Team Fortress 2 Update Released
October 24, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing list of authors for arena_lumberyard_event
- Fixed the Crook Combatant hiding the Scout's dog tags
- Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
- Fixed BLU Scout using the incorrect team color pants
- Fixed some props_farm models using an incorrect surfaceprop setting
- Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
- Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
- Updated a couple of the community console images to fix missing nomip/nolod settings
- Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
- Updated the Fleet Commander and Delldozer to fix import problems from the previous update
- Updated arena_lumberyard_event
- Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
- Added missing navigation mesh
- Fixed areaportal windows in spawn fading in too early
- Fixed cases where players would get stuck on the setup doors
- Adjusted prop fades
- Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
- Updated cp_darkmarsh
- Lowered spell spawn timer (from 180 seconds to 120 seconds)
- Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
- Added several more pumpkin bomb spawn points
- Fixed portcullis doors turning pitch black when opening
- Lowered RED respawn wave time for the last point (from 10 to 8)
- Lowered spell spawn timer (from 180 seconds to 120 seconds)
- Updated tow_dynamite
- Fixed an ammo pick-up differ on BLU side
- Added a missing wagon wheel on BLU side
- Added Tug of War objective strings
- Made the jump pad's deathpits deeper
- A new critter has arrived
- Fixed an ammo pick-up differ on BLU side
- Updated pd_circus
- Fixed spell books being prompted despite none spawning in the map
- Reduced points per player from 6 to 5
- Reduced distracting lighting and details around the inaccessible areas of the circus
- Fixed being able to place teleporters too close to spawn doors
- Fixed erroneous collisions
- Fixed small displacements cutting through walls
- Fixed some gaps in geometry
- Fixed spell books being prompted despite none spawning in the map
propugs.com Fall Highlander Cup 2024
October 22, 2024

(Image credit: gedu and fontar)
It's time to ping your TF2 buddies and scroll through your Steam friends to muster the best 9 gamers to compete in the propugs.com Fall Highlander Cup 2024! While other leagues clock off for the year, this new cup can satiate your TF2 cravings whether you are an established team or a fresh face hungry to get started in competitive TF2!
The top teams in European Highlander can battle it out for a 100+ key prizepool and other prizes! New players can also join the fun and be ensured of a healthy competition with a dedicated Newcomer Division. Not only can rookies make some new buddies and learn the ropes of 9v9 Highlander, but the legendary SDCK! Pyro, GardenFungus, has also provided a 45+ key prizepool specifically for the Newcomer Division!
Sign-ups will run until November 27th, with tournament matches being played between November 29th and December 19th. The most highly anticipated of these will be broadcast live on KritzKast. All players (even Medics!) can submit their best plays from the tournament, with a chance to make it into the official fragmovie!
In the meantime, players can sharpen their skills with pick-up games for 6v6 and Highlander. Join the propugs.com Discord to get involved and find all the information for the propugs.com Fall Highlander Cup 2024!
Team Fortress 2 Update Released
October 19, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
Updated the Fleet Commander Fixed white seams when moving camera away from character
Improved position of Style Selection camera by deleting unused bones
Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
Updated Taunt: Commending Clap to fix some issues with sounds and timing
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
Updated zi_blazehattan (additional changes) Fixed top roof having no collisions, causing players to 'sink in'
Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
Removed some redundant clip brushes
Changed the round timer from 6 minutes to 3 minutes 30 seconds
Fixed missing textures behind the windows of the warehouse building
Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
Fixed troll teleporter spots (Thanks Midnite!)
Fixed telephone pole collision (Thanks Midnite!)
