Team Fortress 2 Update Released
November 23, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player moves
Team Fortress 2 Update Released
November 22, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
- Added a "Jungle" tag for Workshop submissions
Team Fortress 2 Update Released
November 19, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
- Added beta support for the CELT voice codec
- Currently only enabled in community servers that opt-in to the beta
- Server operators can enable CELT usage by setting the below convars, followed by a level change
- sv_use_steam_voice 0
- sv_voicecodec vaudio_celt
- sv_use_steam_voice 0
- Currently only enabled in community servers that opt-in to the beta
- Updated the localization files
- Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"
Team Fortress 2 Update Released
November 15, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug related to using the Dead Ringer while carrying the flag
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Updated the localization files
Team Fortress 2 Update Released
November 11, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated tf_gravetalk setting for Competitive mode to be on by default
Team Fortress 2 Update Released
November 11, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- When enabled, living players can receive text and voice chat from dead players
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Fixed Spies spawning behind the closed door at Gate A
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
Team Fortress 2 Update Released
November 03, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
- This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Fixed a case where players could get outside the world
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Fixed exploit where players could get under the map near BLU starting area
- Updated cp_sunshine_event (Sinshine)
- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes
- Fixed multiple visible nodraws and other texture bugs
Team Fortress 2 Update Released
October 26, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Correction from the Scream Fortress VIII release notes:
- Removed ctf_turbine from the Competitive maps list
- Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking
- In particular, parties with members from differing regions should now have a better queue experience
Correction from the Scream Fortress VIII release notes:
- Added a taunt Unusualifier
- A new tool that will Unusualify a specific taunt with a random Unusual effect when the tool is applied to the taunt
Team Fortress 2 Update Released
October 25, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly catch up to the intended amount
- A small number of players who received too many Merasmissions will not receive any for the next few days
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Fixed RED players getting inside BLU's 2nd forward spawn
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player
- Fixed an exploit which allowed players to enter the enemy spawn
Team Fortress 2 Update Released
October 22, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed spooky OS X crash upon joining a server
- Fixed not being able to gain progress on Merasmissions