Team Fortress 2 Update Released
December 14, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed first person spectators seeing particle effects on the wearables of the person they're spectating.
- Added the Pyro's "Foster's Facade" and "Stockbroker's Scarf" items as part of Tripwire's Twisted Christmas event.
- See http://www.killingfloorthegame.com/xmas/ for full details
- See http://www.killingfloorthegame.com/xmas/ for full details
Need a Sentry Here!
December 11, 2010
Go to the <a href="http://www.teamfortress.com/post.php?id=4773&p=1">TF2 blog</a> to see something awesome.
Team Fortress 2 Update Released
December 11, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Updated some files, for no reason whatsoever
Team Fortress 2 Update Released
December 10, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed the coin particles effect on the Treasure Hat
- Fixed some of the deathnotice icons using the wrong colors
Team Fortress 2 Update Released
December 08, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down
Team Fortress 2 Update Released
December 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Fixed the Pyro's Beanie not being paintable
- Fixed a lighting problem with a couple of the Soldiers hats
- Fixed some DX8 problems for various hats
Prepare for your examination!
December 03, 2010
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: <a href="http://www.youtube.com/watch?v=LmWv6gyRjCs">Click here</a>). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.
<a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1038"><img src="http://www.teamfortress.com/images/posts/beta.png" width="420" height="180" border="0"></a>
<a href="http://www.teamfortress.com/post.php?id=4721&p=1">Read the blog post</a> for all the info.
Prepare for your examination!
December 03, 2010
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click here). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.

Read the blog post for all the info.

Read the blog post for all the info.
Team Fortress 2 Update Released
December 03, 2010
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Team Fortress 2
- Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were already owned by their team.
- Fixed a server crash caused by kicking a player that isn't fully connected.
- Fixed Spies being able to destroy sappers using the "destroy" command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
- Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).
- Updated items:
- Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
- Integrated several improvements to contributed items provided by their authors.
- Made the following items paintable: Sergeants Drill Hat, Pyros Beanie, Dangeresque, Too?, Whiskered Gentleman, SafenSound, Trophy Belt, Frenchmans Beret, Camera Beard, Maxs Severed Head, Alien Swarm Parasite, Ellis Cap, and the Horrific Headsplitter.
- Sam & Max items and the Portal 2 Pin are now Gift Wrappable.
- Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.