Added no-build triggers on top of barrel clusters at the top of the containers for consistency
Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
Various small changes
Updated tow_dynamite Doubled the chances of a Jump Spell drop
Fixed the main gates killing players when touched on the side
Fixed the main gates killing you prematurely before they are fully closed
Fixed HUD textures going missing on occasion (Thanks Aar)
Fixed the rooftop fire being too strong
Fixed multiple locations that allowed players to build out of bounds
Fixed an overly aggressive propfade in front of spawn
Fixed edge bugs on multiple roofs that allowed players to remain alive
Updated vsh_outburst Improved performance
Fixed menu images
Fixed a minor visual issue
Fixed being able to stick to the invisible walls
Updated koth_sawmill_event Reduced the amount of skeletons that spawn
Added a new pathway to the secret underworld exit
Redid some detailing near Reds base
Improved lighting near some shacks near mid
Fixed clipping for a shack
Reworked where Soul Gargoyles spawn, now favoring Mid more often
Made some new greener water for Mids lumber place
New spectator cams
Updated cp_freaky_fair Fixed issues related to the gamemode logic Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
Fixed character upgrades being occasionally set to incorrect quantities
Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
Fixed players being able to put a class into a massive debt
Several minor fixes
Merasmus is very talkative, so we asked him to talk a bit differently Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
Merasmus now has more things to say
Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
Made changes to the upgrades Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
Sentry Firing Speed: removed redundant 3rd level
Disposable sentry: Maximum amount reduced from 4 to 3
Crit boost on kill: Now disabled
Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
Shield Recharge Rate bonus: Price increased from $150 to $250
Rocket Specialist: Price increased from $300 to $450
Rocket Specialist: Maximum level reduced from 4 to 3
Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
Thermal Thruster impact stun: Price increased from $600 to $750
Explosive Headshot: Price increased from $350 to $450
Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
Mark For Death: Price reduced from $500 to $300
Fixed several roof spots players were able to stand on (Thanks Midnite!)
Fixed several teleporter stuck spots (Thanks Midnite!)
Fixed floating pumpkins and planks (Thanks Midnite!)
Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
Removed some visible dev textures (Thanks Midnite!)
Removed stool from the arcade that was blocking the path previously
Fixed being able to deal splash damage through metal grates
Clipped the attic in respawn room to prevent players from getting and building there
Clipped several beams in the lobby room
Fixed missing wooden board near Red respawn room door
Moved Merry-Go-Round sound source closer to make it louder
Brightened several dark spots
Closed the tree gap
- Fixed an issue with Blazehattan contracts
- Fixed an issue with Outburst contracts
- Fixed an invalid Soul Gargoyle location on Mann Manor
- Fixed players not being able to select a class and spawn after watching an intro video
- Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
- Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
- Updated the Triboniophorus Gentlemannus
- Fixed clipping
- Updated texture to fix mipmapping
- Added jigglebone
- Added attachment for genteel smoke effect
Team Fortress 2 Update Released
October 19, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with Blazehattan contracts
- Fixed an issue with Outburst contracts
- Fixed an invalid Soul Gargoyle location on Mann Manor
- Fixed players not being able to select a class and spawn after watching an intro video
- Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
- Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
- Updated the Triboniophorus Gentlemannus
- Fixed clipping
- Updated texture to fix mipmapping
- Added jigglebone
- Added attachment for genteel smoke effect
- Fixed clipping
- Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
- Updated the Fleet Commander
- Fixed white seams when moving camera away from character
- Improved position of Style Selection camera by deleting unused bones
- Fixed white seams when moving camera away from character
- Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
- Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
- Updated Taunt: Commending Clap to fix some issues with sounds and timing
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
- Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
- Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
- Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
- Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
- Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
- Updated zi_blazehattan (additional changes)
- Fixed top roof having no collisions, causing players to 'sink in'
- Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
- Removed some redundant clip brushes
- Changed the round timer from 6 minutes to 3 minutes 30 seconds
- Fixed missing textures behind the windows of the warehouse building
- Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
- Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
- Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
- Fixed troll teleporter spots (Thanks Midnite!)
- Fixed telephone pole collision (Thanks Midnite!)
