Team Fortress 2 Update Released
September 05, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Added replay_name ConVar to set the name of the replay bot
- Added a notification to Steam Trading when a user's backpack is full
- Fixed tv_name ConVar not working
- Fixed non-robot Snipers playing some of the robot Sniper lines
- Fixed the looping tank sound not playing if it was spawned far from the player
- Fixed Monoculus health bar not showing when Monoculus spawns
- Fixed tank destruction effects playing at the map origin
- Fixed bots not displaying in the server browser properly
- Updated the localization files
- Updated Koth_King
- Added some geometry to hide floating staircases outside of playspace
- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
- Added some geometry to hide floating staircases outside of playspace
- Updated Mvm_Decoy
- Updated Mvm_Coaltown
- Blocked bots from being blasted into the tank tunnel
- Blocked giants from getting stuck under the stairs in the final pit
- Blocked bots from being blasted into the tank tunnel
- Updated Mvm_Mannworks
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- Blocked bots from being blasted into the tank tunnel
- MvM changes
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Fixed an issue in the Server Browser where replay bots would add to the player count
- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
- Added safeguards to prevent bots from getting stuck in certain cases
- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
- Fixed the party leaders mission completions showing in the game lobby instead of your own
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Community-submitted schema changes:
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
- Weapon sound changes:
- The Pain Train now uses Equalizer sounds
- The Conscientious Objector now uses Kurkri sounds
- The Amputator now uses Bonesaw sounds
- The Solemn Vow now sounds like a wrench
- The Market Gardener now uses Shovel sounds
- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
- The Pain Train now uses Equalizer sounds
- Weapon crafting changes:
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- Weapon cosmetic changes:
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
- Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
- Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
- Weapon functionality is unchanged
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
Sweet Sixteen!
August 25, 2012
Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you.
Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.
<img src="http://www.teamfortress.com/images/posts/guttenberg_bday.jpg" width="440" height="292" border="0">
In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we <i>are</i> going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.
Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.
<img src="http://www.teamfortress.com/images/posts/guttenberg_bday.jpg" width="440" height="292" border="0">
In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we <i>are</i> going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.
Sweet Sixteen!
August 25, 2012
Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you.
Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.

In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we are going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.
Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.

In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we are going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 24, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
- Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command "player_ready_toggle" for players to ready-up in MvM mode
- Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
- Sound will play even if the game is minimized
- Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
- Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
- Community requests
- Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
- The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
- Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
Bring Home the Gold, Boys!
August 22, 2012
<a href="http://iseries.multiplay.co.uk/i46/tournaments/event/team-fortress-2" target="_blank"><img src="http://www.teamfortress.com/images/posts/insomnia_festival.jpg" width="440" height="244" border="0"></a>
<p>The <a href="http://iseries.multiplay.co.uk/">Multiplay Insomnia Gaming Festival</a> in Telford, England is UK's biggest LAN tournament, and unquestionably one of the <a href="http://iseries.multiplay.co.uk/i46/tournaments/event/team-fortress-2">highest profile TF2 competitions in the world</a>. One thing it <i>didn't</i> have until recently, though, was any American representation. E-sports broadcaster <a href="http://www.extelevision.com/">eXTV</a> has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, <a href="http://extv.chipin.com/i46-multiplay-north-american-contingent">donating the money</a> for airfare, PCs, and accommodations to get <a href="http://www.teamfortress.tv/articles/view/43">America's top TF2 players</a> to the 6v6 tournament.
We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because <b>U! S! A! U! S! A!</b> Actually, there might be some Canadians on the team. <b>Close! E! Nough! Close! E! Nough!</b>
<p>The <a href="http://iseries.multiplay.co.uk/">Multiplay Insomnia Gaming Festival</a> in Telford, England is UK's biggest LAN tournament, and unquestionably one of the <a href="http://iseries.multiplay.co.uk/i46/tournaments/event/team-fortress-2">highest profile TF2 competitions in the world</a>. One thing it <i>didn't</i> have until recently, though, was any American representation. E-sports broadcaster <a href="http://www.extelevision.com/">eXTV</a> has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, <a href="http://extv.chipin.com/i46-multiplay-north-american-contingent">donating the money</a> for airfare, PCs, and accommodations to get <a href="http://www.teamfortress.tv/articles/view/43">America's top TF2 players</a> to the 6v6 tournament.
We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because <b>U! S! A! U! S! A!</b> Actually, there might be some Canadians on the team. <b>Close! E! Nough! Close! E! Nough!</b>
Bring Home the Gold, Boys!
August 22, 2012

The Multiplay Insomnia Gaming Festival in Telford, England is UK's biggest LAN tournament, and unquestionably one of the highest profile TF2 competitions in the world. One thing it didn't have until recently, though, was any American representation. E-sports broadcaster eXTV has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, donating the money for airfare, PCs, and accommodations to get America's top TF2 players to the 6v6 tournament.
We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because U! S! A! U! S! A! Actually, there might be some Canadians on the team. Close! E! Nough! Close! E! Nough!
Team Fortress 2 Update Released
August 21, 2012
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed tf_mm_strict to work as documented
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 18, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steams Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
- Adjusted clipping on left side drop down where bots may become stuck
The Second Annual Saxxys!
August 17, 2012
<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy2012.jpg" width="440" height="360" border="0"></a>
If you watched last night’s <a href="http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve">GT.TV special about Valve</a>, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year <i>there are no rules.</i> There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the <a href="http://www.teamfortress.com/saxxyawards2012/">official Saxxy website</a>. Kumite!
If you watched last night’s <a href="http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve">GT.TV special about Valve</a>, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year <i>there are no rules.</i> There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the <a href="http://www.teamfortress.com/saxxyawards2012/">official Saxxy website</a>. Kumite!