>GIANT SKULL!</strong> There will be approximately zero percent chance of you getting your trembling hands on a spooky costume <strong>FOR EVERY CLASS!</strong> And we certainly wouldn't <strong>DRAMATIZE THE BACKSTORY</strong> of this hypothetical scary update with a <strong><a href="http://www.teamfortress.com/bombinomicon">FEAR-CHOKED TERROR-COMIC!</a></strong>

No, dear reader, we wouldn't do any of these things. Why? Because we're <strong>MUMMIES!</strong> Mummies can't make updates, we live in pyramids! What are you, insane? For the answer to that question, keep reading:

<strong>YES! YOU ARE!* TWIST ENDING!</strong>

* You went insane back in the second paragraph! <strong>YOU</strong> actually wrote this blog post! The only thing that isn't a figment of your imagination is <strong>THIS UPDATE! TWIST FOOTNOTE!</strong>

Scream Fortress Very Scary Halloween Special

October 28, 2011

Welcome—IF YOU DARE—to the Third Annual Scream Fortress Very Scary Halloween Special!



Let us be frank with you: Last year's special was pretty darn terrifying, even by our impossibly high standard of scary. To cite just one example: Dracula was taken to the hospital after witnessing just the loading screen of last year's update. That's not Terry Dracula your greengrocer, either. This is the Dracula we’re talking about. And if it scared Dracula, who eats ghosts and craps Frankensteins, we shudder to imagine what it must have done to you.

As an apology, we’re debating taking all of the scares out of this year's Halloween Special. For instance, one playtester thought the Pyro was a little scary, so we’ll probably remove him as a class. Someone else swore he remembered reading something about somebody getting hurt by a gun once. And that sounded scary. So probably no more guns, either. Then Dracula called from the hospital. "Hey guys," he said, "hats are pretty scary." Well, now, that must have been the morphine talking. So we’re adding more hats just to be safe.

Long story short, we guarantee you that nothing's going to scare you this year. There will be no ENORMOUS HAUNTED EYEBALL to terrorize you around an island filled with tons of SECRET LOOT, and a GIANT SKULL! There will be approximately zero percent chance of you getting your trembling hands on a spooky costume FOR EVERY CLASS! And we certainly wouldn't DRAMATIZE THE BACKSTORY of this hypothetical scary update with a FEAR-CHOKED TERROR-COMIC!

No, dear reader, we wouldn't do any of these things. Why? Because we're MUMMIES! Mummies can't make updates, we live in pyramids! What are you, insane? For the answer to that question, keep reading:

YES! YOU ARE!* TWIST ENDING!

* You went insane back in the second paragraph! YOU actually wrote this blog post! The only thing that isn't a figment of your imagination is THIS UPDATE! TWIST FOOTNOTE!

Team Fortress 2 Update Released

October 28, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Halloween 2011 Event
    • Viaduct has been haunted and is now... Eyeaduct!
    • One full multi-piece costume set has been added for each class
    • Random gifts containing costume pieces drop in Eyeaduct on registered servers
    • 2 new Halloween 2011 achievements
    • Any unusual hats uncrated during the event will be Halloween-themed
    • New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
  • Updated effects for The Cow Mangler 5000
  • Updated in-game abuse reporting tool to include option for reporting abusive game servers
  • Added mapcycle_halloween containing all Halloween event maps
  • Fixed team colors and styles not updating properly in store previews
  • Fixed bug in reputation trend status display for registered servers
  • Fixed a problem that could cause repeated stutters after joining a server
  • Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  • New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!

Enter… MONOCULUS!

October 28, 2011

There are some questions in the TF universe--questions like "Is Pyro a boy or a girl?" or "Who will be the tenth class?"--that get asked so often that they become, in a sense, unanswerable.

Then there are the questions nobody has thought to ask. Questions like, "Every time you explain something supernatural in TF2 you say the Soldier angered a magician. Who is the magician?" Questions like, "If the TF mercs went out trick or treating, what costumes would they wear?"

<a href="http://www.teamfortress.com/bombinomicon"><img src="http://www.teamfortress.com/images/posts/monoculus.jpg" width="420" height="197" border="0"></a>

These are the questions we ask, because unlike those other questions, <i>these ones we have an answer to.</i> Answers like, "His name is Merasmus the Magician, and he's in a <a href="http://www.teamfortress.com/bombinomicon">Halloween comic</a>!" Answers like, "The TF mercs would wear awesome costumes that you can pick up by collecting scattered gifts in the Halloween update--which will be live very soon!"

