Team Fortress Comics #2 is Out!
December 06, 2013

When we last left our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman's noose. Find out what happens next in Part Two, titled "Unhappy Returns".
Team Fortress 2 Update Released
November 27, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output
Team Fortress 2 Update Released
November 23, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
- Fixed a server crash related to damaging the tank with the new Medic shield
- Fixed Strange Australium weapons not properly tracking kills
- Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
- Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
- Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
- Fixed the Health Regen MvM upgrade string mistakenly displaying %
- Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
- Fixed Killstreak Mediguns not getting killstreak credit for assists
- Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
The Two Cities Update is LIVE!
November 23, 2013
<img src="http://media.steampowered.com/steam/news/11932/medicshield.png">
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
The Two Cities Update is LIVE!
November 23, 2013

Close that well-worn leatherbound copy of A Tale of Two Cities, literature fans! There's finally something better to do than read! Get in-game and check it out!
Team Fortress 2 Update Released
November 22, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine
Mann vs. Machine
- Operation Two Cities
- Two new maps: mvm_mannhattan and mvm_rottenburg
- New advanced tour featuring four missions
- Two extra Boot Camp-only missions
- Two new maps: mvm_mannhattan and mvm_rottenburg
- Added 14 new achievements
- Tour of Duty badge levels are no longer limited to 200
- Players can earn a "Refund Upgrades" credit by collecting money during waves
- The amount required is listed in the scoreboard, and varies per-mission
- Any money collected whether winning or losing will count toward earning a credit
- To redeem, visit an Upgrades station and click the "Refund Upgrades" button
- Any money spent on buy-backs and Canteen charges will not be refunded
- The amount required is listed in the scoreboard, and varies per-mission
- Detailed player performance stats added to the scoreboard
- Damage and Tank. Total damage done to Gray Mann's forces.
- Healing. Direct healing done to other players.
- Support. A composite value that reflects anything a player has done to help their team:
- Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
- Money. The amount each player has collected.
- Damage and Tank. Total damage done to Gray Mann's forces.
- Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
- Fixed the Romevision tank not animating
- Medic
- Revive (no upgrade required)
- Teammates leave behind a revive marker when they die
- Target the marker with your medigun to revive them
- Teammates leave behind a revive marker when they die
- Projectile Shield Upgrade
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
- While active:
- Blocks all enemy projectiles
- Damages enemies on touch
- Blocks all enemy projectiles
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Mad Milk Syringes Upgrade
- Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
- Healing Mastery Upgrade (previously two separate upgrades)
- +25% heal rate per point
- +25% revive rate per point
- +25% self-regen rate per point
- +25% heal rate per point
- Overheal Expert Upgrade (previously two separate upgrades)
- +25% more overheal per point
- +50% duration per point
- +25% more overheal per point
- Canteen Specialist Upgrade
- Shares canteen charge effects with heal target
- +1 second charge duration per point
- -10 canteen charge price per point
- Shares canteen charge effects with heal target
- Revive (no upgrade required)
- Soldier
- Rocket Specialist Upgrade
- +15% rocket speed per point
- On direct hits
- Stuns target (duration increases per point)
- +15% increased blast radius per point
- No range-based falloff damage
- Stuns target (duration increases per point)
- +15% rocket speed per point
- Rocket Specialist Upgrade
- Heavy
- Attack Projectiles Upgrade
- Now has two levels
- Level one is less effective than before
- Level two is more effective than level one used to be
- Level one is less effective than before
- Price reduced from 600 to 400 per point
- Now has two levels
- Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
- Attack Projectiles Upgrade
- Added a new community map cp_snakewater_final1
- Added new map stamp and strange filter to the Mann Co. Store
- Added new achievements for Snakewater, Process, and Standin
- Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
- about:blank should now be a legal URL and won't get blocked for MOTD
- Fixed bots using the Phlogistinator being able to airblast enemies
- Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
- Fixed a problem causing map stamp leaderboards to not update under certain circumstances
- Weapons
- Baby Faces Blaster
- Speed penalty changed to -10% (From -35%)
- Boost is now only partially lost on air jumps instead of all jumps
- Reduced Clip Size to 4
- Removed 40% more accurate attribute
- Removed Damage Penalty attribute
- Speed at max boost is same as before (520)
- Speed penalty changed to -10% (From -35%)
- Amputator
- Added -20% damage penalty
- Added +3 health per second when Weapon is Active bonus
- Added -20% damage penalty
- Crusaders Crossbow
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
- Liberty Launcher
- Added 25% reduced self damage from rocket jumps
- Eyelander
- Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
- Baby Faces Blaster
- VR Mode
- Now supports resolutions other than 1280x800
- Now supports cloning the main display (instead of using the Rift as an extended display)
- Sharpness of the output has been significantly improved
- Head-and-neck model has been fixed to remove unnecessary translation
- Now supports resolutions other than 1280x800
Team Fortress 2 Update Released
November 13, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new series of Chemistry Sets
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- Added a server cooldown period for Eternaween votes
- Spooky Keys are now regular keys
- Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
- Fixed some Halloween spells not working during Eternaween
Team Fortress 2 Update Released
November 12, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Grandmaster will now update its model based on the owner's current kill streak
- Removed the requirement for SSE2 that was introduced during a previous update
- Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
- Halloween event notes:
- The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
- Fixed an exploit in Helltower caused by attempting to change teams while in hell
- Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
- All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.
- The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
Team Fortress 2 Update Released
November 07, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- HTML MOTDs will no longer be shown when connecting via quickplay
- Increased speed and damage of the lightning ball spell
- Fixed some items and spell attributes showing incorrect expiration times
- Fixed being able to instantly respawn by changing teams while a ghost
- Fixed taunts with a special purpose being overridden by the Halloween taunt
- Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
- Fixed the Open Loadout button on the item pickup menu not working properly
- Fixed being able to get into the enemy spawn with the teleport spell in Helltower
- Fixed the crouch+click problems for Mac players
- Fixed a problem with VR mode on Linux when the VR display overlaps the main display
- Removed the prompt to opt-in to quickplay beta
- Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
- Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
- Updated the localization files
- Community requests:
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
- Added userid to the player_turned_to_ghost game event
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
Team Fortress 2 Update Released
November 01, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
- Updated the Crusader's Crossbow
- Fixed an exploit related to switching weapons
- Reduced damage from 75 to 50
- Lower reload time from 3 seconds to 1.5 seconds
- Fixed an exploit related to switching weapons