Team Fortress 2 Update Released
December 23, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- The Blighted Beak is now a misc slot item.
- The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.
- The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
- Duel fixes:
- Duels can no longer be initiated when the round is not fully running.
- If you challenge someone that has already challenged you, the duel is automatically accepted.
- Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
- Duels are now refunded if a server plugin forces a participant to switch teams.
- Duels can no longer be initiated when the round is not fully running.
- Loading screen:
- Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
- Shows your personal stats whenever it's not showing the duel leaderboard.
- Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
- Custom hitsounds:
- Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Can now be used under sv_pure 1/2.
- Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Improved performance on Degroot Keep.
- The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
- Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
- Fixed a bug in the Kritzkriegs animations.
- Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
- Fixed painting issues in several of the Australian Christmas hats.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 22, 2010
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an engine crash caused by too many precached models in some community maps.
- Fixed an exploit where clients could prevent weapons from recoiling properly.
- Added several crafting recipes for new weapons.
- Added a ton of items to the store.
- Added a ton of items to the random drop list.
- The following hats are now paintable or have had their paintability improved: Pyromancer's Mask, Detective Noir, Madame Dixie, Buckaroos Hat, German Gonzila, Flipped Trilby, Coupe D'isaster
- Fixed a spelling error on the "Pyromancer's Mask".
- Corrected the name of the "Claidheamh Mòr" to the joy of our Celtic players.
- Made "Le Party Phantom" a misc slot item.
- Fixed a client crash caused by custom stats panels.
- Fixed a bug where some new items weren't being dropped correctly.
- Removed displaying the top 10 players in the leaderboard if you have never won a duel.
- Updated the localization files.
- Fixed a regression in Tournament Mode item whitelists.
- Also added "mp_tournament_whitelist", a convar that allows servers to specify a whitelist file to use.
- Also added "mp_tournament_whitelist", a convar that allows servers to specify a whitelist file to use.
Aye! Me bottle o'scrumpy! Anon!
December 18, 2010
<a href="http://www.teamfortress.com/australianchristmas"><img src="http://www.teamfortress.com/images/posts/oldnick.png" height="302" width="420" border="0"></a>
You demanded a <a href="http://www.teamfortress.com/australianchristmas">Holiday update</a>, and by gad, you're going to get it and like it, pal. We've cooked up a fine feast of new weapons, garnished it with more headgear than you have heads, and left it simmering overnight in a new game mode. What are you waiting for?! Get over to the Update Page and chow down!
To celebrate we're running a big sale in the Mann Co. Store THIS WEEKEND ONLY!
<img src="http://www.teamfortress.com/images/posts/weekend_sale.jpg" height="341" width="420" border="0"></a><br /><br />
You demanded a <a href="http://www.teamfortress.com/australianchristmas">Holiday update</a>, and by gad, you're going to get it and like it, pal. We've cooked up a fine feast of new weapons, garnished it with more headgear than you have heads, and left it simmering overnight in a new game mode. What are you waiting for?! Get over to the Update Page and chow down!
To celebrate we're running a big sale in the Mann Co. Store THIS WEEKEND ONLY!
<img src="http://www.teamfortress.com/images/posts/weekend_sale.jpg" height="341" width="420" border="0"></a><br /><br />
Aye! Me bottle o'scrumpy! Anon!
December 18, 2010

You demanded a Holiday update, and by gad, you're going to get it and like it, pal. We've cooked up a fine feast of new weapons, garnished it with more headgear than you have heads, and left it simmering overnight in a new game mode. What are you waiting for?! Get over to the Update Page and chow down!
To celebrate we're running a big sale in the Mann Co. Store THIS WEEKEND ONLY!

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 18, 2010
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Spin-up time increased.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
- Added 20 new hats.
- Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- Fixed some speech lines continuing after the speaker changes class
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability for players to donate money directly to the creators of their favorite community maps.
- Increased backpack size by 100 slots.
Team Fortress 2 Update Released
December 14, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed an issue with the Killing Floor Twisted Christmas items
Team Fortress 2 Update Released
December 14, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed first person spectators seeing particle effects on the wearables of the person they're spectating.
- Added the Pyro's "Foster's Facade" and "Stockbroker's Scarf" items as part of Tripwire's Twisted Christmas event.
- See http://www.killingfloorthegame.com/xmas/ for full details
- See http://www.killingfloorthegame.com/xmas/ for full details
Need a Sentry Here!
December 11, 2010
Go to the <a href="http://www.teamfortress.com/post.php?id=4773&p=1">TF2 blog</a> to see something awesome.
Team Fortress 2 Update Released
December 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Updated some files, for no reason whatsoever