- Added no-build triggers on top of barrel clusters at the top of the containers for consistency
- Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
- Various small changes
- Fixed top roof having no collisions, causing players to 'sink in'
- Updated tow_dynamite
- Doubled the chances of a Jump Spell drop
- Fixed the main gates killing players when touched on the side
- Fixed the main gates killing you prematurely before they are fully closed
- Fixed HUD textures going missing on occasion (Thanks Aar)
- Fixed the rooftop fire being too strong
- Fixed multiple locations that allowed players to build out of bounds
- Fixed an overly aggressive propfade in front of spawn
- Fixed edge bugs on multiple roofs that allowed players to remain alive
- Doubled the chances of a Jump Spell drop
- Updated vsh_outburst
- Improved performance
- Fixed menu images
- Fixed a minor visual issue
- Fixed being able to stick to the invisible walls
- Improved performance
- Updated koth_sawmill_event
- Reduced the amount of skeletons that spawn
- Added a new pathway to the secret underworld exit
- Redid some detailing near Reds base
- Improved lighting near some shacks near mid
- Fixed clipping for a shack
- Reworked where Soul Gargoyles spawn, now favoring Mid more often
- Made some new greener water for Mids lumber place
- New spectator cams
- Reduced the amount of skeletons that spawn
- Updated cp_freaky_fair
- Fixed issues related to the gamemode logic
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
- Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
- Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
- Fixed character upgrades being occasionally set to incorrect quantities
- Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
- Fixed players being able to put a class into a massive debt
- Several minor fixes
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
- Merasmus is very talkative, so we asked him to talk a bit differently
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
- Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
- Merasmus now has more things to say
- Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
- Made changes to the upgrades
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
- Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
- Sentry Firing Speed: removed redundant 3rd level
- Disposable sentry: Maximum amount reduced from 4 to 3
- Crit boost on kill: Now disabled
- Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
- Shield Recharge Rate bonus: Price increased from $150 to $250
- Rocket Specialist: Price increased from $300 to $450
- Rocket Specialist: Maximum level reduced from 4 to 3
- Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
- Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
- Thermal Thruster impact stun: Price increased from $600 to $750
- Explosive Headshot: Price increased from $350 to $450
- Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
- Mark For Death: Price reduced from $500 to $300
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
- Fixed several roof spots players were able to stand on (Thanks Midnite!)
- Fixed several teleporter stuck spots (Thanks Midnite!)
- Fixed floating pumpkins and planks (Thanks Midnite!)
- Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
- Removed some visible dev textures (Thanks Midnite!)
- Removed stool from the arcade that was blocking the path previously
- Fixed being able to deal splash damage through metal grates
- Clipped the attic in respawn room to prevent players from getting and building there
- Clipped several beams in the lobby room
- Fixed missing wooden board near Red respawn room door
- Moved Merry-Go-Round sound source closer to make it louder
- Brightened several dark spots
- Closed the tree gap
- Fixed issues related to the gamemode logic
CLTF2 Fall 2024 Ultiduo Cup
October 16, 2024

(Image credit: MetalCloud)
CustomLander TF2 is running their Fall 2024 Ultiduo Cup!
Sign-ups for the cup began on October 9th and will run until October 17th. The cup takes place on October 19th-20th! All regions and skill levels are welcome!
You can sign up for the cup on the CLTF2 website or visit their Discord server for more information!
Team Fortress 2 Update Released
October 12, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed broken path for community_maps_5 in the ConTracker
- Renamed Team Blackout war paint to Blackout
- Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
- Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
- Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
- Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
- Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
- Updated cp_darkmarsh to reduce fog intensity
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed missing overlay material for Sniper's Spit ability
- Fixed missing particle effects for Pyro's Dragon's Breath ability
- Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
Team Fortress 2 Update Released
October 12, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed broken path for community_maps_5 in the ConTracker
- Renamed Team Blackout war paint to Blackout
- Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
- Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
- Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
- Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
- Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
- Updated cp_darkmarsh to reduce fog intensity
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed missing overlay material for Sniper's Spit ability
- Fixed missing particle effects for Pyro's Dragon's Breath ability
- Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
- Fixed missing overlay material for Sniper's Spit ability
Team Fortress 2 Update Released
October 11, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated vsh_outburst to fix a problem with sounds not playing correctly
- Added missing strings for the new Strange Filters
Team Fortress 2 Update Released
October 11, 2024
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated vsh_outburst to fix a problem with sounds not playing correctly
- Added missing strings for the new Strange Filters
Scream Fortress XVI has arrived!
October 11, 2024

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVI has arrived!
- Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan
- Added the Terrifying Trove Case
- Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
- Has a chance to give a taunt Unusualifier as a bonus item
General
- Added UI scaling based on resolution for better HiDPI support
- Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
- Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
- Fixed not being able to pickup currency in MvM if it's on a teleporter
- Fixed Keyless Winter 2016 Case not playing the special winter case sound
- Recompiled some skybox models to fix UV issues
- Updated the Scariest Mask EVER to fix some issues with clipping
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Added check to prevent copying a disguise target's action slot item when disguised as them
- Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
- Updated/Added some tournament medals
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Updated several maps to fix localization issues
- Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
- General Changes
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
- Note: this change is only visible in casual mode or servers with mp_tournament set to 1