Enter… MONOCULUS!

October 28, 2011

There are some questions in the TF universe--questions like "Is Pyro a boy or a girl?" or "Who will be the tenth class?"--that get asked so often that they become, in a sense, unanswerable.

Then there are the questions nobody has thought to ask. Questions like, "Every time you explain something supernatural in TF2 you say the Soldier angered a magician. Who is the magician?" Questions like, "If the TF mercs went out trick or treating, what costumes would they wear?"



These are the questions we ask, because unlike those other questions, these ones we have an answer to. Answers like, "His name is Merasmus the Magician, and he's in a Halloween comic!" Answers like, "The TF mercs would wear awesome costumes that you can pick up by collecting scattered gifts in the Halloween update--which will be live very soon!"

Update on the Halloween Update

October 22, 2011

<img src="http://www.teamfortress.com/images/posts/halloween_11.jpg" width="420" height="225" border="0">

Halloween is almost upon us, and for those of you who don't have an irrational fear of Presidents' Day, it's the scariest time of the year. This morning, we were reviewing this year's Third Annual Scream Fortress Halloween Update, and we realized that it is probably too scary. Scratch that - it's <i>definitely</i> too scary. This much concentrated terror would be like throwing you into the deep end of a pool... <i>With no lifeguard on duty!</i> But then, oh thank God, here comes a lifeguard. Sayyyy, he looks familiar. <i>OH MY GOD</i> it's Dracula! No wait, it's even worse! It's legendary Hollywood triple threat, Ethan Hawke! Acting! Directing! Writing! But not swimming! <i>Everyone</i> knows he can't swim! What monster would hire Ethan Hawke to be a lifeguard? Does this cursed rec center not have ANY lifeguard hiring oversight committee? <i>IT DOES NOT!</i> AWOOOOOOOOOOOO!

The point is, if we don't let all of TF's new players dip their trembling pinky toes into the shallow end of the blood pool before we unleash next week's scare-credible Third Annual Scream Fortress Halloween Update, they would drown in their body's own terror juices. So, for the next few days, revisit stately <a href="http://wiki.teamfortress.com/wiki/Mann_Manor">Mann Manor</a>. Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse! Brace yourselves to see the new update next week. Of course, we won't be seeing anything... Because WE JUST ATE OUR OWN EYEBALLS! TWIST BLOG POST ENDING!

Update on the Halloween Update

October 22, 2011



Halloween is almost upon us, and for those of you who don't have an irrational fear of Presidents' Day, it's the scariest time of the year. This morning, we were reviewing this year's Third Annual Scream Fortress Halloween Update, and we realized that it is probably too scary. Scratch that - it's definitely too scary. This much concentrated terror would be like throwing you into the deep end of a pool... With no lifeguard on duty! But then, oh thank God, here comes a lifeguard. Sayyyy, he looks familiar. OH MY GOD it's Dracula! No wait, it's even worse! It's legendary Hollywood triple threat, Ethan Hawke! Acting! Directing! Writing! But not swimming! Everyone knows he can't swim! What monster would hire Ethan Hawke to be a lifeguard? Does this cursed rec center not have ANY lifeguard hiring oversight committee? IT DOES NOT! AWOOOOOOOOOOOO!

The point is, if we don't let all of TF's new players dip their trembling pinky toes into the shallow end of the blood pool before we unleash next week's scare-credible Third Annual Scream Fortress Halloween Update, they would drown in their body's own terror juices. So, for the next few days, revisit stately Mann Manor. Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse! Brace yourselves to see the new update next week. Of course, we won't be seeing anything... Because WE JUST ATE OUR OWN EYEBALLS! TWIST BLOG POST ENDING!

Team Fortress 2 Update Released

October 21, 2011

Required updates for Team Fortress 2 are now available. The specific changes include:

  • Improvements to client stability related to loading mesh content during gameplay

  • Fixed an engine error that mentioned CL_CallPostDataUpdates

  • Fixed "Not Usable in Crafting" text not appearing under certain conditions on item tooltips in the trading UI

Team Fortress 2 Update Released

October 20, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a problem with recording POV demos that prevented them from being played back