Vote! Vote! Vote!
November 16, 2012

Voting is now LIVE for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most important thing you will ever cast a vote for. All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.
How to Vote
Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the Saxxy Awards voting page. Head over now to vote! We've randomized all the entries to keep things fair; however, you can filter by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.
Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the contest rules. So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it.
The winners of this year's Saxxy Awards will be revealed on November 30th, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced LIVE on the GTTV Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!
Five Days Left to Submit to the Saxxy Awards
November 10, 2012
<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxys_submit_now.jpg" width="100%" border="0"></a>
Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we <b>won't accept entries</b> after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.
Also, once your entry has been submitted, don't forget to double-check it. (You can find it in the Videos tab of your <a href="http://steamcommunity.com/">Steam Community</a> profile.) Note that if you’ve uploaded your video to YouTube before, you may encounter a duplication issue. Learn how to <a href="http://www.teamfortress.com/saxxyawards2012/#duplicate">fix it here</a>.
One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.
Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we <b>won't accept entries</b> after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.
Also, once your entry has been submitted, don't forget to double-check it. (You can find it in the Videos tab of your <a href="http://steamcommunity.com/">Steam Community</a> profile.) Note that if you’ve uploaded your video to YouTube before, you may encounter a duplication issue. Learn how to <a href="http://www.teamfortress.com/saxxyawards2012/#duplicate">fix it here</a>.
One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.
Five Days Left to Submit to the Saxxy Awards
November 10, 2012

Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we won't accept entries after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.
Also, once your entry has been submitted, don't forget to double-check it. (You can find it in the Videos tab of your Steam Community profile.) Note that if you’ve uploaded your video to YouTube before, you may encounter a duplication issue. Learn how to fix it here.
One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 02, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8
Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
- "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in hiding
- "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
- Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
- Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main menu
- Beta version of new item import tool, available in game in the Steam Workshop submission process
- Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666
Now Accepting Submissions for the Saxxy Awards!
November 01, 2012
As of 12:00AM GMT today and for the next two weeks, we are <b>now accepting submissions</b> for the Second Annual Saxxy Awards! <a href="http://www.teamfortress.com/saxxyawards2012/#faq">Click here to find out how to submit!</a>
<a href="http://www.teamfortress.com/post.php?id=9253">Read the blog post here</a>
<a href="http://www.teamfortress.com/post.php?id=9253">Read the blog post here</a>
Now Accepting Submissions for the Saxxy Awards!
November 01, 2012
As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit!
Read the blog post here
Read the blog post here
THE HAUNTING IS HERE!
October 27, 2012
<a href="http://www.teamfortress.com/blizzbobarrabas/"><img src="http://www.teamfortress.com/images/posts/screamfortressfourisherenowx.jpg" width="100%" border="0"></a>
In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying <a href="http://www.teamfortress.com/blizzbobarrabas/">Scream Fortress Halloween event</a> was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!
In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying <a href="http://www.teamfortress.com/blizzbobarrabas/">Scream Fortress Halloween event</a> was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!
THE HAUNTING IS HERE!
October 27, 2012

In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying Scream Fortress Halloween event was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 27, 2012
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
- Added positional audio support for Mumble clients
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when restoring a checkpoint
- Fixed server crash on vote to restart mission
- Added the map Mvm_coaltown_event with a special Halloween mission
The Fourth Annual Scream Fortress Event Begins Tomorrow!
October 26, 2012
<a href="http://www.teamfortress.com/blizzbobarrabas/"><img src="http://www.teamfortress.com/images/posts/spectral_merasmus.jpg" width="100%" border="0"></a>
Welcome to your DOOM... AARON A. AARONSON!
Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!
Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron <i>B.</i> Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.
But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory to Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can <a href="http://www.teamfortress.com/blizzbobarrabas/">read all the eerie details here</a>.
Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.
Welcome to your DOOM... AARON A. AARONSON!
Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!
Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron <i>B.</i> Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.
But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory to Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can <a href="http://www.teamfortress.com/blizzbobarrabas/">read all the eerie details here</a>.
Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.